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								import {sortByString} from '@theme/util/filterHelpers'
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								import { getResourceIndexInLibrary } from '@theme/util'
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								import { ENCOUNTERLEVELS } from '../../data/monsters'
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								import { getPCbyChallenge } from '@theme/util/monsterHelpers'
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								export default {
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								  namespaced: true,
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								  state: {
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								    creatures: [],
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								    pc: 4,
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								    level: ENCOUNTERLEVELS[0].level,
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								  },
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								  getters: {
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								    creatures: state => state.creatures,
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								    pc: state => state.pc,
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								    level: state => state.level,
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								  },
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								  actions: {
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								    reset: ({ commit }) => {
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								      commit('resetCreatures')
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								    },
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								    updateCreatures: ({ commit }, payload) => {
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								      commit('setCreatures', payload)
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								    },
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								    resetCreatures: ({ commit }) => {
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								      commit('resetCreatures')
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								    },
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								    addCreature: ({ commit }, payload) => {
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								      commit('addCreature', payload)
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								    },
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								    removeCreature: ({ commit }, payload) => {
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								      commit('removeCreature', payload)
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								    },
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								    setCreatureQty: ({ commit }, payload) => {
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								      commit('setCreatureQty', payload)
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								    },
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								  },
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								  mutations: {
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								    setCreatures: (state, payload) => {
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								      state.creatures = payload
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								    },
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								    resetCreatures: (state) => {
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								      state.creatures = []
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								    },
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								    addCreature: (state, payload) => {
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								      // payload.qty = 1
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								      let c = Object.assign({}, payload)
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								      c.ally = false
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								      state.creatures.push(c)
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								      c = null
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								      // state.creatures.sort((a, b) => { return sortByString(a.title, b.title) })
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								    },
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								    updateCreatures: (state, payload) => {
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								      let creatureIndex = getResourceIndexInLibrary(payload, state.creatures)
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								      if (creatureIndex >= 0) {
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								        state.creatures[creatureIndex] = payload
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								      }
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								    },
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								    removeCreature: (state, payload) => {
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								      if (payload >= 0) {
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								        state.creatures.splice(payload, 1)
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								      }
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								    },
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								    switchCampCreature: (state, payload) => {
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								      if (payload >= 0) {
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								        state.creatures[payload].ally = !state.creatures[payload].ally
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								      }
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								    },
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								    setCreatureQty: (state, payload) => {
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								      let creatureIndex = getResourceIndexInLibrary(payload.creature, state.creatures)
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								      if (creatureIndex >= 0) {
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								        if (Number(payload.qty) > 0) {
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								          state.creatures[creatureIndex].qty = Number(payload.qty)
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								        } else {
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								          let creatureIndex = getResourceIndexInLibrary(payload.creature, state.creatures)
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								          if (creatureIndex >= 0) {
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								            state.creatures.splice(creatureIndex, 1)
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								          }
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								        }
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								      }
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								    },
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								    setPC: (state, payload) => {
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								      state.pc = payload
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								    },
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								    setLevel: (state, payload) => {
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								      state.level = payload
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								    },
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								  }
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								}
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