1
0
Fork 0
mirror of https://github.com/em-squared/5e-drs.git synced 2025-10-29 20:54:19 +00:00

calculateur de rencontres

This commit is contained in:
Maxime Moraine 2021-02-15 12:17:44 +01:00
parent 82fc936b2d
commit 07b671b99d
10 changed files with 391 additions and 41 deletions

View file

@ -42,7 +42,7 @@ module.exports = {
{
// Unique ID of current classification
id: 'monster',
// Meta title for spell list page
// Meta title for monster list page
title: 'Bestiaire',
// Target directory
dirname: 'bestiaire',

View file

@ -25,40 +25,40 @@ export const MONSTERSIZES = [
]
export const CHALLENGES = [
{ label: "0", value:'0', xp: "0 ou 10" },
{ label: "1/8", value:'0.125', xp: 25 },
{ label: "1/4", value:'0.25', xp: 50 },
{ label: "1/2", value:'0.5', xp: 100 },
{ label: "1", value:'1', xp: 200 },
{ label: "2", value:'2', xp: 450 },
{ label: "3", value:'3', xp: 700 },
{ label: "4", value:'4', xp: 1100 },
{ label: "5", value:'5', xp: 1800 },
{ label: "6", value:'6', xp: 2300 },
{ label: "7", value:'7', xp: 2900 },
{ label: "8", value:'8', xp: 3900 },
{ label: "9", value:'9', xp: 5000 },
{ label: "10", value:'10', xp: 5900 },
{ label: "11", value:'11', xp: 7200 },
{ label: "12", value:'12', xp: 8400 },
{ label: "13", value:'13', xp: 10000 },
{ label: "14", value:'14', xp: 11500 },
{ label: "15", value:'15', xp: 13000 },
{ label: "16", value:'16', xp: 15000 },
{ label: "17", value:'17', xp: 18000 },
{ label: "18", value:'18', xp: 20000 },
{ label: "19", value:'19', xp: 22000 },
{ label: "20", value:'20', xp: 25000 },
{ label: "21", value:'21', xp: 33000 },
{ label: "22", value:'22', xp: 41000 },
{ label: "23", value:'23', xp: 50000 },
{ label: "24", value:'24', xp: 62000 },
{ label: "25", value:'25', xp: 75000 },
{ label: "26", value:'26', xp: 90000 },
{ label: "27", value:'27', xp: 105000 },
{ label: "28", value:'28', xp: 120000 },
{ label: "29", value:'29', xp: 135000 },
{ label: "30", value:'30', xp: 155000 },
{ label: "0", value:'0', xp: "0 ou 10", pc: 1 },
{ label: "1/8", value:'0.125', xp: 25, pc: 5 },
{ label: "1/4", value:'0.25', xp: 50, pc: 9 },
{ label: "1/2", value:'0.5', xp: 100, pc: 15 },
{ label: "1", value:'1', xp: 200, pc: 25 },
{ label: "2", value:'2', xp: 450, pc: 40 },
{ label: "3", value:'3', xp: 700, pc: 60 },
{ label: "4", value:'4', xp: 1100, pc: 85 },
{ label: "5", value:'5', xp: 1800, pc: 110 },
{ label: "6", value:'6', xp: 2300, pc: 135 },
{ label: "7", value:'7', xp: 2900, pc: 160 },
{ label: "8", value:'8', xp: 3900, pc: 185 },
{ label: "9", value:'9', xp: 5000, pc: 210 },
{ label: "10", value:'10', xp: 5900, pc: 230 },
{ label: "11", value:'11', xp: 7200, pc: 265 },
{ label: "12", value:'12', xp: 8400, pc: 300 },
{ label: "13", value:'13', xp: 10000, pc: 330 },
{ label: "14", value:'14', xp: 11500, pc: 370 },
{ label: "15", value:'15', xp: 13000, pc: 420 },
{ label: "16", value:'16', xp: 15000, pc: 475 },
{ label: "17", value:'17', xp: 18000, pc: 525 },
{ label: "18", value:'18', xp: 20000, pc: 620 },
{ label: "19", value:'19', xp: 22000, pc: 675 },
{ label: "20", value:'20', xp: 25000, pc: 770 },
{ label: "21", value:'21', xp: 33000, pc: 870 },
{ label: "22", value:'22', xp: 41000, pc: 995 },
{ label: "23", value:'23', xp: 50000, pc: 1100 },
{ label: "24", value:'24', xp: 62000, pc: 1240 },
{ label: "25", value:'25', xp: 75000, pc: 1450 },
{ label: "26", value:'26', xp: 90000, pc: 1700 },
{ label: "27", value:'27', xp: 105000, pc: 1950 },
{ label: "28", value:'28', xp: 120000, pc: 2200 },
{ label: "29", value:'29', xp: 135000, pc: 2450 },
{ label: "30", value:'30', xp: 155000, pc: 2700 },
]
export const ABILITIES = [
@ -90,3 +90,26 @@ export const SKILLS = [
{ label: "Supercherie", value:"supercherie", ability: "cha" },
{ label: "Survie", value:"survie", ability: "sag" },
]
export const ENCOUNTERLEVELS = [
{ level: 1, easy: 15, normal: 25, hard: 33, deadly: 40},
{ level: 2, easy: 25, normal: 40, hard: 55, deadly: 70},
{ level: 3, easy: 32, normal: 60, hard: 80, deadly: 100},
{ level: 4, easy: 45, normal: 80, hard: 100, deadly: 120},
{ level: 5, easy: 70, normal: 120, hard: 160, deadly: 200},
{ level: 6, easy: 90, normal: 140, hard: 185, deadly: 230},
{ level: 7, easy: 105, normal: 160, hard: 210, deadly: 260},
{ level: 8, easy: 130, normal: 180, hard: 240, deadly: 300},
{ level: 9, easy: 135, normal: 200, hard: 265, deadly: 330},
{ level: 10, easy: 140, normal: 210, hard: 280, deadly: 350},
{ level: 11, easy: 160, normal: 240, hard: 350, deadly: 460},
{ level: 12, easy: 180, normal: 270, hard: 395, deadly: 520},
{ level: 13, easy: 200, normal: 310, hard: 465, deadly: 620},
{ level: 14, easy: 210, normal: 330, hard: 515, deadly: 700},
{ level: 15, easy: 225, normal: 360, hard: 565, deadly: 770},
{ level: 16, easy: 240, normal: 400, hard: 610, deadly: 820},
{ level: 17, easy: 285, normal: 480, hard: 695, deadly: 910},
{ level: 18, easy: 300, normal: 510, hard: 730, deadly: 950},
{ level: 19, easy: 330, normal: 600, hard: 800, deadly: 1000},
{ level: 20, easy: 370, normal: 700, hard: 900, deadly: 1100},
]

View file

@ -9,6 +9,8 @@ import mySpells from './modules/mySpells'
import myMonsters from './modules/myMonsters'
import myMagicItems from './modules/myMagicItems'
import encounterCalculator from './modules/encounterCalculator'
Vue.use(Vuex)
import Cookies from 'js-cookie'
@ -20,7 +22,8 @@ export default new Vuex.Store({
monsterFilters,
mySpells,
myMonsters,
myMagicItems
myMagicItems,
encounterCalculator,
},
state: {

View file

@ -0,0 +1,87 @@
import {sortByString} from '@theme/util/filterHelpers'
import { getResourceIndexInLibrary } from '@theme/util'
import { ENCOUNTERLEVELS } from '../../data/monsters'
import { getPCbyChallenge } from '@theme/util/monsterHelpers'
export default {
namespaced: true,
state: {
creatures: [],
pc: 4,
level: ENCOUNTERLEVELS[0].level,
},
getters: {
creatures: state => state.creatures,
pc: state => state.pc,
level: state => state.level,
},
actions: {
reset: ({ commit }) => {
commit('resetCreatures')
},
updateCreatures: ({ commit }, payload) => {
commit('setCreatures', payload)
},
resetCreatures: ({ commit }) => {
commit('resetCreatures')
},
addCreature: ({ commit }, payload) => {
commit('addCreature', payload)
},
removeCreature: ({ commit }, payload) => {
commit('removeCreature', payload)
},
setCreatureQty: ({ commit }, payload) => {
commit('setCreatureQty', payload)
},
},
mutations: {
setCreatures: (state, payload) => {
state.creatures = payload
},
resetCreatures: (state) => {
state.creatures = []
},
addCreature: (state, payload) => {
payload.qty = 1
state.creatures.push(payload)
state.creatures.sort((a, b) => { return sortByString(a.title, b.title) })
},
updateCreatures: (state, payload) => {
let creatureIndex = getResourceIndexInLibrary(payload, state.creatures)
if (creatureIndex >= 0) {
state.creatures[creatureIndex] = payload
}
},
removeCreature: (state, payload) => {
let creatureIndex = getResourceIndexInLibrary(payload, state.creatures)
if (creatureIndex >= 0) {
state.creatures.splice(creatureIndex, 1)
}
},
setCreatureQty: (state, payload) => {
let creatureIndex = getResourceIndexInLibrary(payload.creature, state.creatures)
if (creatureIndex >= 0) {
if (Number(payload.qty) > 0) {
state.creatures[creatureIndex].qty = Number(payload.qty)
} else {
let creatureIndex = getResourceIndexInLibrary(payload.creature, state.creatures)
if (creatureIndex >= 0) {
state.creatures.splice(creatureIndex, 1)
}
}
}
},
setPC: (state, payload) => {
state.pc = payload
},
setLevel: (state, payload) => {
state.level = payload
},
}
}

View file

@ -57,6 +57,8 @@
crumbs.push({to: page.path, disabled: disabled, text: 'Création de monstre ou PNJ'})
} else if (page.path == '/calculateur-de-caracteristiques/') {
crumbs.push({to: page.path, disabled: disabled, text: 'Calculateur de caractéristiques'})
} else if (page.path == '/calculateur-de-rencontres/') {
crumbs.push({to: page.path, disabled: disabled, text: 'Calculateur de rencontres'})
} else {
crumbs.push({to: page.path, disabled: disabled, text: page.frontmatter.breadcrumb || page.title})
}

View file

@ -0,0 +1,147 @@
<template>
<div class="encounter-calculator pa-1">
<v-expansion-panels multiple flat hover v-model="panels">
<v-expansion-panel>
<v-expansion-panel-header><strong>Calculateur de rencontre</strong></v-expansion-panel-header>
<v-expansion-panel-content class="pt-1">
<div>
<v-select :items="encounterLevels" item-text="level" item-value="level" label="Niveau moyen du groupe" outlined dense v-model="level"></v-select>
</div>
<div>
<v-text-field label="Nombre de PJ" type="number" min="1" outlined dense v-model="pc"></v-text-field>
</div>
<div v-if="creatures.length == 0" class="body-2 font-italic">
Aucune créature sélectionnée
</div>
<div v-else>
<div class="body-2 mb-4">
<span class="subtitle-2">Difficulté: </span>{{challenge.label}}
<v-progress-linear
:color="challenge.color"
:value="challengeRate"
></v-progress-linear>
</div>
<v-row class="d-flex align-center my-0" v-for="c in creatures">
<v-col class="px-0 py-1">
<div class="subtitle-2">{{c.title}}</div>
<!-- <div><span class="subtitle-2">ID : </span>{{c.frontmatter.challenge}}</div> -->
</v-col>
<v-col class="px-0 py-1">
<v-btn dense icon small @click="removeCreatureInEncounter(c)">
<v-icon color="red">mdi-delete</v-icon>
</v-btn>
</v-col>
</v-row>
</div>
</v-expansion-panel-content>
</v-expansion-panel>
</v-expansion-panels>
</div>
</template>
<script>
import { mapState, mapGetters } from 'vuex'
import { CHALLENGES, ENCOUNTERLEVELS } from '../../data/monsters'
import { getPCbyChallenge } from '@theme/util/monsterHelpers'
export default {
name: 'EncounterCalculator',
data () {
return {
panels: [0],
challenges: CHALLENGES,
encounterLevels: ENCOUNTERLEVELS,
}
},
computed: {
...mapState({
creatures: state => state.encounterCalculator.creatures,
}),
...mapGetters({
totalPC: 'encounterCalculator/totalPC',
}),
pc: {
get () {
return this.$store.state.encounterCalculator.pc
},
set (newValue) {
this.$store.commit('encounterCalculator/setPC', newValue)
}
},
level: {
get () {
return this.$store.state.encounterCalculator.level
},
set (newValue) {
this.$store.commit('encounterCalculator/setLevel', Number(newValue))
}
},
challenge () {
let label = "Aisée"
let color = 'green'
if (this.totalPC > this.challengeForGroup.easy) {
label = "Ordinaire"
color = 'amber'
}
if (this.totalPC > this.challengeForGroup.normal) {
label = "Ardue"
color = 'orange'
}
if (this.totalPC > this.challengeForGroup.hard) {
label = "Abominable"
color = 'red'
}
if (this.totalPC > this.challengeForGroup.deadly) {
label = "Impossible"
color = 'purple'
}
return {label, color}
},
totalPC () {
let pc = 0
for (let c of this.creatures) {
pc += getPCbyChallenge(Number(c.frontmatter.challenge))
}
return pc
},
challengeForGroup () {
let level = this.encounterLevels[this.encounterLevels.findIndex((item) => { return item.level == this.level })]
return {
easy: (level.easy*this.pc)/4,
normal: (level.normal*this.pc)/4,
hard: (level.hard*this.pc)/4,
deadly: (level.deadly*this.pc)/4,
}
},
challengeRate () {
return (this.totalPC/this.challengeForGroup.deadly)*100
},
},
methods: {
removeCreatureInEncounter (creature) {
this.$store.commit('encounterCalculator/removeCreature', creature)
}
},
mounted () {
}
}
</script>
<style lang="scss">
</style>

View file

@ -4,6 +4,7 @@
<SpellFilters v-if="hasSpellFilters" />
<MagicItemFilters v-if="hasMagicItemFilters" />
<MonsterFilters v-if="hasMonsterFilters" />
<EncounterCalculator v-if="hasMonsterFilters" />
</v-navigation-drawer>
</template>
@ -12,6 +13,7 @@ import PageToc from '@theme/components/PageToc'
import SpellFilters from '@theme/components/SpellFilters'
import MagicItemFilters from '@theme/components/MagicItemFilters'
import MonsterFilters from '@theme/components/MonsterFilters'
import EncounterCalculator from '@theme/components/EncounterCalculator'
export default {
name: 'RightDrawer',
@ -20,6 +22,7 @@ export default {
SpellFilters,
MagicItemFilters,
MonsterFilters,
EncounterCalculator,
PageToc
},

View file

@ -39,11 +39,13 @@ export default ({
primary: '#4c6477', // Dragons (Bleu)
navbar: '#435a3f', // Héros (Vert)
accent: '#435a3f', // Héros
gold: "#bab468",
},
dark: {
primary: '#6c8599', // Dragons (Bleu)
navbar: '#435a3f', // Héros (Vert)
accent: '#6c8599', // Dragons
gold: "#bab468",
}
}
},

View file

@ -12,6 +12,52 @@
<h1>Bestiaire</h1>
<div class="columns-toggles d-md-flex d-none align-center mb-2">
<div><strong>Colonnes affichées :</strong></div>
<v-checkbox
class="mt-0 mr-4"
v-model="showColumn.type"
label="Type"
hide-details
@change="setShowColumn"
></v-checkbox>
<v-checkbox
class="mt-0 mr-4"
v-model="showColumn.size"
label="Taille"
hide-details
@change="setShowColumn"
></v-checkbox>
<v-checkbox
class="mt-0 mr-4"
v-model="showColumn.subtype"
label="Sous-type"
hide-details
@change="setShowColumn"
></v-checkbox>
<v-checkbox
class="mt-0 mr-4"
v-model="showColumn.environments"
label="Environnements"
hide-details
@change="setShowColumn"
></v-checkbox>
<v-checkbox
class="mt-0 mr-4"
v-model="showColumn.dungeonTypes"
label="Type de donjons"
hide-details
@change="setShowColumn"
></v-checkbox>
<v-checkbox
class="mt-0 mr-4"
v-model="showColumn.encounter"
label="Rencontre"
hide-details
@change="setShowColumn"
></v-checkbox>
</div>
<div class="active-filters mb-2">
<div class="challengeRange-filter" v-if="Number(challengeRange[0]) >= 0 && Number(challengeRange[1]) <= challenges.length-1">
<strong>Indice de dangerosité</strong> entre {{ challenges[challengeRange[0]].label }} et {{ challenges[challengeRange[1]].label }}
@ -74,6 +120,12 @@
<span v-if="item.frontmatter.dungeonTypes">{{ displayList(item.frontmatter.dungeonTypes) }}</span>
</template>
<template v-slot:item.isInEncounter="{ item }">
<v-btn dense icon @click.stop="addCreatureInEncounter(item)">
<v-icon>mdi-sword-cross</v-icon>
</v-btn>
</template>
</v-data-table>
<v-row class="align-center mb-12 pb-6">
@ -96,6 +148,7 @@ import { isResourceInLibrary } from '@theme/util'
import Monster from '@theme/components/Monster'
import MyMonstersButton from '@theme/global-components/MyMonstersButton'
import { CHALLENGES } from '../../data/monsters'
import Cookies from 'js-cookie'
export default {
components: { Breadcrumb, Monster, MyMonstersButton },
@ -116,9 +169,10 @@ export default {
showColumn: {
type: true,
size: true,
subtype: true,
environments: true,
dungeonTypes: true,
subtype: false,
environments: false,
dungeonTypes: false,
encounter: true,
},
challenges: CHALLENGES
}
@ -138,7 +192,7 @@ export default {
let headers = [
{ text: "", align: 'center', sortable: false, value: 'isInBestiary' },
{ text: "Nom", align: 'start', sortable: true, value: 'title' },
{ text: "ID", align: 'center', sortable: true, value: 'frontmatter.challenge' }
{ text: "ID", align: 'center', sortable: true, value: 'frontmatter.challenge' },
]
if (this.showColumn.type && this.$vuetify.breakpoint.mdAndUp) {
headers.push({ text: "Type", align: 'start', sortable: false, value: 'frontmatter.type' })
@ -155,6 +209,9 @@ export default {
if (this.showColumn.dungeonTypes && this.$vuetify.breakpoint.mdAndUp) {
headers.push({ text: "Type de donjons", align: 'start', sortable: false, value: 'frontmatter.dungeonTypes' })
}
if (this.showColumn.encounter && this.$vuetify.breakpoint.mdAndUp) {
headers.push({ text: "Rencontre", align: 'center', sortable: false, value: 'isInEncounter' })
}
return headers
},
@ -306,6 +363,13 @@ export default {
}
},
isCreatureInEncounter (creature) {
return isResourceInLibrary(creature, this.$store.state.encounterCalculator.creatures)
},
addCreatureInEncounter (creature) {
this.$store.commit('encounterCalculator/addCreature', creature)
},
selectItemPerPage (value) {
setUrlParams("lignes", [value])
},
@ -317,7 +381,11 @@ export default {
onClickRow (row, item) {
item.expand(!item.isExpanded)
}
},
setShowColumn () {
Cookies.set('5e-drs-bestiaire-colonnes', this.showColumn, { expires: 365 })
},
},
mounted () {
@ -333,6 +401,11 @@ export default {
if (page) {
this.page = page
}
const showColumn = Cookies.get('5e-drs-bestiaire-colonnes')
if (showColumn) {
this.showColumn = JSON.parse(showColumn)
}
}
}
</script>

View file

@ -1,4 +1,5 @@
import {stats} from '../../data/stats'
import {CHALLENGES} from '../../data/monsters'
// Calcul du modificateur de caractéristique
export function getModifier (score) {
@ -68,3 +69,12 @@ export function displayMonsterTypeSizeAlignment (monster, hideAlignment = false,
}
return result
}
// Retourne le nombre de points de combat pour un indice de dangerosité
export function getPCbyChallenge(challenge) {
let challengeIndex = CHALLENGES.findIndex(item => item.value == challenge)
if (challengeIndex > -1) {
return CHALLENGES[challengeIndex].pc
}
return false
}