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ajout des archétypes de taromancien et d'officier

This commit is contained in:
Maxime Moraine 2021-05-07 11:54:56 +02:00
parent 9b9a54b134
commit 233a8cc5de
10 changed files with 491 additions and 72 deletions

View file

@ -193,6 +193,23 @@ export default {
})
}
// let json = []
// for (var magicItem of results) {
// let mi = {}
// mi.name = magicItem.frontmatter.title
// mi.attunement = magicItem.frontmatter.attunement
// mi.rarity = magicItem.frontmatter.rarity
// mi.type = magicItem.frontmatter.type
// mi.subtype = magicItem.frontmatter.subtype
// mi.source = magicItem.frontmatter.source
// mi.content = magicItem.rawContent
// json.push(mi)
// }
//
// console.log(json)
// console.log(results)
return results
}
},

View file

@ -152,7 +152,19 @@
<script>
import { mapState } from 'vuex'
import Breadcrumb from '@theme/components/Breadcrumb'
import { displayChallenge } from '@theme/util/monsterHelpers'
import {
displayChallenge,
displayAC,
displayHP,
displayMovement,
displaySavingThrows,
displaySkills,
displayVulnerabilities,
displayResistances,
displayImmunities,
displayConditionImmunities,
displaySenses,
} from '@theme/util/monsterHelpers'
import { setUrlParams, getUrlParameter } from '@theme/util/filterHelpers'
import { isResourceInLibrary, handleTooltips } from '@theme/util'
import Monster from '@theme/components/Monster'
@ -351,6 +363,40 @@ export default {
results = classFiltered
}
// let json = []
// for (var monster of results) {
// let m = {}
// m.name = monster.frontmatter.title
// m.size = monster.frontmatter.size
// m.alignment = monster.frontmatter.alignment
// m.type = monster.frontmatter.type
// m.subtype = monster.frontmatter.subtype
// m.swarm = monster.frontmatter.isSwarm
// m.challenge = monster.frontmatter.challenge
// m.ac = displayAC(monster)
// m.hp = displayHP(monster)
// m.speed = displayMovement(monster)
// m.abilityScores = monster.frontmatter.abilityScores
// m.savingThrows = displaySavingThrows(monster)
// m.skills = displaySkills(monster)
// m.vulnerabilities = displayVulnerabilities(monster)
// m.resistances = displayResistances(monster)
// m.immunities = displayImmunities(monster)
// m.conditionImmunities = displayConditionImmunities(monster)
// m.senses = displaySenses(monster)
// m.languages = monster.frontmatter.languages
// m.telepathy = monster.frontmatter.telepathy
// m.source = monster.frontmatter.source
// m.sourcePage = monster.frontmatter.source_page
// m.content = monster.rawContent
// m.environments = monster.frontmatter.environments
// m.dungeon_types = monster.frontmatter.dungeonTypes
// json.push(m)
// }
//
// console.log(json)
// console.log(results)
return results
}
},

View file

@ -394,6 +394,27 @@ export default {
// }
// console.log(csv)
// let json = []
// for (var spell of results) {
// let s = {}
// s.name = spell.frontmatter.title
// s.casting_time = spell.frontmatter.casting_time
// s.classes = spell.frontmatter.classes
// s.components = spell.frontmatter.components
// s.concentration = spell.frontmatter.concentration
// s.description = spell.frontmatter.description
// s.duration = spell.frontmatter.duration
// s.level = spell.frontmatter.level
// s.range = spell.frontmatter.range
// s.ritual = spell.frontmatter.ritual
// s.school = spell.frontmatter.school
// s.source = spell.frontmatter.source
// s.content = spell.rawContent
// json.push(s)
// }
//
// console.log(json)
return results
}
},

View file

@ -1,5 +1,6 @@
import {stats} from '../../data/stats'
import {CHALLENGES} from '../../data/monsters'
import {armorTypes} from '../../data/armorTypes.js'
// Calcul du modificateur de caractéristique
export function getModifier (score) {
@ -177,6 +178,249 @@ export function displayHP (monster) {
return ""
}
// Affiche les vitesses de déplacement
export function displayMovement (monster) {
if (monster.frontmatter.customMovement) {
return monster.frontmatter.customMovement
}
let result = ''
if (monster.frontmatter.movement.walk) {
result += monster.frontmatter.movement.walk + ' m'
} else {
result += '0 m'
}
if (monster.frontmatter.movement.climb) {
if (result != '') {
result += ', '
}
result += 'escalade ' + monster.frontmatter.movement.climb + ' m'
}
if (monster.frontmatter.movement.burrow) {
if (result != '') {
result += ', '
}
result += 'fouissement ' + monster.frontmatter.movement.burrow + ' m'
}
if (monster.frontmatter.movement.swim) {
if (result != '') {
result += ', '
}
result += 'nage ' + monster.frontmatter.movement.swim + ' m'
}
if (monster.frontmatter.movement.fly) {
if (result != '') {
result += ', '
}
result += 'vol ' + monster.frontmatter.movement.fly + ' m'
if (monster.frontmatter.movement.hover) {
result += ' (vol stationnaire)'
}
}
return result
}
export function getMonsterProficiencyBonus (monster) {
if (monster.frontmatter.proficiencyBonus) {
return parseInt(monster.frontmatter.proficiencyBonus)
}
return getProficiencyBonus(monster.frontmatter.challenge)
}
export function displaySavingThrowBonus (monster, ability) {
let result = stats.abilities[ability].abbr
let bonus = displayBonus(getModifier(monster.frontmatter.abilityScores[ability]) + getMonsterProficiencyBonus(monster))
result += ' ' + bonus
return result
}
export function displaySavingThrows(monster) {
if (monster.frontmatter.customSavingThrows) {
return monster.frontmatter.customSavingThrows
}
let savingThrows = []
if (monster.frontmatter.savingThrows && monster.frontmatter.savingThrows.length > 0) {
for (var st of monster.frontmatter.savingThrows) {
savingThrows.push(displaySavingThrowBonus(monster, st))
}
}
return savingThrows.join(', ')
}
export function displaySkillBonus (monster, skill) {
if (skill.name == 'custom') {
return skill.value
}
let result = stats.skills[skill.name].label
if (skill.invalid) {
result += ' ' + displayBonus(skill.value)
return result
}
let bonus = getModifier(monster.frontmatter.abilityScores[stats.skills[skill.name].ability]) + getMonsterProficiencyBonus(monster)
if (skill.isExpert) {
bonus += getMonsterProficiencyBonus(monster) // Bonus de maître doublé pour les experts
}
bonus = displayBonus(bonus)
result += ' ' + bonus
return result
}
export function displaySkills(monster) {
if (monster.frontmatter.customSkills) {
return monster.frontmatter.customSkills
}
let skills = []
if (monster.frontmatter.skills && monster.frontmatter.skills.length > 0) {
for (var skill of monster.frontmatter.skills) {
skills.push(displaySkillBonus(monster, skill))
}
}
return skills.join(', ')
}
export function displayDamageTypes (damageTypes) {
let result = ''
damageTypes.forEach((damageType, idx) => {
if (result != '') {
if (idx == damageTypes.length - 1) {
result += ' et '
} else {
result += ', '
}
}
result += stats.damageTypes[damageType].label
})
return result
}
export function displayVulnerabilities(monster) {
if (monster.frontmatter.customDamageTypeVulnerabilities) {
return monster.frontmatter.customDamageTypeVulnerabilities
}
let vulnerabilities = ''
if (monster.frontmatter.damageTypeVulnerabilities && monster.frontmatter.damageTypeVulnerabilities.length > 0) {
vulnerabilities = displayDamageTypes(monster.frontmatter.damageTypeVulnerabilities)
}
return vulnerabilities
}
export function displayResistances(monster) {
let resistances = ''
if (monster.frontmatter.damageTypeResistances && monster.frontmatter.damageTypeResistances.length > 0) {
resistances = displayDamageTypes(monster.frontmatter.damageTypeResistances)
}
return resistances
}
export function displayImmunities(monster) {
let immunities = ''
if (monster.frontmatter.damageTypeImmunities && monster.frontmatter.damageTypeImmunities.length > 0) {
immunities = displayDamageTypes(monster.frontmatter.damageTypeImmunities)
}
return immunities
}
export function displayCondition (condition) {
return stats.conditions[condition].label
}
export function displayConditionImmunities(monster) {
let result = ''
if (monster.frontmatter.conditionImmunities && monster.frontmatter.conditionImmunities.length > 0) {
monster.frontmatter.conditionImmunities.forEach((condition, idx) => {
if (result != '') {
if (idx == monster.frontmatter.conditionImmunities.length - 1) {
result += ' et '
} else {
result += ', '
}
}
result += stats.conditions[condition].label
})
}
return result
}
export function getMonsterPassivePerception (monster) {
let result = 10 + getModifier(monster.frontmatter.abilityScores.sag)
if (monster.frontmatter.skills) {
monster.frontmatter.skills.forEach((skill, idx) => {
if (skill.name == 'perception') {
if (skill.isExpert) {
result += getMonsterProficiencyBonus(monster) * 2
} else {
result += getMonsterProficiencyBonus(monster)
}
}
})
}
return result
}
export function displaySenses (monster) {
let result = ''
if (monster.frontmatter.senses) {
if (monster.frontmatter.senses.tremorsense) {
result += 'perception des vibrations ' + monster.frontmatter.senses.tremorsense + ' m'
}
if (monster.frontmatter.senses.blindsight || monster.frontmatter.senses.customBlindSight) {
if (result != '') {
result += ', '
}
if (monster.frontmatter.senses.customBlindSight) {
result += 'vision aveugle ' + monster.frontmatter.senses.customBlindSight
} else {
result += 'vision aveugle ' + monster.frontmatter.senses.blindsight + ' m'
}
}
if (monster.frontmatter.senses.darkvision || monster.frontmatter.senses.customDarkvision) {
if (result != '') {
result += ', '
}
if (monster.frontmatter.senses.customDarkvision) {
result += 'vision dans le noir ' + monster.frontmatter.senses.customDarkvision
} else {
result += 'vision dans le noir ' + monster.frontmatter.senses.darkvision + ' m'
}
}
if (monster.frontmatter.senses.truesight || monster.frontmatter.senses.customTrueSight) {
if (result != '') {
result += ', '
}
if (monster.frontmatter.senses.customTrueSight) {
result += 'vision parfaite ' + monster.frontmatter.senses.customTrueSight
} else {
result += 'vision parfaite ' + monster.frontmatter.senses.truesight + ' m'
}
}
if (result != '') {
result += ', '
}
}
if (monster.frontmatter.senses && monster.frontmatter.senses.customPassivePerception) {
result += 'Perception passive ' + monster.frontmatter.senses.customPassivePerception
} else {
result += 'Perception passive ' + getMonsterPassivePerception(monster)
}
return result
}
// Retourne le nombre de points de combat pour un indice de dangerosité
export function getPCbyChallenge(challenge) {