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outils de création de sorts/monstres/objets
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402
docs/.vuepress/theme/layouts/CreateMonsterLayout.vue
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402
docs/.vuepress/theme/layouts/CreateMonsterLayout.vue
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<template>
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<div class="create-monster">
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<div class="d-flex align-center mb-4 d-print-none">
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<Breadcrumb class="mr-auto" />
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<v-btn color="primary" class="mr-4" depressed link to="/mon-bestiaire/">Mon Bestiaire</v-btn>
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<v-btn color="primary" depressed link to="/bestiaire/">Bestiaire</v-btn>
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</div>
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<h1 class="d-print-none">Création de monstre/PNJ</h1>
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<div class="my-4 d-flex flex-wrap d-print-none">
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<v-btn outlined color="accent" class="mr-1 mb-1" depressed @click="print"><v-icon>mdi-printer</v-icon> Imprimer</v-btn>
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<v-btn outlined color="accent" class="mr-1 mb-1" depressed @click="download"><v-icon>mdi-file-download</v-icon> Sauvegarder</v-btn>
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<v-btn outlined color="accent" class="mr-1 mb-1" depressed :loading="isUploading" @click="onUploadClick">
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<v-icon left>mdi-file-upload</v-icon> Charger
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</v-btn>
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<input ref="uploader" class="d-none" type="file" @change="upload">
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<v-btn :outlined="!isMonsterInBestiary" color="accent" class="mr-1 mb-1" depressed @click="toggleMonsterInBestiary"><v-icon>mdi-book</v-icon> {{ displayToggleMonsterButton }}</v-btn>
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<v-btn :disabled="!isMonsterInBestiary" outlined color="accent" class="mr-1 mb-1" depressed @click="updateMonsterInBestiary"><v-icon>mdi-update</v-icon> MàJ dans le bestiaire</v-btn>
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<v-btn outlined color="error" class="mb-1" depressed @click="reset"><v-icon>mdi-eraser</v-icon> Réinitialiser</v-btn>
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</div>
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<v-row>
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<v-col class="d-print-none" :col="6">
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<v-row>
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<v-col>
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<v-text-field label="Nom" placeholder="Elfe noir" outlined dense v-model="monster.title"></v-text-field>
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</v-col>
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<v-col>
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<v-select :items="sizes" item-text="label" item-value="abbr" label="Taille" outlined dense v-model="monster.frontmatter.size" @change="selectMonsterSize"></v-select>
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</v-col>
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<v-col>
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<v-select :items="challenges" item-text="label" item-value="value" label="Dangerosité" persistent-hint :hint="challengeHint" outlined dense v-model="monster.frontmatter.challenge"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col>
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<v-select :items="monsterTypes" label="Type" outlined dense v-model="monster.frontmatter.type"></v-select>
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</v-col>
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<v-col>
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<v-text-field label="Sous-type" outlined dense v-model="monster.frontmatter.subtype"></v-text-field>
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</v-col>
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<v-col>
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<v-text-field label="Alignement" placeholder="Chaotique mauvais" outlined dense v-model="monster.frontmatter.alignment"></v-text-field>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex justify-space-between">
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<v-switch :disabled="!monster.frontmatter.type" class="my-0 mr-4" v-model="monster.frontmatter.isSwarm" label="Nuée" dense @change="switchIsSwarm"></v-switch>
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<v-select :disabled="!monster.frontmatter.isSwarm" :items="sizes" item-text="label" item-value="abbr" label="Taille des créatures" outlined dense v-model="monster.frontmatter.swarmSize"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center">
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<v-text-field class="mr-1" label="Force" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.for"></v-text-field>
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<v-text-field class="mr-1" label="Dextérité" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.dex"></v-text-field>
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<v-text-field class="mr-1" label="Constitution" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.con"></v-text-field>
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<v-text-field class="mr-1" label="Intelligence" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.int"></v-text-field>
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<v-text-field class="mr-1" label="Sagesse" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.sag"></v-text-field>
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<v-text-field class="mr-0" label="Charisme" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.cha"></v-text-field>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center">
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<v-text-field label="Dés de vie" type="number" min="1" outlined dense v-model="monster.frontmatter.hitDiceCount"></v-text-field>
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<v-switch class="my-0 mx-1" v-model="customHitDieSize" label="Dé de vie personnalisé" dense @change="switchCustomHitDizeSize"></v-switch>
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<v-select :disabled="!customHitDieSize" :items="sizes" item-text="hitDie" item-value="hitDie" label="Taille du dé de vie" outlined dense v-model="monster.frontmatter.hitDieSize"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center">
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<v-select class="mr-1" :items="armorTypes" item-text="label" item-value="value" label="Type d'armure" outlined dense v-model="monster.frontmatter.ac.armorType" @change="selectArmorType"></v-select>
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<v-text-field v-if="monster.frontmatter.ac.armorType == 'armure naturelle'" label="Armure naturelle" type="number" min="0" outlined dense v-model="monster.frontmatter.ac.value"></v-text-field>
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<v-text-field v-if="monster.frontmatter.ac.armorType == 'custom'" label="Armure personnalisée" outlined dense v-model="monster.frontmatter.ac.value"></v-text-field>
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<v-switch class="my-0 ml-1" v-if="monster.frontmatter.ac.armorType != 'custom'" v-model="monster.frontmatter.ac.hasShield" label="Bouclier" dense></v-switch>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center">
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<v-select class="mr-1" multiple clearable :items="abilities" item-text="label" item-value="value" label="Jets de sauvegarde" outlined dense v-model="monster.frontmatter.savingThrows"></v-select>
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<v-select class="mr-1" multiple clearable return-object :items="skills" item-text="label" item-value="value" label="Compétences" outlined dense v-model="selectedSkillsProficient" @change="selectSkill"></v-select>
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<v-select class="mr-1" multiple clearable :items="selectedSkillsProficient" item-text="label" item-value="value" label="Compétences expert" outlined dense v-model="selectedSkillsExpert" @change="selectSkillExpert"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center flex-wrap">
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<v-select class="mr-1" multiple clearable :items="conditions" label="Immunité états spéciaux" outlined dense v-model="monster.frontmatter.conditionImmunities"></v-select>
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<v-select class="mr-1" multiple clearable :items="damageTypes" label="Vulnérabilité au dégâts" outlined dense v-model="monster.frontmatter.damageTypeVulnerabilities"></v-select>
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<v-select class="mr-1" multiple clearable :items="damageTypes" label="Résistance au dégâts" outlined dense v-model="monster.frontmatter.damageTypeResistances"></v-select>
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<v-select class="mr-1" multiple clearable :items="damageTypes" label="Immunité au dégâts" outlined dense v-model="monster.frontmatter.damageTypeImmunities"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center">
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<v-text-field class="mr-1" label="Au sol" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.walk"></v-text-field>
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<v-text-field class="mr-1" label="Escalade" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.climb"></v-text-field>
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<v-text-field class="mr-1" label="Fouissement" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.burrow"></v-text-field>
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<v-text-field class="mr-1" label="Nage" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.swim"></v-text-field>
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<v-text-field class="mr-1" label="Vol" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.fly"></v-text-field>
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<v-switch class="my-0" v-model="monster.frontmatter.movement.hover" label="Vol stationnaire" dense></v-switch>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center">
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<v-text-field class="mr-1" label="Perception des vibrations" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.tremorsense"></v-text-field>
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<v-text-field class="mr-1" label="Vision aveugle" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.blindsight"></v-text-field>
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<v-text-field class="mr-1" label="Vision dans le noir" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.darkvision"></v-text-field>
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<v-text-field class="mr-0" label="Vision parfaite" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.truesight"></v-text-field>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center">
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<v-select class="mr-1" multiple clearable :items="languages" label="Langues" outlined dense v-model="monster.frontmatter.languages"></v-select>
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<v-text-field class="mr-1" label="Langue personnalisée" outlined dense v-model="monster.frontmatter.customLanguage"></v-text-field>
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<v-text-field label="Télépathie" type="number" min="0" outlined dense v-model="monster.frontmatter.telepathy"></v-text-field>
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</v-col>
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</v-row>
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<v-row>
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<v-col>
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<v-textarea outlined label="Capacités, Actions, Réactions, Actions légendaires" v-model="monster.content"></v-textarea>
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</v-col>
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</v-row>
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</v-col>
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<v-col :col="6">
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<Monster :monster="monster" />
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</v-col>
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</v-row>
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</div>
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</template>
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<script>
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import Breadcrumb from '@theme/components/Breadcrumb'
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import Monster from '@theme/components/Monster'
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import { saveAs } from 'file-saver'
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import { MONSTERTYPES, MONSTERSIZES, CHALLENGES, ABILITIES, SKILLS } from '../../data/monsters'
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import { stats } from '../../data/stats'
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import { ARMORTYPES } from '../../data/armorTypes'
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import { CONDITIONS } from '../../data/conditions'
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import { DAMAGETYPES } from '../../data/damageTypes'
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import { LANGUAGES } from '../../data/languages'
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import { getUrlParameter } from '@theme/util/filterHelpers'
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import { getProficiencyBonus, displayBonus } from '@theme/util/monsterHelpers'
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export default {
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name: 'CreateMonsterLayout',
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components: {
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Breadcrumb,
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Monster
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},
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computed: {
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isMonsterInBestiary () {
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let isInBestiary = false
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for (let s of this.$store.state.myMonsters.monsters) {
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if (s.key == this.monster.key) {
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isInBestiary = true
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}
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}
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return isInBestiary
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},
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displayToggleMonsterButton () {
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if (this.isMonsterInBestiary) {
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return 'Supprimer de mon bestiaire'
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}
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return 'Ajouter à mon bestiaire'
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},
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challengeHint () {
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return 'Bonus de maîtrise : ' + displayBonus(getProficiencyBonus(this.monster.frontmatter.challenge))
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},
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},
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data () {
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return {
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isUploading: false,
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monsterTypes: MONSTERTYPES,
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sizes: MONSTERSIZES,
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armorTypes: ARMORTYPES,
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abilities: ABILITIES,
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skills: SKILLS,
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skillObjects: stats.skills,
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conditions: CONDITIONS,
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damageTypes: DAMAGETYPES,
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challenges: CHALLENGES,
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languages: LANGUAGES,
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customHitDieSize: false,
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selectedSkillsProficient: [],
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selectedSkillsExpert: [],
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monster: {
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custom: true,
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pid: 'monster',
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key: null,
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title: '',
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content: '',
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frontmatter: {
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type: '',
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subtype: '',
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size: '',
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challenge: '0',
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alignment: '',
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isSwarm: false,
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swarmSize: '',
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hitDiceCount: 1,
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hitDieSize: '',
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abilityScores: {
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for: 10,
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dex: 10,
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con: 10,
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int: 10,
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sag: 10,
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cha: 10,
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},
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ac: {
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armorType: null,
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value: null, // Dans le cas du type d'armure "Armure naturelle"
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hasShield: false,
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},
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savingThrow: null,
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skills: null,
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movement: {
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walk: '',
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climb: '',
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burrow: '',
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swim: '',
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fly: '',
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hover: false,
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},
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senses: {
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tremorsense: '',
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blindsight: '',
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darkvision: '',
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truesight: '',
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},
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conditionImmunities: [],
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damageTypeVulnerabilities: [],
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damageTypeResistances: [],
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damageTypeImmunities: [],
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languages: [],
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customLanguage: '',
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telepathy: null
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}
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}
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}
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},
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methods: {
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download () {
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saveAs(new Blob([JSON.stringify(this.monster)], {
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type: "text/plain;charset=utf-8"
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}), "monstre.json")
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},
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upload (e) {
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let file = e.target.files[0]
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let reader = new FileReader()
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let self = this
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reader.onload = function() {
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let result = JSON.parse(reader.result)
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if (result.pid == 'monster') {
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self.monster = result
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}
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}
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reader.readAsText(file)
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},
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onUploadClick () {
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this.isUploading = true
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window.addEventListener('focus', () => {
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this.isUploading = false
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}, { once: true })
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this.$refs.uploader.click()
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},
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print () {
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window.print()
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},
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toggleMonsterInBestiary () {
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if (this.isMonsterInBestiary) {
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this.$store.commit('myMonsters/removeMonster', this.monster)
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} else {
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this.$store.commit('myMonsters/addMonster', this.monster)
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}
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},
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updateMonsterInBestiary () {
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if (this.isMonsterInBestiary) {
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this.$store.commit('myMonsters/updateMonster', this.monster)
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}
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},
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reset () {
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this.monster = {
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custom: true,
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pid: 'monster',
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key: Math.random().toString(36).substr(2, 9),
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title: '',
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content: '',
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frontmatter: {
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}
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}
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},
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switchIsSwarm () {
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if (!this.monster.frontmatter.isSwarm) {
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this.monster.frontmatter.swarmSize = ''
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}
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},
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selectMonsterSize (selected) {
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},
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switchCustomHitDizeSize () {
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if (!this.customHitDieSize) {
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this.monster.frontmatter.hitDieSize = ''
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}
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},
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selectArmorType () {
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if (this.monster.frontmatter.ac.armorType == 'armure naturelle' || this.monster.frontmatter.ac.armorType == 'custom') {
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this.monster.frontmatter.ac.value = null
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}
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},
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selectSkill () {
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this.monster.frontmatter.skills = []
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this.selectedSkillsProficient.forEach((skill, idx) => {
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this.monster.frontmatter.skills.push({name: skill.value})
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})
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this.setSkillsExpert()
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},
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selectSkillExpert () {
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this.selectSkill()
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this.setSkillsExpert()
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},
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setSkillsExpert () {
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this.monster.frontmatter.skills.forEach((mskill, idx) => {
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this.monster.frontmatter.skills[idx].isExpert = this.selectedSkillsExpert.indexOf(mskill.name) >= 0
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})
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},
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},
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mounted () {
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this.$store.commit('setHasRightDrawer', false)
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this.$store.commit('setRightDrawer', this.$vuetify.breakpoint.lgAndUp)
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this.$store.commit('setInRightDrawer', null)
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let monsterKey = getUrlParameter(window.location.href, "key")
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if (monsterKey) {
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for (let monster of this.$store.state.myMonsters.monsters) {
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if (monster.key == monsterKey) {
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this.monster = monster
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if (!this.monster.custom) {
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this.monster.content = monster.rawContent
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this.monster.custom = true
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}
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if (this.monster.frontmatter.skills) {
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this.monster.frontmatter.skills.forEach((mskill, idx) => {
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SKILLS.forEach((skill, jdx) => {
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if (mskill.name == skill.value) {
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this.selectedSkillsProficient.push(skill)
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if (mskill.isExpert) {
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this.selectedSkillsExpert.push(skill.value)
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this.monster.key = Math.random().toString(36).substr(2, 9)
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
</style>
|
||||
Loading…
Add table
Add a link
Reference in a new issue