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			94 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {sortByString} from '@theme/util/filterHelpers'
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import { getResourceIndexInLibrary } from '@theme/util'
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import { ENCOUNTERLEVELS } from '../../data/monsters'
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import { getPCbyChallenge } from '@theme/util/monsterHelpers'
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export default {
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  namespaced: true,
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  state: {
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    creatures: [],
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    pc: 4,
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    level: ENCOUNTERLEVELS[0].level,
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  },
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  getters: {
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    creatures: state => state.creatures,
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    pc: state => state.pc,
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    level: state => state.level,
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  },
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  actions: {
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    reset: ({ commit }) => {
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      commit('resetCreatures')
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    },
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    updateCreatures: ({ commit }, payload) => {
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      commit('setCreatures', payload)
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    },
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    resetCreatures: ({ commit }) => {
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      commit('resetCreatures')
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    },
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    addCreature: ({ commit }, payload) => {
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      commit('addCreature', payload)
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    },
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    removeCreature: ({ commit }, payload) => {
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      commit('removeCreature', payload)
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    },
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    setCreatureQty: ({ commit }, payload) => {
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      commit('setCreatureQty', payload)
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    },
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  },
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  mutations: {
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    setCreatures: (state, payload) => {
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      state.creatures = payload
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    },
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    resetCreatures: (state) => {
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      state.creatures = []
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    },
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    addCreature: (state, payload) => {
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      // payload.qty = 1
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      let c = Object.assign({}, payload)
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      c.ally = false
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      state.creatures.push(c)
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      c = null
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      // state.creatures.sort((a, b) => { return sortByString(a.title, b.title) })
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    },
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    updateCreatures: (state, payload) => {
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      let creatureIndex = getResourceIndexInLibrary(payload, state.creatures)
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      if (creatureIndex >= 0) {
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        state.creatures[creatureIndex] = payload
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      }
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    },
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    removeCreature: (state, payload) => {
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      if (payload >= 0) {
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        state.creatures.splice(payload, 1)
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      }
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    },
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    switchCampCreature: (state, payload) => {
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      if (payload >= 0) {
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        state.creatures[payload].ally = !state.creatures[payload].ally
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      }
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    },
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    setCreatureQty: (state, payload) => {
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      let creatureIndex = getResourceIndexInLibrary(payload.creature, state.creatures)
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      if (creatureIndex >= 0) {
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        if (Number(payload.qty) > 0) {
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          state.creatures[creatureIndex].qty = Number(payload.qty)
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        } else {
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          let creatureIndex = getResourceIndexInLibrary(payload.creature, state.creatures)
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          if (creatureIndex >= 0) {
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            state.creatures.splice(creatureIndex, 1)
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          }
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        }
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      }
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    },
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    setPC: (state, payload) => {
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      state.pc = payload
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    },
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    setLevel: (state, payload) => {
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      state.level = payload
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    },
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  }
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}
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