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			289 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			Vue
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			Vue
		
	
	
	
	
	
<template>
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  <div class="ability-scores-calculator">
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    <v-row>
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      <v-col :cols="12">
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        <v-row>
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          <v-col>
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            <v-btn color="primary" @click.stop="reset"><v-icon>mdi-eraser</v-icon> Réinitialiser</v-btn>
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          </v-col>
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        </v-row>
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        <v-row>
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          <v-col>
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            <v-select dense :items="races" label="Race" item-text="label" v-model="selectedRace" return-object outlined @change="selectRace(true, true)"></v-select>
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          </v-col>
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          <v-col v-if="selectedRace && selectedRace.variants">
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            <v-select dense :items="selectedRace.variants" label="Variantes" item-text="label" v-model="selectedSubrace" return-object outlined @change="selectRace(true)"></v-select>
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          </v-col>
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          <v-col v-if="race && race.freeAbilityBonuses">
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            <v-select dense :items="abilityScoresChoices" multiple label="Bonus aux caractéristiques" v-model="abilityBonuses" outlined @change="selectAbilityBonus"></v-select>
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          </v-col>
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        </v-row>
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        <v-row>
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          <v-col>
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            <v-select dense :items="generationMethodChoices" label="Méthode d'attribution" v-model="generationMethod" outlined @change="selectGenerationMethod"></v-select>
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          </v-col>
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          <v-col>
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            <v-select dense :items="powerTiers" return-object label="Niveau de puissance" v-model="powerTier" outlined :hint="hintPowerTier" persistent-hint @change="selectPowerTier"></v-select>
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          </v-col>
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        </v-row>
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        <v-row>
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          <v-col>
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            <v-simple-table>
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              <template v-slot:default>
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                <thead>
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                  <tr>
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                    <th class="text-center">Caractéristique</th>
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                    <th class="text-center">Base</th>
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                    <th class="text-center"></th>
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                    <th class="text-center">Bonus racial</th>
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                    <th class="text-center"></th>
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                    <th class="text-center"><strong>Total</strong></th>
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                    <th class="text-center"><strong>Mod.</strong></th>
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                    <th v-if="generationMethod == 'pointBuy'" class="text-center">Coût</th>
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                  </tr>
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                </thead>
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                <tbody>
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                  <tr v-for="ability in abilityScores" :key="ability.key">
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                    <td class="text-center"><span class="subtitle-2">{{ ability.label }}</span></td>
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                    <td class="text-center ability-field">
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                      <div v-if="generationMethod == 'pointBuy'" class="d-flex align-center">
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                        <v-text-field class="text-center" readonly outlined hide-details dense :value="ability.value">
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                          <template v-slot:prepend>
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                            <v-btn icon dense color="accent" :disabled="ability.value <= powerTier.min" @click.stop="ability.value--"><v-icon>mdi-minus-circle</v-icon></v-btn>
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                          </template>
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                          <template v-slot:append-outer>
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                            <v-btn icon dense color="accent" :disabled="ability.value >= powerTier.max" @click.stop="ability.value++"><v-icon>mdi-plus-circle</v-icon></v-btn>
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                          </template>
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                        </v-text-field>
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                      </div>
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                      <template v-else-if="generationMethod == 'standardArray'">
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                        <v-select v-if="!ability.value" dense :items="standardArrayValues" v-model="ability.value" outlined hide-details clearable @change="selectAbilityValue(ability)"></v-select>
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                        <v-text-field v-else class="text-center" outlined hide-details dense readonly clearable v-model="ability.value"></v-text-field>
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                      </template>
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                    </td>
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                    <td class="text-center">+</td>
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                    <td class="text-center">{{ ability.racialBonus }}</td>
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                    <td class="text-center">=</td>
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                    <td class="text-center"><strong>{{ getTotal(ability) }}</strong></td>
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                    <td class="text-center"><strong>{{ displayBonus(getModifier(getTotal(ability))) }}</strong></td>
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                    <td v-if="generationMethod == 'pointBuy'" class="text-center">{{ getAbilityScoreCost(ability) }}</td>
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                  </tr>
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                  <tr v-if="generationMethod == 'pointBuy' && powerTier"><td class="text-right" colspan="8">Points restants : {{ pointsRemaining }}/{{ powerTier.pointBuy }}</td></tr>
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                </tbody>
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              </template>
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            </v-simple-table>
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          </v-col>
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        </v-row>
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      </v-col>
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    </v-row>
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  </div>
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</template>
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<script>
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import { getModifier, displayBonus, displayAbilityScore } from '@theme/util/monsterHelpers'
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import { ABILITYSCORECOSTS, ABILITYSCORES, POWERTIERS } from '../../data/abilityScores'
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import { races } from '../../data/races'
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const GENERATION_METHOD_CHOICES = [
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  { text: 'Méthode fixe', value: 'standardArray' },
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  { text: 'Méthode par répartition', value: 'pointBuy' }
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]
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export default {
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  data () {
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    return {
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      generationMethodChoices: GENERATION_METHOD_CHOICES,
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      generationMethod: GENERATION_METHOD_CHOICES[1].value,
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      abilityScoreCosts: ABILITYSCORECOSTS,
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      powerTiers: POWERTIERS,
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      abilityScoresChoices: null,
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      races: races,
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      selectedSubrace: null,
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      selectedRace: null,
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      race: null,
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      powerTier: POWERTIERS[1],
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      abilityScores: [
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        { key: 'for', label: 'Force', value: 8, racialBonus: 0},
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        { key: 'dex', label: 'Dextérité', value: 8, racialBonus: 0},
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        { key: 'con', label: 'Constitution', value: 8, racialBonus: 0},
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        { key: 'int', label: 'Intelligence', value: 8, racialBonus: 0},
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        { key: 'sag', label: 'Sagesse', value: 8, racialBonus: 0},
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        { key: 'cha', label: 'Charisme', value: 8, racialBonus: 0}
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      ],
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      abilityBonuses: []
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    }
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  },
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  computed: {
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    hintPowerTier () {
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      if (this.generationMethod && this.powerTier) {
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        if (this.generationMethod == 'standardArray') {
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          return 'Valeurs fixes : ' + this.powerTier.standardArray
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        } else if (this.generationMethod == 'pointBuy') {
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          return 'Points disponibles : ' + this.powerTier.pointBuy
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        }
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      }
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      return ''
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    },
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    pointsRemaining () {
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      if (!this.powerTier) {
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        return 0
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      }
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      let pointSpent = 0
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      for (let ability of this.abilityScores) {
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        if (ABILITYSCORECOSTS[ability.value]) {
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          pointSpent += ABILITYSCORECOSTS[ability.value].cost
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        }
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      }
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      return this.powerTier.pointBuy - pointSpent
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    },
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    standardArrayValues () {
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      let values = Array.from(this.powerTier.standardArray)
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      for (let ability of this.abilityScores) {
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        if (ability.value) {
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          values.splice(values.indexOf(ability.value), 1)
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        }
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      }
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      return values
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    }
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  },
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  methods: {
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    getTotal (ability) {
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      let total = 0
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      if (!ability.value) {
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        return '--'
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      }
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      return parseInt(ability.value) + parseInt(ability.racialBonus)
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    },
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    getAbilityScoreCost (ability) {
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      if (ABILITYSCORECOSTS[ability.value]) {
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        return ABILITYSCORECOSTS[ability.value].cost
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      }
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      return null
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    },
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    getModifier (value) {
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      if (value == '--') {
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        return '--'
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      }
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      return getModifier(value)
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    },
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    displayBonus (score) {
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      return displayBonus(score)
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    },
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    selectRace (clearAbilities = false, clearSubrace = false) {
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      if (clearSubrace) {
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        this.selectedSubrace = null
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      }
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      if (this.selectedSubrace) {
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        this.race = this.selectedSubrace
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      } else {
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        this.race = this.selectedRace
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      }
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      for (let ability of this.abilityScores) {
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        ability.racialBonus = 0
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        if (this.race.abilityBonuses) {
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          for (var bonus of this.race.abilityBonuses) {
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            if (bonus.ability == ability.key) {
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              ability.racialBonus = bonus.value
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            }
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          }
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        }
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      }
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      if (clearAbilities) {
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        this.abilityBonuses = []
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      }
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      let choices = Array.from(ABILITYSCORES)
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      if (this.race && this.race.abilityBonuses) {
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        for (let abilityBonus of this.race.abilityBonuses) {
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          choices.splice(choices.findIndex(item => item.value == abilityBonus.key), 1)
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        }
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      }
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      this.abilityScoresChoices = choices
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    },
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    selectAbilityBonus (e) {
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      if(e.length > this.race.freeAbilityBonuses.qty) {
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        e.pop()
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      } else {
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        this.selectRace()
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        for (let bonus of this.abilityBonuses) {
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          this.abilityScores[this.abilityScores.findIndex(item => item.key == bonus)].racialBonus = this.race.freeAbilityBonuses.value
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        }
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      }
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    },
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    selectGenerationMethod () {
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      // Réinitialisation des valeurs au changement de la méthode d'attribution
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      if (this.generationMethod) {
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        if (this.generationMethod == 'pointBuy') {
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          for (let ability of this.abilityScores) {
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            ability.value = 8
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          }
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        } else if (this.generationMethod == 'standardArray') {
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          for (let ability of this.abilityScores) {
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            ability.value = null
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          }
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        }
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      }
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    },
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    selectPowerTier () {
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      if (this.generationMethod == 'standardArray') {
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        for (let ability of this.abilityScores) {
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          ability.value = null
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        }
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      }
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    },
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    selectAbilityValue (ability) {
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      // console.log(ability)
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    },
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    reset () {
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      this.selectedRace = null
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      this.selectedSubrace = null
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      this.race = null
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      this.generationMethod = GENERATION_METHOD_CHOICES[1].value
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      this.powerTier = POWERTIERS[1]
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      this.abilityScores = [
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        { key: 'for', label: 'Force', value: 8, racialBonus: 0},
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        { key: 'dex', label: 'Dextérité', value: 8, racialBonus: 0},
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        { key: 'con', label: 'Constitution', value: 8, racialBonus: 0},
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        { key: 'int', label: 'Intelligence', value: 8, racialBonus: 0},
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        { key: 'sag', label: 'Sagesse', value: 8, racialBonus: 0},
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        { key: 'cha', label: 'Charisme', value: 8, racialBonus: 0}
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      ]
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      this.abilityBonuses = []
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    }
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  }
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}
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</script>
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<style lang="scss">
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.v-input.text-center {
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  input {
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    text-align: center;
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  }
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}
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.ability-field {
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  width: 180px;
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  .v-input__prepend-outer, .v-input__append-outer {
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    margin-top: 0 !important;
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    margin-bottom: 0 !important;
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  }
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}
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</style>
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