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			520 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			Vue
		
	
	
	
	
	
			
		
		
	
	
			520 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			Vue
		
	
	
	
	
	
| <template>
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|   <div class="create-monster">
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|     <div class="d-flex flex-wrap align-center d-print-none">
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|       <Breadcrumb class="mr-auto mb-4" />
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|       <div class="d-flex flex-wrap align-center">
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|         <v-btn color="primary" class="mr-4 mb-4" depressed link to="/mon-bestiaire/">Mon Bestiaire</v-btn>
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|         <v-btn color="primary" class="mb-4" depressed link to="/bestiaire/">Bestiaire</v-btn>
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|       </div>
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|     </div>
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| 
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|     <h1 class="d-print-none">Création de monstre/PNJ</h1>
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| 
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|     <div class="my-4 d-flex flex-wrap d-print-none">
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|       <v-btn outlined color="accent" class="mr-1 mb-1" depressed @click="print"><v-icon>mdi-printer</v-icon> Imprimer</v-btn>
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|       <v-btn outlined color="accent" class="mr-1 mb-1" depressed @click="download"><v-icon>mdi-file-download</v-icon> Sauvegarder</v-btn>
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|       <v-btn outlined color="accent" class="mr-1 mb-1" depressed :loading="isUploading" @click="onUploadClick">
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|         <v-icon left>mdi-file-upload</v-icon> Charger
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|       </v-btn>
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|       <input ref="uploader" class="d-none" type="file" @change="upload">
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|       <v-btn :outlined="!isMonsterInBestiary" color="accent" class="mr-1 mb-1" depressed @click="toggleMonsterInBestiary"><v-icon>mdi-book</v-icon> {{ displayToggleMonsterButton }}</v-btn>
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|       <v-btn :disabled="!isMonsterInBestiary" outlined color="accent" class="mr-1 mb-1" depressed @click="updateMonsterInBestiary"><v-icon>mdi-update</v-icon> MàJ dans le bestiaire</v-btn>
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|       <v-btn outlined color="error" class="mb-1" depressed @click="reset"><v-icon>mdi-eraser</v-icon> Réinitialiser</v-btn>
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|     </div>
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| 
 | |
|     <v-row>
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|       <v-col class="d-print-none" :cols="12" :md="6">
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| 
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|         <v-row>
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|           <v-col :cols="12" :sm="4">
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|             <v-text-field label="Nom" placeholder="Elfe noir" outlined dense v-model="monster.title"></v-text-field>
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|           </v-col>
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|           <v-col :cols="12" :sm="4">
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|             <v-select :items="sizes" item-text="label" item-value="abbr" label="Taille" outlined dense v-model="monster.frontmatter.size" @change="selectMonsterSize"></v-select>
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|           </v-col>
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|           <v-col :cols="12" :sm="4">
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|             <v-select :items="challenges" item-text="label" item-value="value" label="Dangerosité" persistent-hint :hint="challengeHint" outlined dense v-model="monster.frontmatter.challenge"></v-select>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col>
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|             <v-select :items="monsterTypes" label="Type" outlined dense v-model="monster.frontmatter.type"></v-select>
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|           </v-col>
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|           <v-col>
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|             <v-text-field label="Sous-type" outlined dense v-model="monster.frontmatter.subtype"></v-text-field>
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|           </v-col>
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|           <v-col>
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|             <v-text-field label="Alignement" placeholder="Chaotique mauvais" outlined dense v-model="monster.frontmatter.alignment"></v-text-field>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="d-flex justify-space-between">
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|             <v-switch :disabled="!monster.frontmatter.type" class="my-0 mr-4" v-model="monster.frontmatter.isSwarm" label="Nuée" dense @change="switchIsSwarm"></v-switch>
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|             <v-select :disabled="!monster.frontmatter.isSwarm" :items="sizes" item-text="label" item-value="abbr" label="Taille des créatures" outlined dense v-model="monster.frontmatter.swarmSize"></v-select>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="subtitle-2" :cols="12">
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|             Caractéristiques
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="4" :sm="2">
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|             <v-text-field label="Force" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.for"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="4" :sm="2">
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|             <v-text-field label="Dextérité" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.dex"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="4" :sm="2">
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|             <v-text-field label="Constitution" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.con"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="4" :sm="2">
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|             <v-text-field label="Intelligence" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.int"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="4" :sm="2">
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|             <v-text-field label="Sagesse" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.sag"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="4" :sm="2">
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|             <v-text-field label="Charisme" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.cha"></v-text-field>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="subtitle-2" :cols="12">
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|             Défenses
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|           </v-col>
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|           <v-col class="d-flex align-center">
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|             <v-text-field label="Dés de vie" type="number" min="1" outlined dense v-model="monster.frontmatter.hitDiceCount"></v-text-field>
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|             <v-switch class="my-0 mx-1" v-model="customHitDieSize" label="Dé de vie personnalisé" dense @change="switchCustomHitDizeSize"></v-switch>
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|             <v-select :disabled="!customHitDieSize" :items="sizes" item-text="hitDie" item-value="hitDie" label="Taille du dé de vie" outlined dense v-model="monster.frontmatter.hitDieSize"></v-select>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="d-flex align-center">
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|             <v-select class="mr-1" :items="armorTypes" item-text="label" item-value="value" label="Type d'armure" outlined dense v-model="monster.frontmatter.ac.armorType" @change="selectArmorType"></v-select>
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|             <v-text-field v-if="monster.frontmatter.ac.armorType == 'armure naturelle'" label="Armure naturelle" type="number" min="0" outlined dense v-model="monster.frontmatter.ac.value"></v-text-field>
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|             <v-text-field v-if="monster.frontmatter.ac.armorType == 'custom'" label="Armure personnalisée" outlined dense v-model="monster.frontmatter.ac.value"></v-text-field>
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|             <v-switch class="my-0 ml-1" v-if="monster.frontmatter.ac.armorType != 'custom'" v-model="monster.frontmatter.ac.hasShield" label="Bouclier" dense></v-switch>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="subtitle-2" :cols="12">
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|             Maîtrises
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :sm="3">
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|             <v-text-field label="Bonus de maîtrise" type="number" min="2" max="9" outlined dense v-model="monster.frontmatter.proficiencyBonus"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :sm="3">
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|             <v-select multiple clearable :items="abilities" item-text="label" item-value="value" label="Jets de sauvegarde" outlined dense v-model="monster.frontmatter.savingThrows"></v-select>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :sm="3">
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|             <v-select multiple clearable return-object :items="skills" item-text="label" item-value="value" label="Compétences" outlined dense v-model="selectedSkillsProficient" @change="selectSkill"></v-select>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :sm="3">
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|             <v-select multiple clearable :items="selectedSkillsProficient" item-text="label" item-value="value" label="Compétences expert" outlined dense v-model="selectedSkillsExpert" @change="selectSkillExpert"></v-select>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="subtitle-2" :cols="12">
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|             Résistances et vulnérabilités
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :md="3">
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|             <v-select class="mr-1" multiple clearable :items="conditions" label="Immunité états spéciaux" outlined dense v-model="monster.frontmatter.conditionImmunities"></v-select>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :md="3">
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|             <v-select class="mr-1" multiple clearable :items="damageTypes" label="Vulnérabilité au dégâts" outlined dense v-model="monster.frontmatter.damageTypeVulnerabilities"></v-select>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :md="3">
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|             <v-select class="mr-1" multiple clearable :items="damageTypes" label="Résistance au dégâts" outlined dense v-model="monster.frontmatter.damageTypeResistances"></v-select>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :md="3">
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|             <v-select class="mr-1" multiple clearable :items="damageTypes" label="Immunité au dégâts" outlined dense v-model="monster.frontmatter.damageTypeImmunities"></v-select>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="subtitle-2" :cols="12">
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|             Déplacements
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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|             <v-text-field class="mr-1" label="Au sol" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.walk"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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|             <v-text-field class="mr-1" label="Escalade" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.climb"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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|             <v-text-field class="mr-1" label="Fouissement" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.burrow"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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|             <v-text-field class="mr-1" label="Nage" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.swim"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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|             <v-text-field class="mr-1" label="Vol" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.fly"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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|             <v-switch class="my-0" v-model="monster.frontmatter.movement.hover" label="Vol stationnaire" dense></v-switch>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="subtitle-2" :cols="12">
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|             Sens
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :lg="3">
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|             <v-text-field class="mr-1" label="Perception des vibrations" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.tremorsense"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :lg="3">
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|             <v-text-field class="mr-1" label="Vision aveugle" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.blindsight"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :lg="3">
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|             <v-text-field class="mr-1" label="Vision dans le noir" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.darkvision"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="6" :lg="3">
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|             <v-text-field class="mr-0" label="Vision parfaite" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.truesight"></v-text-field>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="subtitle-2" :cols="12">
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|             Langues et communication
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :md="4">
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|             <v-select class="mr-1" multiple clearable :items="languages" label="Langues" outlined dense v-model="monster.frontmatter.languages"></v-select>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :md="4">
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|             <v-text-field class="mr-1" label="Langue personnalisée" outlined dense v-model="monster.frontmatter.customLanguage"></v-text-field>
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|           </v-col>
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|           <v-col class="d-flex align-center" :cols="12" :md="4">
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|             <v-text-field label="Télépathie" type="number" min="0" outlined dense v-model="monster.frontmatter.telepathy"></v-text-field>
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|           </v-col>
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|         </v-row>
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| 
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|         <v-row>
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|           <v-col class="subtitle-2" :cols="12">
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|             Capacités, Actions, Réactions et Actions légendaires
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|           </v-col>
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|           <v-col>
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|             <v-textarea outlined label="Capacités, Actions, Réactions, Actions légendaires" v-model="monster.content"></v-textarea>
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|           </v-col>
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|         </v-row>
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| 
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|       </v-col>
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| 
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|       <v-col :cols="12" :md="6">
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|         <Monster :monster="monster" />
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|       </v-col>
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|     </v-row>
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|   </div>
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| </template>
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| 
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| <script>
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| import Breadcrumb from '@theme/components/Breadcrumb'
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| import Monster from '@theme/components/Monster'
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| import { saveAs } from 'file-saver'
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| import { MONSTERTYPES, MONSTERSIZES, CHALLENGES, ABILITIES, SKILLS } from '../../data/monsters'
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| import { stats } from '../../data/stats'
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| import { ARMORTYPES } from '../../data/armorTypes'
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| import { CONDITIONS } from '../../data/conditions'
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| import { DAMAGETYPES } from '../../data/damageTypes'
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| import { LANGUAGES } from '../../data/languages'
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| import { getUrlParameter } from '@theme/util/filterHelpers'
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| import { getProficiencyBonus, displayBonus } from '@theme/util/monsterHelpers'
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| 
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| export default {
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|   name: 'CreateMonsterLayout',
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| 
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|   components: {
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|     Breadcrumb,
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|     Monster
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|   },
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| 
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|   computed: {
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|     isMonsterInBestiary () {
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|       let isInBestiary = false
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|       for (let s of this.$store.state.myMonsters.monsters) {
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|         if (s.key == this.monster.key) {
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|           isInBestiary = true
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|         }
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|       }
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|       return isInBestiary
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|     },
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| 
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|     displayToggleMonsterButton () {
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|       if (this.isMonsterInBestiary) {
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|         return 'Supprimer de mon bestiaire'
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|       }
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|       return 'Ajouter à mon bestiaire'
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|     },
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| 
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|     challengeHint () {
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|       if (this.monster.frontmatter.proficiencyBonus) {
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|         return 'Bonus de maîtrise personnalisé : ' + displayBonus(this.monster.frontmatter.proficiencyBonus)
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|       }
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|       return 'Bonus de maîtrise : ' + displayBonus(getProficiencyBonus(this.monster.frontmatter.challenge))
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|     },
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|   },
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| 
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|   data () {
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|     return {
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|       isUploading: false,
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|       monsterTypes: MONSTERTYPES,
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|       sizes: MONSTERSIZES,
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|       armorTypes: ARMORTYPES,
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|       abilities: ABILITIES,
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|       skills: SKILLS,
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|       skillObjects: stats.skills,
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|       conditions: CONDITIONS,
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|       damageTypes: DAMAGETYPES,
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|       challenges: CHALLENGES,
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|       languages: LANGUAGES,
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|       customHitDieSize: false,
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|       selectedSkillsProficient: [],
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|       selectedSkillsExpert: [],
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|       monster: {
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|         custom: true,
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|         pid: 'monster',
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|         key: null,
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|         title: '',
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|         content: '',
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|         frontmatter: {
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|           type: '',
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|           subtype: '',
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|           size: '',
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|           challenge: '0',
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|           proficiencyBonus: null,
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|           alignment: '',
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|           isSwarm: false,
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|           swarmSize: '',
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|           hitDiceCount: 1,
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|           hitDieSize: '',
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|           abilityScores: {
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|             for: 10,
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|             dex: 10,
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|             con: 10,
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|             int: 10,
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|             sag: 10,
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|             cha: 10,
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|           },
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|           ac: {
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|             armorType: null,
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|             value: null, // Dans le cas du type d'armure "Armure naturelle"
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|             hasShield: false,
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|           },
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|           savingThrow: null,
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|           skills: null,
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|           movement: {
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|             walk: '',
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|             climb: '',
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|             burrow: '',
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|             swim: '',
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|             fly: '',
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|             hover: false,
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|           },
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|           senses: {
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|             tremorsense: '',
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|             blindsight: '',
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|             darkvision: '',
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|             truesight: '',
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|           },
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|           conditionImmunities: [],
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|           damageTypeVulnerabilities: [],
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|           damageTypeResistances: [],
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|           damageTypeImmunities: [],
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|           languages: [],
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|           customLanguage: '',
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|           telepathy: null
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|         }
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|       }
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|     }
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|   },
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| 
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|   methods: {
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|     download () {
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|       saveAs(new Blob([JSON.stringify(this.monster)], {
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|           type: "text/plain;charset=utf-8"
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|       }), "monstre.json")
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|     },
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| 
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|     upload (e) {
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|       let file = e.target.files[0]
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|       let reader = new FileReader()
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|       let self = this
 | |
| 
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|       reader.onload = function() {
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|         let result = JSON.parse(reader.result)
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|         if (result.pid == 'monster') {
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|           self.monster = result
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|         }
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|       }
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| 
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|       reader.readAsText(file)
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|     },
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| 
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|     onUploadClick () {
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|       this.isUploading = true
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|       window.addEventListener('focus', () => {
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|         this.isUploading = false
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|       }, { once: true })
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| 
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|       this.$refs.uploader.click()
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|     },
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| 
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|     print () {
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|       window.print()
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|     },
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| 
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|     toggleMonsterInBestiary () {
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|       if (this.isMonsterInBestiary) {
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|         this.$store.commit('myMonsters/removeMonster', this.monster)
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|       } else {
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|         this.$store.commit('myMonsters/addMonster', this.monster)
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|       }
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|     },
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| 
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|     updateMonsterInBestiary () {
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|       if (this.isMonsterInBestiary) {
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|         this.$store.commit('myMonsters/updateMonster', this.monster)
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|       }
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|     },
 | |
| 
 | |
|     reset () {
 | |
|       this.monster = {
 | |
|         custom: true,
 | |
|         pid: 'monster',
 | |
|         key: Math.random().toString(36).substr(2, 9),
 | |
|         title: '',
 | |
|         content: '',
 | |
|         frontmatter: {
 | |
|           type: '',
 | |
|           subtype: '',
 | |
|           size: '',
 | |
|           challenge: '0',
 | |
|           alignment: '',
 | |
|           isSwarm: false,
 | |
|           swarmSize: '',
 | |
|           hitDiceCount: 1,
 | |
|           hitDieSize: '',
 | |
|           abilityScores: {
 | |
|             for: 10,
 | |
|             dex: 10,
 | |
|             con: 10,
 | |
|             int: 10,
 | |
|             sag: 10,
 | |
|             cha: 10,
 | |
|           },
 | |
|           ac: {
 | |
|             armorType: null,
 | |
|             value: null, // Dans le cas du type d'armure "Armure naturelle"
 | |
|             hasShield: false,
 | |
|           },
 | |
|           savingThrow: null,
 | |
|           skills: null,
 | |
|           movement: {
 | |
|             walk: '',
 | |
|             climb: '',
 | |
|             burrow: '',
 | |
|             swim: '',
 | |
|             fly: '',
 | |
|             hover: false,
 | |
|           },
 | |
|           senses: {
 | |
|             tremorsense: '',
 | |
|             blindsight: '',
 | |
|             darkvision: '',
 | |
|             truesight: '',
 | |
|           },
 | |
|           conditionImmunities: [],
 | |
|           damageTypeVulnerabilities: [],
 | |
|           damageTypeResistances: [],
 | |
|           damageTypeImmunities: [],
 | |
|           languages: [],
 | |
|           customLanguage: '',
 | |
|           telepathy: null
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     switchIsSwarm () {
 | |
|       if (!this.monster.frontmatter.isSwarm) {
 | |
|         this.monster.frontmatter.swarmSize = ''
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     selectMonsterSize (selected) {
 | |
| 
 | |
|     },
 | |
| 
 | |
|     switchCustomHitDizeSize () {
 | |
|       if (!this.customHitDieSize) {
 | |
|         this.monster.frontmatter.hitDieSize = ''
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     selectArmorType () {
 | |
|       if (this.monster.frontmatter.ac.armorType == 'armure naturelle' || this.monster.frontmatter.ac.armorType == 'custom') {
 | |
|         this.monster.frontmatter.ac.value = null
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     selectSkill () {
 | |
|       this.monster.frontmatter.skills = []
 | |
|       this.selectedSkillsProficient.forEach((skill, idx) => {
 | |
|         this.monster.frontmatter.skills.push({name: skill.value})
 | |
|       })
 | |
|       this.setSkillsExpert()
 | |
|     },
 | |
| 
 | |
|     selectSkillExpert () {
 | |
|       this.selectSkill()
 | |
|       this.setSkillsExpert()
 | |
|     },
 | |
| 
 | |
|     setSkillsExpert () {
 | |
|       this.monster.frontmatter.skills.forEach((mskill, idx) => {
 | |
|         this.monster.frontmatter.skills[idx].isExpert = this.selectedSkillsExpert.indexOf(mskill.name) >= 0
 | |
|       })
 | |
|     },
 | |
|   },
 | |
| 
 | |
|   mounted () {
 | |
|     this.$store.commit('setHasRightDrawer', false)
 | |
|     this.$store.commit('setRightDrawer', this.$vuetify.breakpoint.lgAndUp)
 | |
|     this.$store.commit('setInRightDrawer', null)
 | |
| 
 | |
|     let monsterKey = getUrlParameter(window.location.href, "key")
 | |
| 
 | |
|     if (monsterKey) {
 | |
|       for (let monster of this.$store.state.myMonsters.monsters) {
 | |
|         if (monster.key == monsterKey) {
 | |
|           this.monster = monster
 | |
|           if (!this.monster.custom) {
 | |
|             this.monster.content = monster.rawContent
 | |
|             this.monster.custom = true
 | |
|           }
 | |
|           if (this.monster.frontmatter.skills) {
 | |
|             this.monster.frontmatter.skills.forEach((mskill, idx) => {
 | |
|               SKILLS.forEach((skill, jdx) => {
 | |
|                 if (mskill.name == skill.value) {
 | |
|                   this.selectedSkillsProficient.push(skill)
 | |
|                   if (mskill.isExpert) {
 | |
|                     this.selectedSkillsExpert.push(skill.value)
 | |
|                   }
 | |
|                 }
 | |
|               })
 | |
|             })
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     } else {
 | |
|       this.monster.key = Math.random().toString(36).substr(2, 9)
 | |
|     }
 | |
|   }
 | |
| }
 | |
| </script>
 | |
| 
 | |
| <style>
 | |
| </style>
 | 
