mirror of
https://github.com/em-squared/5e-drs.git
synced 2025-10-30 21:24:18 +00:00
256 lines
8.9 KiB
Vue
256 lines
8.9 KiB
Vue
<template>
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<div class="ability-scores-calculator">
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<v-row>
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<v-col :cols="12" :md="8" :lg="6">
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<v-row>
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<v-col>
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<v-btn color="primary" @click.stop="reset"><v-icon>mdi-eraser</v-icon> Réinitialiser</v-btn>
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</v-col>
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</v-row>
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<v-row>
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<v-col>
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<v-select dense :items="races" label="Race" item-text="label" v-model="race" return-object outlined @change="selectRace(true)"></v-select>
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</v-col>
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<v-col v-if="race && race.freeAbilityBonuses">
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<v-select dense :items="abilityScoresChoices" multiple label="Bonus aux caractéristiques" v-model="abilityBonuses" outlined @change="selectAbilityBonus"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col>
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<v-select dense :items="generationMethodChoices" label="Méthode d'attribution" v-model="generationMethod" outlined @change="selectGenerationMethod"></v-select>
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</v-col>
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<v-col>
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<v-select dense :items="powerTiers" return-object label="Niveau de puissance" v-model="powerTier" outlined :hint="hintPowerTier" persistent-hint @change="selectPowerTier"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col>
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<v-simple-table>
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<template v-slot:default>
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<thead>
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<tr>
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<th class="text-center">Caractéristique</th>
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<th class="text-center">Base</th>
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<th class="text-center"></th>
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<th class="text-center">Bonus racial</th>
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<th class="text-center"></th>
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<th class="text-center"><strong>Total</strong></th>
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<th class="text-center"><strong>Mod.</strong></th>
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<th v-if="generationMethod == 'pointBuy'" class="text-center">Coût</th>
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</tr>
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</thead>
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<tbody>
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<tr v-for="ability in abilityScores" :key="ability.key">
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<td class="text-center"><span class="subtitle-2">{{ ability.label }}</span></td>
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<td class="text-center" style="width:110px">
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<v-text-field v-if="generationMethod == 'pointBuy'" class="text-center" outlined hide-details dense type="number" min="6" max="16" v-model="ability.value"></v-text-field>
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<template v-else-if="generationMethod == 'standardArray'">
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<v-select v-if="!ability.value" dense :items="standardArrayValues" v-model="ability.value" outlined hide-details clearable @change="selectAbilityValue(ability)"></v-select>
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<v-text-field v-else class="text-center" outlined hide-details dense readonly clearable v-model="ability.value"></v-text-field>
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</template>
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</td>
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<td class="text-center">+</td>
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<td class="text-center">{{ ability.racialBonus }}</td>
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<td class="text-center">=</td>
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<td class="text-center"><strong>{{ getTotal(ability) }}</strong></td>
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<td class="text-center"><strong>{{ displayBonus(getModifier(getTotal(ability))) }}</strong></td>
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<td v-if="generationMethod == 'pointBuy'" class="text-center">{{ getAbilityScoreCost(ability) }}</td>
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</tr>
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<tr v-if="generationMethod == 'pointBuy' && powerTier"><td class="text-right" colspan="8">Points restants : {{ pointsRemaining }}/{{ powerTier.pointBuy }}</td></tr>
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</tbody>
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</template>
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</v-simple-table>
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</v-col>
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</v-row>
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</v-col>
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</v-row>
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</div>
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</template>
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<script>
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import { getModifier, displayBonus, displayAbilityScore } from '@theme/util/monsterHelpers'
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import { ABILITYSCORECOSTS, ABILITYSCORES, POWERTIERS } from '../../data/abilityScores'
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import { races } from '../../data/races'
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const GENERATION_METHOD_CHOICES = [
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{ text: 'Méthode fixe', value: 'standardArray' },
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{ text: 'Méthode par répartition', value: 'pointBuy' }
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]
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export default {
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data () {
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return {
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generationMethodChoices: GENERATION_METHOD_CHOICES,
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generationMethod: GENERATION_METHOD_CHOICES[1].value,
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abilityScoreCosts: ABILITYSCORECOSTS,
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powerTiers: POWERTIERS,
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abilityScoresChoices: null,
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races: races,
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race: null,
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powerTier: POWERTIERS[1],
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abilityScores: [
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{ key: 'for', label: 'Force', value: 8, racialBonus: 0},
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{ key: 'dex', label: 'Dextérité', value: 8, racialBonus: 0},
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{ key: 'con', label: 'Constitution', value: 8, racialBonus: 0},
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{ key: 'int', label: 'Intelligence', value: 8, racialBonus: 0},
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{ key: 'sag', label: 'Sagesse', value: 8, racialBonus: 0},
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{ key: 'cha', label: 'Charisme', value: 8, racialBonus: 0}
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],
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abilityBonuses: []
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}
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},
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computed: {
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hintPowerTier () {
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if (this.generationMethod && this.powerTier) {
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if (this.generationMethod == 'standardArray') {
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return 'Valeurs fixes : ' + this.powerTier.standardArray
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} else if (this.generationMethod == 'pointBuy') {
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return 'Points disponibles : ' + this.powerTier.pointBuy
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}
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}
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return ''
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},
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pointsRemaining () {
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if (!this.powerTier) {
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return 0
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}
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let pointSpent = 0
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for (let ability of this.abilityScores) {
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if (ABILITYSCORECOSTS[ability.value]) {
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pointSpent += ABILITYSCORECOSTS[ability.value].cost
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}
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}
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return this.powerTier.pointBuy - pointSpent
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},
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standardArrayValues () {
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let values = Array.from(this.powerTier.standardArray)
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for (let ability of this.abilityScores) {
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if (ability.value) {
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values.splice(values.indexOf(ability.value), 1)
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}
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}
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return values
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}
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},
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methods: {
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getTotal (ability) {
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let total = 0
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if (!ability.value) {
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return '--'
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}
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return parseInt(ability.value) + parseInt(ability.racialBonus)
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},
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getAbilityScoreCost (ability) {
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if (ABILITYSCORECOSTS[ability.value]) {
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return ABILITYSCORECOSTS[ability.value].cost
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}
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return null
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},
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getModifier (value) {
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if (value == '--') {
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return '--'
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}
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return getModifier(value)
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},
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displayBonus (score) {
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return displayBonus(score)
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},
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selectRace (clear = false) {
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for (let ability of this.abilityScores) {
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ability.racialBonus = 0
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if (this.race.abilityBonuses) {
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for (var bonus of this.race.abilityBonuses) {
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if (bonus.ability == ability.key) {
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ability.racialBonus = bonus.value
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}
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}
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}
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}
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if (clear) {
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this.abilityBonuses = []
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}
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let choices = Array.from(ABILITYSCORES)
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if (this.race && this.race.abilityBonuses) {
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for (let abilityBonus of this.race.abilityBonuses) {
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choices.splice(choices.findIndex(item => item.value == abilityBonus.key), 1)
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}
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}
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this.abilityScoresChoices = choices
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},
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selectAbilityBonus (e) {
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if(e.length > this.race.freeAbilityBonuses.qty) {
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e.pop()
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} else {
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this.selectRace()
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for (let bonus of this.abilityBonuses) {
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this.abilityScores[this.abilityScores.findIndex(item => item.key == bonus)].racialBonus = this.race.freeAbilityBonuses.value
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}
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}
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},
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selectGenerationMethod () {
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// Réinitialisation des valeurs au changement de la méthode d'attribution
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if (this.generationMethod) {
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if (this.generationMethod == 'pointBuy') {
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for (let ability of this.abilityScores) {
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ability.value = 8
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}
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} else if (this.generationMethod == 'standardArray') {
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for (let ability of this.abilityScores) {
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ability.value = null
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}
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}
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}
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},
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selectPowerTier () {
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if (this.generationMethod == 'standardArray') {
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for (let ability of this.abilityScores) {
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ability.value = null
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}
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}
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},
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selectAbilityValue (ability) {
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// console.log(ability)
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},
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reset () {
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this.race = null
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this.generationMethod = GENERATION_METHOD_CHOICES[1].value
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this.powerTier = POWERTIERS[1]
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this.abilityScores = [
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{ key: 'for', label: 'Force', value: 8, racialBonus: 0},
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{ key: 'dex', label: 'Dextérité', value: 8, racialBonus: 0},
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{ key: 'con', label: 'Constitution', value: 8, racialBonus: 0},
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{ key: 'int', label: 'Intelligence', value: 8, racialBonus: 0},
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{ key: 'sag', label: 'Sagesse', value: 8, racialBonus: 0},
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{ key: 'cha', label: 'Charisme', value: 8, racialBonus: 0}
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]
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this.abilityBonuses = []
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}
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}
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}
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</script>
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<style lang="scss">
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.v-input.text-center {
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input {
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text-align: center;
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}
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}
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</style>
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