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			517 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			Vue
		
	
	
	
	
	
			
		
		
	
	
			517 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			Vue
		
	
	
	
	
	
| <template>
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|   <main class="page content">
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| 
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|     <div class="theme-default-content">
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|       <template v-if="!hideTitle">
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|         <h1 v-if="!isList">{{ monster.title }}</h1>
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|         <h2 v-else>{{ monster.title }}</h2>
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|       </template>
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|       <div class="monster-type-size-alignment title">
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|         {{ displayMonsterTypeSizeAlignment() }}
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|       </div>
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|       <div class="monster-details">
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|         <div class="break-avoid">
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|           <!-- Statblock -->
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|           <div class="monster-armor-class">
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|             <strong>Classe d'armure</strong>
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|             <span>{{ displayAC() }}</span>
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|           </div>
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|           <div class="monster-hit-points">
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|             <strong>Points de vie</strong>
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|             <span>{{ hp }}</span>
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|           </div>
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|           <div class="monster-movement">
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|             <strong>Vitesse</strong>
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|             <template>{{ displayMovement() }}</template>
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|           </div>
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|           <div class="monster-ability-scores d-flex">
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|             <div class="monster-ability-scores-physical d-flex">
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|               <div class="ability-str text-center">
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|                 <div class="ability-label">
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|                   <strong>For</strong>
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|                 </div>
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|                 <div class="ability-score">
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|                   {{ displayAbilityScore(monsterStats.abilityScores.for) }}
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|                 </div>
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|               </div>
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|               <div class="ability-dex text-center">
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|                 <div class="ability-label">
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|                   <strong>Dex</strong>
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|                 </div>
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|                 <div class="ability-score">
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|                   {{ displayAbilityScore(monsterStats.abilityScores.dex) }}
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|                 </div>
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|               </div>
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|               <div class="ability-con text-center">
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|                 <div class="ability-label">
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|                   <strong>Con</strong>
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|                 </div>
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|                 <div class="ability-score">
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|                   {{ displayAbilityScore(monsterStats.abilityScores.con) }}
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|                 </div>
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|               </div>
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|             </div>
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|             <div class="monster-ability-scores-mental d-flex">
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|               <div class="ability-int text-center">
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|                 <div class="ability-label">
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|                   <strong>Int</strong>
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|                 </div>
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|                 <div class="ability-score">
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|                   {{ displayAbilityScore(monsterStats.abilityScores.int) }}
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|                 </div>
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|               </div>
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|               <div class="ability-wis text-center">
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|                 <div class="ability-label">
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|                   <strong>Sag</strong>
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|                 </div>
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|                 <div class="ability-score">
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|                   {{ displayAbilityScore(monsterStats.abilityScores.sag) }}
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|                 </div>
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|               </div>
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|               <div class="ability-cha text-center">
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|                 <div class="ability-label">
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|                   <strong>Cha</strong>
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|                 </div>
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|                 <div class="ability-score">
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|                   {{ displayAbilityScore(monsterStats.abilityScores.cha) }}
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|                 </div>
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|               </div>
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|             </div>
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|           </div>
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|         </div>
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|         <div class="break-avoid">
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|           <div class="monster-saving-throws" v-if="monsterStats.customSavingThrows || (monsterStats.savingThrows && monsterStats.savingThrows.length > 0)">
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|             <strong>Jets de sauvegarde</strong>
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|               <template v-if="monsterStats.customSavingThrows">{{monsterStats.customSavingThrows}}</template>
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|               <template v-else>
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|                 <template v-for="(savingThrow, idx) in monsterStats.savingThrows">
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|                   <template>{{displaySavingThrowBonus(savingThrow)}}</template><template v-if="idx < monsterStats.savingThrows.length - 1">, </template>
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|                 </template>
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|               </template>
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|           </div>
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|           <div class="monster-skills" v-if="monsterStats.customSkills || (monsterStats.skills && monsterStats.skills.length > 0)">
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|             <strong>Compétences</strong>
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|             <template v-if="monsterStats.customSkills">{{monsterStats.customSkills}}</template>
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|             <template v-else>
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|               <span v-for="(skill, idx) in monsterStats.skills">
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|                 <template>{{displaySkillBonus(skill)}}</template><template v-if="idx < monsterStats.skills.length - 1">, </template>
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|               </span>
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|             </template>
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|           </div>
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|           <div class="monster-damage-type-vulnerabilities" v-if="monsterStats.customDamageTypeVulnerabilities || (monsterStats.damageTypeVulnerabilities && monsterStats.damageTypeVulnerabilities.length > 0)">
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|             <strong>Vulnérabilité aux dégâts</strong>
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|             <span v-if="monsterStats.customDamageTypeVulnerabilities">{{ monsterStats.customDamageTypeVulnerabilities }}</span>
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|             <span v-else v-html="displayDamageTypes(monsterStats.damageTypeVulnerabilities)"></span>
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|           </div>
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|           <div class="monster-damage-type-resistances" v-if="monsterStats.damageTypeResistances && monsterStats.damageTypeResistances.length > 0">
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|             <strong>Résistance aux dégâts</strong>
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|             <span v-html="displayDamageTypes(monsterStats.damageTypeResistances)"></span>
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|           </div>
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|           <div class="monster-damage-type-immunities" v-if="monsterStats.damageTypeImmunities && monsterStats.damageTypeImmunities.length > 0">
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|             <strong>Immunité contre les dégâts</strong>
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|             <span v-html="displayDamageTypes(monsterStats.damageTypeImmunities)"></span>
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|           </div>
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|           <div class="monster-condition-immunities" v-if="monsterStats.conditionImmunities && monsterStats.conditionImmunities.length > 0">
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|             <strong>Immunité contre <template v-if="monsterStats.conditionImmunities.length == 1">l'état</template><template v-else>les états</template></strong>
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|             <span v-html="displayConditionImmunities()"></span>
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|             <!-- <span v-for="(condition, idx) in monsterStats.conditionImmunities">
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|               <template v-if="idx < monsterStats.conditionImmunities.length - 2 && idx > 1">,</template>
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|               <template v-if="idx == monsterStats.conditionImmunities.length - 1">et</template>
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|               <em><router-link :to="{ path: conditionPath(condition) }">{{displayCondition(condition)}}</router-link></em>
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|             </span> -->
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|           </div>
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|           <div class="monster-senses">
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|             <strong>Sens</strong>
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|             <template>{{ displaySenses() }}</template>
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|           </div>
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|           <div class="monster-languages">
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|             <strong>Langues</strong>
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|             <template>{{ languages }}</template>
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|           </div>
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|           <div class="monster-challenge">
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|             <strong>Dangerosité</strong>
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|             <template>{{ displayChallenge() }}</template>
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|           </div>
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|           <div class="monster-environments" v-if="monsterStats.environments">
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|             <strong>Environnements :</strong>
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|             <span v-html="displayList(monsterStats.environments)"></span>
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|           </div>
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|           <div class="monster-dungeon-types" v-if="monsterStats.dungeonTypes">
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|             <strong>Types de donjons :</strong>
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|             <span v-html="displayList(monsterStats.dungeonTypes)"></span>
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|           </div>
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|         </div>
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|       </div>
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|     </div>
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| 
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|     <Content v-if="!monster.custom" :pageKey="monster.key" class="mt-4" />
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|     <div v-else v-html="md.render(monster.content)" class="mt-4"></div>
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| 
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|     <p v-if="$page.frontmatter.source" class="source">Source : <em>{{ monsterStats.source }}</em><template v-if="monsterStats.source_page">, page {{ monsterStats.source_page }}</template></p>
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| 
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|   </main>
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| </template>
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| 
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| <script>
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| import {
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|   displayBonus,
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|   getModifier,
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|   displayAbilityScore,
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|   getProficiencyBonus,
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|   displayChallenge,
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|   displayMonsterTypeSizeAlignment
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| } from '@theme/util/monsterHelpers'
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| 
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| import {stats} from '../../data/stats.js'
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| import {armorTypes} from '../../data/armorTypes.js'
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| import MarkdownIt from 'markdown-it'
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| 
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| export default {
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| 
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|   props: ['monster', 'isList', 'hideTitle'],
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| 
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|   data () {
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|     return {
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|       md: new MarkdownIt()
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|     }
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|   },
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| 
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|   computed: {
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|     monsterStats () {
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|       return this.monster.frontmatter
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|     },
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|     proficiencyBonus () {
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|       return this.getProficiencyBonus()
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|     },
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|     passivePerception () {
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|       let result = 10 + getModifier(this.monsterStats.abilityScores.sag)
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|       if (this.monsterStats.skills) {
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|         this.monsterStats.skills.forEach((skill, idx) => {
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|           if (skill.name == 'perception') {
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|             if (skill.isExpert) {
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|               result += this.proficiencyBonus * 2
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|             } else {
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|               result += this.proficiencyBonus
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|             }
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|           }
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|         })
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|       }
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|       return result
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|     },
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| 
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|     hp () {
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|       if (this.monsterStats.customHP) {
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|         return this.monsterStats.customHP
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|       } else if (this.monsterStats.hitDiceCount) {
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|         let hitDieSize = 8 // Dé de vie moyen par défaut
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|         if (this.monsterStats.hitDieSize) {
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|           hitDieSize = this.monsterStats.hitDieSize
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|         } else if (this.monsterStats.size) {
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|           hitDieSize = stats.sizes[this.monsterStats.size].hitDie
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|         }
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|         let hitPointsBonus = 0
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|         if (this.monsterStats.hitDiceCount > 1) {
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|           hitPointsBonus = Math.floor(this.monsterStats.hitDiceCount / 2)
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|         }
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|         let averageHP = this.monsterStats.hitDiceCount * (hitDieSize / 2) + this.monsterStats.hitDiceCount * getModifier(this.monsterStats.abilityScores.con) + hitPointsBonus
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|         let conMod = ""
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|         if (getModifier(this.monsterStats.abilityScores.con) != 0) {
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|           conMod = this.monsterStats.hitDiceCount * getModifier(this.monsterStats.abilityScores.con)
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|           conMod = displayBonus(conMod)
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|         }
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|         return averageHP + ' (' + this.monsterStats.hitDiceCount + "d" + hitDieSize + conMod + ')'
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|       }
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|       return ""
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|     },
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| 
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|     languages () {
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|       let result = this.monsterStats.languages.join(', ')
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|       if (this.monsterStats.customLanguage) {
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|         if (result != '') {
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|           result += ', '
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|         }
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|         result += this.monsterStats.customLanguage
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|       }
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|       if (this.monsterStats.telepathy) {
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|         if (result != '') {
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|           result += ', '
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|         }
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|         result += 'télépathie ' + this.monsterStats.telepathy + ' m'
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|       }
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|       if (result == '') {
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|         return '—'
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|       }
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|       return result
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|     },
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|   },
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| 
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|   methods: {
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|     displayList (list) { return list.join(', ') },
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|     displayAbilityScore (value) { return displayAbilityScore(value) },
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|     getModifier (value) { return getModifier(value) },
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|     getProficiencyBonus () {
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|       if (this.monsterStats.proficiencyBonus) {
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|         return parseInt(this.monsterStats.proficiencyBonus)
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|       }
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|       return getProficiencyBonus(this.monsterStats.challenge)
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|     },
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| 
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|     displayMonsterTypeSizeAlignment () {
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|       return displayMonsterTypeSizeAlignment(this.monsterStats)
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|     },
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| 
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|     displaySavingThrowBonus (ability) {
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|       let result = stats.abilities[ability].abbr
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|       let bonus = displayBonus(getModifier(this.monsterStats.abilityScores[ability]) + this.proficiencyBonus)
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|       result += ' ' + bonus
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|       return result
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|     },
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| 
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|     displaySkillBonus (skill) {
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|       let result = stats.skills[skill.name].label
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|       if (skill.invalid) {
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|         result += ' ' + displayBonus(skill.value)
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|         return result
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|       }
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|       let bonus = getModifier(this.monsterStats.abilityScores[stats.skills[skill.name].ability]) + this.proficiencyBonus
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|       if (skill.isExpert) {
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|         bonus += this.proficiencyBonus // Bonus de maître doublé pour les experts
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|       }
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|       bonus  = displayBonus(bonus)
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|       result += ' ' + bonus
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|       return result
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|     },
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| 
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|     displayChallenge () {
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|       return displayChallenge(this.monsterStats.challenge, true)
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|     },
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| 
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|     displayMovement () {
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|       if (this.monsterStats.customMovement) {
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|         return this.monsterStats.customMovement
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|       }
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|       let result = ''
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|       if (this.monsterStats.movement.walk) {
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|         result += this.monsterStats.movement.walk + ' m'
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|       } else {
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|         result += '0 m'
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|       }
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|       if (this.monsterStats.movement.climb) {
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|         if (result != '') {
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|           result += ', '
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|         }
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|         result += 'escalade ' + this.monsterStats.movement.climb + ' m'
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|       }
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|       if (this.monsterStats.movement.burrow) {
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|         if (result != '') {
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|           result += ', '
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|         }
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|         result += 'fouissement ' + this.monsterStats.movement.burrow + ' m'
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|       }
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|       if (this.monsterStats.movement.swim) {
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|         if (result != '') {
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|           result += ', '
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|         }
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|         result += 'nage ' + this.monsterStats.movement.swim + ' m'
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|       }
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|       if (this.monsterStats.movement.fly) {
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|         if (result != '') {
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|           result += ', '
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|         }
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|         result += 'vol ' + this.monsterStats.movement.fly + ' m'
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|         if (this.monsterStats.movement.hover) {
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|           result += ' (vol stationnaire)'
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|         }
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|       }
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|       return result
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|     },
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| 
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|     displayAC () {
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|       let ac = 10
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|       let hasMageArmor = false
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|       let mageArmorAc = 13
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|       let mageArmor = ''
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|       let armor = ''
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|       // Le monstre n'a pas d'armure.
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|       // CA = 10 + Dex
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|       if (!this.monsterStats.ac.armorType) {
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|         ac = 10 + getModifier(this.monsterStats.abilityScores.dex)
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|       } else {
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|         // Le type d'armure n'est pas formalisé. On prend la valeur brute
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|         if (this.monsterStats.ac.armorType == 'custom') {
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|           return this.monsterStats.ac.value
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|         }
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| 
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|         // Le monstre a une armure naturelle.
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|         // CA =  10 + Armure naturelle + Dex
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|         if (this.monsterStats.ac.armorType == 'armure naturelle') {
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|           armor = this.monsterStats.ac.armorType
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|           if (parseInt(this.monsterStats.ac.value)) {
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|             ac = ac + parseInt(this.monsterStats.ac.value) + getModifier(this.monsterStats.abilityScores.dex)
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|           } else {
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|             ac = ac + getModifier(this.monsterStats.abilityScores.dex)
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|           }
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|         } else if (this.monsterStats.ac.armorType == 'armure du mage') {
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|           hasMageArmor = true
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|           ac = ac + getModifier(this.monsterStats.abilityScores.dex)
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|           mageArmorAc = mageArmorAc + getModifier(this.monsterStats.abilityScores.dex)
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|           armor = mageArmorAc + ' avec armure du mage'
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|         } else {
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|           // Le monstre a un type d'armure défini.
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|           // On calcule sa CA selon le type
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|           let armorType = armorTypes[this.monsterStats.ac.armorType]
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| 
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|           // Le type d'armure n'existe pas. On l'ignore.
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|           // CA = 10 + Dex
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|           if (!armorType) {
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|             ac = ac + getModifier(this.monsterStats.abilityScores.dex)
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|           } else {
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|             // L'armure n'impose pas de limite de Dex
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|             armor = this.monsterStats.ac.armorType
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|             if (armorType.maxDex === false) {
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|               ac = armorType.value + getModifier(this.monsterStats.abilityScores.dex)
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|             } else {
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|               // La limite de Dex de l'armure est inférieure à la Dex du monstre
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|               if (armorType.maxDex === 0) {
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|                 ac = armorType.value
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|               } else if ((armorType.maxDex !== 0) && (armorType.maxDex <= getModifier(this.monsterStats.abilityScores.dex))) {
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|                 ac = armorType.value + armorType.maxDex
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|               } else {
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|                 ac = armorType.value + getModifier(this.monsterStats.abilityScores.dex)
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|               }
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|             }
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|           }
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|         }
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|       }
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| 
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| 
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|       // Le monstre a un bouclier. Sa CA augmente de 2.
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|       if (this.monsterStats.ac.hasShield) {
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|         ac = ac + 2
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|         mageArmorAc = mageArmorAc + 2
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|         if (armor != '') {
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|           armor += ', '
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|         }
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|         armor += 'bouclier'
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| 
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|         if (hasMageArmor) {
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|           armor = mageArmorAc + ' avec armure du mage, bouclier'
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|         }
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|       }
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| 
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|       if (armor != '') {
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|         ac += ' (' + armor + ')'
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|       }
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| 
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|       return ac
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|     },
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| 
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|     displaySenses () {
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|       let result = ''
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|       if (this.monsterStats.senses) {
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|         if (this.monsterStats.senses.tremorsense) {
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|           result += 'perception des vibrations ' + this.monsterStats.senses.tremorsense + ' m'
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|         }
 | |
|         if (this.monsterStats.senses.blindsight || this.monsterStats.senses.customBlindSight) {
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|           if (result != '') {
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|             result += ', '
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|           }
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|           if (this.monsterStats.senses.customBlindSight) {
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|             result += 'vision aveugle ' + this.monsterStats.senses.customBlindSight
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|           } else {
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|             result += 'vision aveugle ' + this.monsterStats.senses.blindsight + ' m'
 | |
|           }
 | |
|         }
 | |
|         if (this.monsterStats.senses.darkvision || this.monsterStats.senses.customDarkvision) {
 | |
|           if (result != '') {
 | |
|             result += ', '
 | |
|           }
 | |
|           if (this.monsterStats.senses.customDarkvision) {
 | |
|             result += 'vision dans le noir ' + this.monsterStats.senses.customDarkvision
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|           } else {
 | |
|             result += 'vision dans le noir ' + this.monsterStats.senses.darkvision + ' m'
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|           }
 | |
|         }
 | |
|         if (this.monsterStats.senses.truesight || this.monsterStats.senses.customTrueSight) {
 | |
|           if (result != '') {
 | |
|             result += ', '
 | |
|           }
 | |
|           if (this.monsterStats.senses.customTrueSight) {
 | |
|             result += 'vision parfaite ' + this.monsterStats.senses.customTrueSight
 | |
|           } else {
 | |
|             result += 'vision parfaite ' + this.monsterStats.senses.truesight + ' m'
 | |
|           }
 | |
|         }
 | |
|         if (result != '') {
 | |
|           result += ', '
 | |
|         }
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|       }
 | |
|       if (this.monsterStats.senses && this.monsterStats.senses.customPassivePerception) {
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|         result += 'Perception passive ' + this.monsterStats.senses.customPassivePerception
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|       } else {
 | |
|         result += 'Perception passive ' + this.passivePerception
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|       }
 | |
|       return result
 | |
|     },
 | |
| 
 | |
|     conditionPath (condition) {
 | |
|       return '/gerer-la-sante-du-personnage/#' + condition
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|     },
 | |
| 
 | |
|     displayCondition (condition) {
 | |
|       return stats.conditions[condition].label
 | |
|     },
 | |
| 
 | |
|     displayConditionImmunities () {
 | |
|       let result = ''
 | |
|       this.monsterStats.conditionImmunities.forEach((condition, idx) => {
 | |
|         if (result != '') {
 | |
|           if (idx == this.monsterStats.conditionImmunities.length - 1) {
 | |
|             result += ' et '
 | |
|           } else {
 | |
|             result += ', '
 | |
|           }
 | |
|         }
 | |
|         result += '<em><router-link :to="{ path: \'/gerer-la-sante-du-personnage/#' + condition + '\' }">' + stats.conditions[condition].label + '</router-link></em>'
 | |
|       })
 | |
|       return result
 | |
|     },
 | |
| 
 | |
|     displayDamageTypes (damageTypes) {
 | |
|       let result = ''
 | |
|       damageTypes.forEach((damageType, idx) => {
 | |
|         if (result != '') {
 | |
|           if (idx == damageTypes.length - 1) {
 | |
|             result += ' et '
 | |
|           } else {
 | |
|             result += ', '
 | |
|           }
 | |
|         }
 | |
|         result += stats.damageTypes[damageType].label
 | |
|       })
 | |
|       return result
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   mounted () {
 | |
|     //console.log(this.$page)
 | |
|   }
 | |
| }
 | |
| </script>
 | |
| 
 | |
| <style lang="scss">
 | |
| @import '../styles/colors';
 | |
| 
 | |
| .monster-ability-scores {
 | |
|   margin: 12px 0;
 | |
| 
 | |
|   .ability-label, .ability-score {
 | |
|     padding: 0 8px;
 | |
|   }
 | |
| 
 | |
|   .ability-label {
 | |
|     border-bottom: 1px solid $color-dragon;
 | |
|   }
 | |
| 
 | |
| }
 | |
| </style>
 | 
