mirror of
https://github.com/em-squared/5e-drs.git
synced 2025-10-29 12:44:20 +00:00
530 lines
19 KiB
Vue
530 lines
19 KiB
Vue
<template>
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<main class="page content">
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<div class="theme-default-content">
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<template v-if="!hideTitle">
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<h1 v-if="!isList">{{ monster.title }}</h1>
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<h2 v-else>{{ monster.title }}</h2>
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</template>
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<div class="monster-type-size-alignment title">
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{{ displayMonsterTypeSizeAlignment() }}
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</div>
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<div class="monster-details">
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<div class="break-avoid">
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<!-- Statblock -->
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<div class="monster-armor-class">
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<strong>Classe d'armure</strong>
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<span>{{ displayAC() }}</span>
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</div>
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<div class="monster-hit-points">
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<strong v-if="$store.state.l5r">Points de combativité</strong>
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<strong v-else>Points de vie</strong>
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<span>{{ hp }}</span>
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</div>
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<div v-if="$store.state.l5r" class="monster-vitality-points">
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<strong>Points de vitalité</strong>
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<span>{{ vp }}</span>
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</div>
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<div class="monster-movement">
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<strong>Vitesse</strong>
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<template>{{ displayMovement() }}</template>
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</div>
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<div class="monster-ability-scores d-flex">
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<div class="monster-ability-scores-physical d-flex">
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<div class="ability-str text-center">
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<div class="ability-label">
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<strong>For</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monsterStats.abilityScores.for) }}
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</div>
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</div>
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<div class="ability-dex text-center">
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<div class="ability-label">
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<strong>Dex</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monsterStats.abilityScores.dex) }}
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</div>
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</div>
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<div class="ability-con text-center">
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<div class="ability-label">
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<strong>Con</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monsterStats.abilityScores.con) }}
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</div>
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</div>
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</div>
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<div class="monster-ability-scores-mental d-flex">
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<div class="ability-int text-center">
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<div class="ability-label">
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<strong>Int</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monsterStats.abilityScores.int) }}
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</div>
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</div>
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<div class="ability-wis text-center">
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<div class="ability-label">
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<strong>Sag</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monsterStats.abilityScores.sag) }}
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</div>
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</div>
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<div class="ability-cha text-center">
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<div class="ability-label">
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<strong>Cha</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monsterStats.abilityScores.cha) }}
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="break-avoid">
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<div class="monster-saving-throws" v-if="monsterStats.customSavingThrows || (monsterStats.savingThrows && monsterStats.savingThrows.length > 0)">
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<strong>Jets de sauvegarde</strong>
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<template v-if="monsterStats.customSavingThrows">{{monsterStats.customSavingThrows}}</template>
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<template v-else>
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<template v-for="(savingThrow, idx) in monsterStats.savingThrows">
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<template>{{displaySavingThrowBonus(savingThrow)}}</template><template v-if="idx < monsterStats.savingThrows.length - 1">, </template>
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</template>
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</template>
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</div>
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<div class="monster-skills" v-if="monsterStats.customSkills || (monsterStats.skills && monsterStats.skills.length > 0)">
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<strong>Compétences</strong>
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<template v-if="monsterStats.customSkills">{{monsterStats.customSkills}}</template>
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<template v-else>
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<span v-for="(skill, idx) in monsterStats.skills">
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<template>{{displaySkillBonus(skill)}}</template><template v-if="idx < monsterStats.skills.length - 1">, </template>
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</span>
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</template>
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</div>
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<div class="monster-damage-type-vulnerabilities" v-if="monsterStats.customDamageTypeVulnerabilities || (monsterStats.damageTypeVulnerabilities && monsterStats.damageTypeVulnerabilities.length > 0)">
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<strong>Vulnérabilité aux dégâts</strong>
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<span v-if="monsterStats.customDamageTypeVulnerabilities">{{ monsterStats.customDamageTypeVulnerabilities }}</span>
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<span v-else v-html="displayDamageTypes(monsterStats.damageTypeVulnerabilities)"></span>
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</div>
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<div class="monster-damage-type-resistances" v-if="monsterStats.damageTypeResistances && monsterStats.damageTypeResistances.length > 0">
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<strong>Résistance aux dégâts</strong>
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<span v-html="displayDamageTypes(monsterStats.damageTypeResistances)"></span>
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</div>
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<div class="monster-damage-type-immunities" v-if="monsterStats.damageTypeImmunities && monsterStats.damageTypeImmunities.length > 0">
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<strong>Immunité contre les dégâts</strong>
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<span v-html="displayDamageTypes(monsterStats.damageTypeImmunities)"></span>
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</div>
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<div class="monster-condition-immunities" v-if="monsterStats.conditionImmunities && monsterStats.conditionImmunities.length > 0">
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<strong>Immunité contre <template v-if="monsterStats.conditionImmunities.length == 1">l'état</template><template v-else>les états</template></strong>
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<!-- <span v-html="displayConditionImmunities()"></span> -->
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<span v-for="(condition, idx) in monsterStats.conditionImmunities">
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<template v-if="idx < monsterStats.conditionImmunities.length - 2 && idx > 1">,</template>
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<template v-if="idx == monsterStats.conditionImmunities.length - 1 && monsterStats.conditionImmunities.length > 1">et</template>
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<em><router-link :to="{ path: conditionPath(condition) }">{{displayCondition(condition)}}</router-link></em>
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</span>
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</div>
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<div class="monster-senses">
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<strong>Sens</strong>
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<template>{{ displaySenses() }}</template>
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</div>
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<div class="monster-languages">
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<strong>Langues</strong>
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<template>{{ languages }}</template>
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</div>
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<div class="monster-challenge">
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<strong>Dangerosité</strong>
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<template>{{ displayChallenge() }}</template>
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</div>
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<div class="monster-environments" v-if="monsterStats.environments">
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<strong>Environnements :</strong>
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<span v-html="displayList(monsterStats.environments)"></span>
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</div>
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<div class="monster-dungeon-types" v-if="monsterStats.dungeonTypes">
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<strong>Types de donjons :</strong>
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<span v-html="displayList(monsterStats.dungeonTypes)"></span>
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</div>
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</div>
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</div>
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</div>
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<Content v-if="!monster.custom" :pageKey="monster.key" class="mt-4" />
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<div v-else v-html="md.render(monster.content)" class="mt-4"></div>
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<!-- <p v-if="$page.frontmatter.source" class="source">Source : <em>{{ monsterStats.source }}</em><template v-if="monsterStats.source_page">, page {{ monsterStats.source_page }}</template></p> -->
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<p v-if="monster.author" class="source">Auteur : <em>{{ monster.author }}</em></p>
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</main>
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</template>
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<script>
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import {
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displayBonus,
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getModifier,
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displayAbilityScore,
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getProficiencyBonus,
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displayChallenge,
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displayMonsterTypeSizeAlignment
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} from '@theme/util/monsterHelpers'
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import {stats} from '../../data/stats.js'
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import {armorTypes} from '../../data/armorTypes.js'
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import MarkdownIt from 'markdown-it'
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export default {
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props: ['monster', 'isList', 'hideTitle'],
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data () {
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return {
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md: new MarkdownIt()
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}
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},
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computed: {
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monsterStats () {
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return this.monster.frontmatter
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},
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proficiencyBonus () {
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return this.getProficiencyBonus()
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},
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passivePerception () {
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let result = 10 + getModifier(this.monsterStats.abilityScores.sag)
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if (this.monsterStats.skills) {
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this.monsterStats.skills.forEach((skill, idx) => {
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if (skill.name == 'perception') {
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if (skill.isExpert) {
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result += this.proficiencyBonus * 2
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} else {
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result += this.proficiencyBonus
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}
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}
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})
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}
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return result
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},
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hp () {
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if (this.monsterStats.customHP) {
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return this.monsterStats.customHP
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} else if (this.monsterStats.hitDiceCount) {
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let hitDieSize = 8 // Dé de vie moyen par défaut
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if (this.monsterStats.hitDieSize) {
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hitDieSize = this.monsterStats.hitDieSize
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} else if (this.monsterStats.size) {
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hitDieSize = stats.sizes[this.monsterStats.size].hitDie
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}
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let hitPointsBonus = 0
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if (this.monsterStats.hitDiceCount > 1) {
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hitPointsBonus = Math.floor(this.monsterStats.hitDiceCount / 2)
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}
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let averageHP = this.monsterStats.hitDiceCount * (hitDieSize / 2) + this.monsterStats.hitDiceCount * getModifier(this.monsterStats.abilityScores.con) + hitPointsBonus
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let conMod = ""
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if (getModifier(this.monsterStats.abilityScores.con) != 0) {
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conMod = this.monsterStats.hitDiceCount * getModifier(this.monsterStats.abilityScores.con)
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conMod = displayBonus(conMod)
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}
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return averageHP + ' (' + this.monsterStats.hitDiceCount + "d" + hitDieSize + conMod + ')'
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}
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return ""
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},
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vp () {
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return Number(this.monsterStats.abilityScores.con) + 4 + Math.floor(this.monsterStats.challenge)
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},
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languages () {
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let result = this.monsterStats.languages.join(', ')
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if (this.monsterStats.customLanguage) {
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if (result != '') {
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result += ', '
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}
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result += this.monsterStats.customLanguage
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}
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if (this.monsterStats.telepathy) {
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if (result != '') {
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result += ', '
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}
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result += 'télépathie ' + this.monsterStats.telepathy + ' m'
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}
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if (result == '') {
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return '—'
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}
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return result
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},
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},
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methods: {
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displayList (list) { return list.join(', ') },
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displayAbilityScore (value) { return displayAbilityScore(value) },
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getModifier (value) { return getModifier(value) },
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getProficiencyBonus () {
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if (this.monsterStats.proficiencyBonus) {
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return parseInt(this.monsterStats.proficiencyBonus)
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}
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return getProficiencyBonus(this.monsterStats.challenge)
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},
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displayMonsterTypeSizeAlignment () {
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return displayMonsterTypeSizeAlignment(this.monsterStats)
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},
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displaySavingThrowBonus (ability) {
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let result = stats.abilities[ability].abbr
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let bonus = displayBonus(getModifier(this.monsterStats.abilityScores[ability]) + this.proficiencyBonus)
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result += ' ' + bonus
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return result
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},
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displaySkillBonus (skill) {
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if (skill.name == 'custom') {
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return skill.value
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}
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let result = stats.skills[skill.name].label
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if (skill.invalid) {
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result += ' ' + displayBonus(skill.value)
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return result
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}
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let bonus = getModifier(this.monsterStats.abilityScores[stats.skills[skill.name].ability]) + this.proficiencyBonus
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if (skill.isExpert) {
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bonus += this.proficiencyBonus // Bonus de maître doublé pour les experts
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}
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bonus = displayBonus(bonus)
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result += ' ' + bonus
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return result
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},
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displayChallenge () {
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return displayChallenge(this.monsterStats.challenge, true)
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},
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displayMovement () {
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if (this.monsterStats.customMovement) {
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return this.monsterStats.customMovement
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}
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let result = ''
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if (this.monsterStats.movement.walk) {
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result += this.monsterStats.movement.walk + ' m'
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} else {
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result += '0 m'
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}
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if (this.monsterStats.movement.climb) {
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if (result != '') {
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result += ', '
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}
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result += 'escalade ' + this.monsterStats.movement.climb + ' m'
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}
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if (this.monsterStats.movement.burrow) {
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if (result != '') {
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result += ', '
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}
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result += 'fouissement ' + this.monsterStats.movement.burrow + ' m'
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}
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if (this.monsterStats.movement.swim) {
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if (result != '') {
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result += ', '
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}
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result += 'nage ' + this.monsterStats.movement.swim + ' m'
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}
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if (this.monsterStats.movement.fly) {
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if (result != '') {
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result += ', '
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}
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result += 'vol ' + this.monsterStats.movement.fly + ' m'
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if (this.monsterStats.movement.hover) {
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result += ' (vol stationnaire)'
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}
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}
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return result
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},
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displayAC () {
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let ac = 10
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let hasMageArmor = false
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let mageArmorAc = 13
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let mageArmor = ''
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let armor = ''
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// Le monstre n'a pas d'armure.
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// CA = 10 + Dex
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if (!this.monsterStats.ac.armorType) {
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ac = 10 + getModifier(this.monsterStats.abilityScores.dex)
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} else {
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// Le type d'armure n'est pas formalisé. On prend la valeur brute
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if (this.monsterStats.ac.armorType == 'custom') {
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return this.monsterStats.ac.value
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}
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// Le monstre a une armure naturelle.
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// CA = 10 + Armure naturelle + Dex
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if (this.monsterStats.ac.armorType == 'armure naturelle') {
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armor = this.monsterStats.ac.armorType
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if (parseInt(this.monsterStats.ac.value)) {
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ac = ac + parseInt(this.monsterStats.ac.value) + getModifier(this.monsterStats.abilityScores.dex)
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} else {
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ac = ac + getModifier(this.monsterStats.abilityScores.dex)
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}
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} else if (this.monsterStats.ac.armorType == 'armure du mage') {
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hasMageArmor = true
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ac = ac + getModifier(this.monsterStats.abilityScores.dex)
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mageArmorAc = mageArmorAc + getModifier(this.monsterStats.abilityScores.dex)
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armor = mageArmorAc + ' avec armure du mage'
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} else {
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// Le monstre a un type d'armure défini.
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// On calcule sa CA selon le type
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let armorType = armorTypes[this.monsterStats.ac.armorType]
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// Le type d'armure n'existe pas. On l'ignore.
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// CA = 10 + Dex
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if (!armorType) {
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ac = ac + getModifier(this.monsterStats.abilityScores.dex)
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} else {
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// L'armure n'impose pas de limite de Dex
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armor = this.monsterStats.ac.armorType
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if (armorType.maxDex === false) {
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ac = armorType.value + getModifier(this.monsterStats.abilityScores.dex)
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} else {
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// La limite de Dex de l'armure est inférieure à la Dex du monstre
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if (armorType.maxDex === 0) {
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ac = armorType.value
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} else if ((armorType.maxDex !== 0) && (armorType.maxDex <= getModifier(this.monsterStats.abilityScores.dex))) {
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ac = armorType.value + armorType.maxDex
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} else {
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ac = armorType.value + getModifier(this.monsterStats.abilityScores.dex)
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}
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}
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}
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}
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}
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// Le monstre a un bouclier. Sa CA augmente de 2.
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if (this.monsterStats.ac.hasShield) {
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ac = ac + 2
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mageArmorAc = mageArmorAc + 2
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if (armor != '') {
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armor += ', '
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}
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armor += 'bouclier'
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if (hasMageArmor) {
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armor = mageArmorAc + ' avec armure du mage, bouclier'
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}
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}
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if (armor != '') {
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ac += ' (' + armor + ')'
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}
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return ac
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},
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displaySenses () {
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let result = ''
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if (this.monsterStats.senses) {
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if (this.monsterStats.senses.tremorsense) {
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result += 'perception des vibrations ' + this.monsterStats.senses.tremorsense + ' m'
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}
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if (this.monsterStats.senses.blindsight || this.monsterStats.senses.customBlindSight) {
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if (result != '') {
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result += ', '
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}
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if (this.monsterStats.senses.customBlindSight) {
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result += 'vision aveugle ' + this.monsterStats.senses.customBlindSight
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} else {
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result += 'vision aveugle ' + this.monsterStats.senses.blindsight + ' m'
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}
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}
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if (this.monsterStats.senses.darkvision || this.monsterStats.senses.customDarkvision) {
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if (result != '') {
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result += ', '
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}
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if (this.monsterStats.senses.customDarkvision) {
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result += 'vision dans le noir ' + this.monsterStats.senses.customDarkvision
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} else {
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result += 'vision dans le noir ' + this.monsterStats.senses.darkvision + ' m'
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}
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}
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if (this.monsterStats.senses.truesight || this.monsterStats.senses.customTrueSight) {
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if (result != '') {
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result += ', '
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}
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if (this.monsterStats.senses.customTrueSight) {
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result += 'vision parfaite ' + this.monsterStats.senses.customTrueSight
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} else {
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result += 'vision parfaite ' + this.monsterStats.senses.truesight + ' m'
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}
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}
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if (result != '') {
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result += ', '
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}
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}
|
|
if (this.monsterStats.senses && this.monsterStats.senses.customPassivePerception) {
|
|
result += 'Perception passive ' + this.monsterStats.senses.customPassivePerception
|
|
} else {
|
|
result += 'Perception passive ' + this.passivePerception
|
|
}
|
|
return result
|
|
},
|
|
|
|
conditionPath (condition) {
|
|
return '/gerer-la-sante-du-personnage/#' + condition
|
|
},
|
|
|
|
displayCondition (condition) {
|
|
return stats.conditions[condition].label
|
|
},
|
|
|
|
displayConditionImmunities () {
|
|
let result = ''
|
|
this.monsterStats.conditionImmunities.forEach((condition, idx) => {
|
|
if (result != '') {
|
|
if (idx == this.monsterStats.conditionImmunities.length - 1) {
|
|
result += ' et '
|
|
} else {
|
|
result += ', '
|
|
}
|
|
}
|
|
result += '<em><router-link :to="{ path: \'/gerer-la-sante-du-personnage/#' + condition + '\' }">' + stats.conditions[condition].label + '</router-link></em>'
|
|
})
|
|
return result
|
|
},
|
|
|
|
displayDamageTypes (damageTypes) {
|
|
let result = ''
|
|
damageTypes.forEach((damageType, idx) => {
|
|
if (result != '') {
|
|
if (idx == damageTypes.length - 1) {
|
|
result += ' et '
|
|
} else {
|
|
result += ', '
|
|
}
|
|
}
|
|
result += stats.damageTypes[damageType].label
|
|
})
|
|
return result
|
|
}
|
|
},
|
|
|
|
mounted () {
|
|
//console.log(this.$page)
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<style lang="scss">
|
|
@import '../styles/colors';
|
|
|
|
.monster-ability-scores {
|
|
margin: 12px 0;
|
|
|
|
.ability-label, .ability-score {
|
|
padding: 0 8px;
|
|
}
|
|
|
|
.ability-label {
|
|
border-bottom: 1px solid $color-dragon;
|
|
}
|
|
|
|
}
|
|
</style>
|