mirror of
https://github.com/em-squared/5e-drs.git
synced 2025-10-29 20:54:19 +00:00
613 lines
26 KiB
Vue
613 lines
26 KiB
Vue
<template>
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<div class="create-monster">
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<div class="d-flex flex-wrap align-center d-print-none">
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<Breadcrumb class="mr-auto mb-4" />
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<div class="d-flex flex-wrap align-center">
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<v-btn :outlined="!$store.state.l5r" color="primary" class="mr-4 mb-4" depressed @click="$store.commit('setL5r', !$store.state.l5r)"><span class="orn">8</span> Règles cinq royaumes</v-btn>
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<MyMonstersButton class="mr-4" />
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<v-btn color="primary" class="mb-4" depressed link to="/bestiaire/">Bestiaire</v-btn>
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</div>
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</div>
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<h1 class="d-print-none">Création de monstre/PNJ</h1>
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<div class="my-4 d-flex flex-wrap d-print-none">
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<v-btn outlined color="accent" class="mr-1 mb-1" depressed @click="print"><v-icon>mdi-printer</v-icon> Imprimer</v-btn>
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<v-btn outlined color="accent" class="mr-1 mb-1" depressed @click="download"><v-icon>mdi-file-download</v-icon> Sauvegarder</v-btn>
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<v-btn outlined color="accent" class="mr-1 mb-1" depressed :loading="isUploading" @click="onUploadClick">
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<v-icon left>mdi-file-upload</v-icon> Charger
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</v-btn>
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<input ref="uploader" class="d-none" type="file" @change="upload">
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<v-btn :outlined="!isMonsterInBestiary" color="accent" class="mr-1 mb-1" depressed @click="toggleMonsterInBestiary"><v-icon>mdi-book</v-icon> {{ displayToggleMonsterButton }}</v-btn>
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<v-btn :disabled="!isMonsterInBestiary" outlined color="accent" class="mr-1 mb-1" depressed @click="updateMonsterInBestiary"><v-icon>mdi-update</v-icon> MàJ dans le bestiaire</v-btn>
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<v-btn outlined color="error" class="mr-1 mb-1" depressed @click="reset"><v-icon>mdi-eraser</v-icon> Réinitialiser</v-btn>
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<v-btn outlined class="mb-1" depressed @click="share"><v-icon left>mdi-share-variant</v-icon> Partager</v-btn>
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</div>
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<v-row>
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<v-col class="d-print-none" :cols="12" :md="6">
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<v-row>
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<v-col :cols="12" :sm="4">
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<v-text-field label="Nom" placeholder="Elfe noir" outlined dense v-model="monster.title"></v-text-field>
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</v-col>
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<v-col :cols="12" :sm="4">
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<v-select :items="sizes" item-text="label" item-value="abbr" label="Taille" outlined dense v-model="monster.frontmatter.size" @change="selectMonsterSize"></v-select>
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</v-col>
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<v-col :cols="12" :sm="4">
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<v-select :items="challenges" item-text="label" item-value="value" label="Dangerosité" persistent-hint :hint="challengeHint" outlined dense v-model="monster.frontmatter.challenge"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col>
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<v-select :items="monsterTypes" label="Type" outlined dense v-model="monster.frontmatter.type"></v-select>
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</v-col>
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<v-col>
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<v-text-field label="Sous-type" outlined dense v-model="monster.frontmatter.subtype"></v-text-field>
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</v-col>
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<v-col>
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<v-text-field label="Alignement" placeholder="Chaotique mauvais" outlined dense v-model="monster.frontmatter.alignment"></v-text-field>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex justify-space-between">
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<v-switch :disabled="!monster.frontmatter.type" class="my-0 mr-4" v-model="monster.frontmatter.isSwarm" label="Nuée" dense @change="switchIsSwarm"></v-switch>
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<v-select :disabled="!monster.frontmatter.isSwarm" :items="sizes" item-text="label" item-value="abbr" label="Taille des créatures" outlined dense v-model="monster.frontmatter.swarmSize"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="subtitle-2" :cols="12">
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Caractéristiques
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</v-col>
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<v-col class="d-flex align-center" :cols="4" :sm="2">
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<v-text-field label="Force" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.for"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="4" :sm="2">
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<v-text-field label="Dextérité" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.dex"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="4" :sm="2">
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<v-text-field label="Constitution" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.con"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="4" :sm="2">
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<v-text-field label="Intelligence" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.int"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="4" :sm="2">
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<v-text-field label="Sagesse" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.sag"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="4" :sm="2">
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<v-text-field label="Charisme" type="number" min="1" outlined dense v-model="monster.frontmatter.abilityScores.cha"></v-text-field>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="subtitle-2" :cols="12">
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Défenses
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</v-col>
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<v-col class="d-flex align-center">
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<v-text-field label="Dés de vie" type="number" min="1" outlined dense v-model="monster.frontmatter.hitDiceCount"></v-text-field>
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<v-switch class="my-0 mx-1" v-model="customHitDieSize" label="Dé de vie personnalisé" dense @change="switchCustomHitDizeSize"></v-switch>
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<v-select :disabled="!customHitDieSize" :items="sizes" item-text="hitDie" item-value="hitDie" label="Taille du dé de vie" outlined dense v-model="monster.frontmatter.hitDieSize"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="d-flex align-center">
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<v-select class="mr-1" :items="armorTypes" item-text="label" item-value="value" label="Type d'armure" outlined dense v-model="monster.frontmatter.ac.armorType" @change="selectArmorType"></v-select>
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<v-text-field v-if="monster.frontmatter.ac.armorType == 'armure naturelle'" label="Armure naturelle" type="number" min="0" outlined dense v-model="monster.frontmatter.ac.value"></v-text-field>
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<v-text-field v-if="monster.frontmatter.ac.armorType == 'custom'" label="Armure personnalisée" outlined dense v-model="monster.frontmatter.ac.value"></v-text-field>
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<v-switch class="my-0 ml-1" v-if="monster.frontmatter.ac.armorType != 'custom'" v-model="monster.frontmatter.ac.hasShield" label="Bouclier" dense></v-switch>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="subtitle-2" :cols="12">
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Maîtrises
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :sm="3">
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<v-text-field label="Bonus de maîtrise" type="number" min="2" max="9" outlined dense v-model="monster.frontmatter.proficiencyBonus"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :sm="3">
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<v-select multiple clearable :items="abilities" item-text="label" item-value="value" label="Jets de sauvegarde" outlined dense v-model="monster.frontmatter.savingThrows"></v-select>
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :sm="3">
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<v-select multiple clearable return-object :items="skills" item-text="label" item-value="value" label="Compétences" outlined dense v-model="selectedSkillsProficient" @change="selectSkill"></v-select>
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :sm="3">
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<v-select multiple clearable :items="selectedSkillsProficient" item-text="label" item-value="value" label="Compétences expert" outlined dense v-model="selectedSkillsExpert" @change="selectSkillExpert"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="subtitle-2" :cols="12">
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Résistances et vulnérabilités
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :md="3">
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<v-select class="mr-1" multiple clearable :items="conditions" label="Immunité états spéciaux" outlined dense v-model="monster.frontmatter.conditionImmunities"></v-select>
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :md="3">
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<v-select class="mr-1" multiple clearable :items="damageTypes" label="Vulnérabilité au dégâts" outlined dense v-model="monster.frontmatter.damageTypeVulnerabilities"></v-select>
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :md="3">
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<v-select class="mr-1" multiple clearable :items="damageTypes" label="Résistance au dégâts" outlined dense v-model="monster.frontmatter.damageTypeResistances"></v-select>
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :md="3">
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<v-select class="mr-1" multiple clearable :items="damageTypes" label="Immunité au dégâts" outlined dense v-model="monster.frontmatter.damageTypeImmunities"></v-select>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="subtitle-2" :cols="12">
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Déplacements
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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<v-text-field class="mr-1" label="Au sol" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.walk"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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<v-text-field class="mr-1" label="Escalade" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.climb"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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<v-text-field class="mr-1" label="Fouissement" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.burrow"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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<v-text-field class="mr-1" label="Nage" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.swim"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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<v-text-field class="mr-1" label="Vol" type="number" min="0" outlined dense v-model="monster.frontmatter.movement.fly"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :sm="4" :lg="2">
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<v-switch class="my-0" v-model="monster.frontmatter.movement.hover" label="Vol stationnaire" dense></v-switch>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="subtitle-2" :cols="12">
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Sens
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :lg="3">
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<v-text-field class="mr-1" label="Perception des vibrations" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.tremorsense"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :lg="3">
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<v-text-field class="mr-1" label="Vision aveugle" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.blindsight"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :lg="3">
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<v-text-field class="mr-1" label="Vision dans le noir" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.darkvision"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="6" :lg="3">
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<v-text-field class="mr-0" label="Vision parfaite" type="number" min="0" outlined dense v-model="monster.frontmatter.senses.truesight"></v-text-field>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="subtitle-2" :cols="12">
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Langues et communication
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :md="4">
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<v-select class="mr-1" multiple clearable :items="languages" label="Langues" outlined dense v-model="monster.frontmatter.languages"></v-select>
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :md="4">
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<v-text-field class="mr-1" label="Langue personnalisée" outlined dense v-model="monster.frontmatter.customLanguage"></v-text-field>
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</v-col>
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<v-col class="d-flex align-center" :cols="12" :md="4">
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<v-text-field label="Télépathie" type="number" min="0" outlined dense v-model="monster.frontmatter.telepathy"></v-text-field>
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</v-col>
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</v-row>
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<v-row>
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<v-col class="subtitle-2" :cols="12">
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Capacités, Actions, Réactions et Actions légendaires
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</v-col>
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<v-col>
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<v-textarea outlined label="Capacités, Actions, Réactions, Actions légendaires" v-model="monster.content" hide-details></v-textarea>
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<MarkdownDoc />
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</v-col>
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</v-row>
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<v-row>
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<v-col>
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<v-text-field outlined label="Auteur" v-model="monster.author"></v-text-field>
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</v-col>
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</v-row>
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</v-col>
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<v-col :cols="12" :md="6">
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<Monster :monster="monster" />
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</v-col>
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</v-row>
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</div>
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</template>
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<script>
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import Breadcrumb from '@theme/components/Breadcrumb'
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import Monster from '@theme/components/Monster'
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import MarkdownDoc from '@theme/components/MarkdownDoc'
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import { saveAs } from 'file-saver'
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import { MONSTERTYPES, MONSTERSIZES, CHALLENGES, ABILITIES, SKILLS } from '../../data/monsters'
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import { stats } from '../../data/stats'
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import { ARMORTYPES } from '../../data/armorTypes'
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import { CONDITIONS } from '../../data/conditions'
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import { DAMAGETYPES } from '../../data/damageTypes'
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import { LANGUAGES } from '../../data/languages'
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import { getUrlParameter } from '@theme/util/filterHelpers'
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import { isResourceInLibrary } from '@theme/util'
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import { encode } from '@theme/util/homebrew'
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import { getProficiencyBonus, displayBonus } from '@theme/util/monsterHelpers'
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import slugify from 'slugify'
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slugify.extend({"'": '-'})
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export default {
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name: 'CreateMonsterLayout',
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components: {
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Breadcrumb,
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Monster,
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MarkdownDoc
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},
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computed: {
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isMonsterInBestiary () {
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return isResourceInLibrary(this.monster, this.$store.state.myMonsters.monsters)
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},
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displayToggleMonsterButton () {
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if (this.isMonsterInBestiary) {
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return 'Supprimer de mon bestiaire'
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}
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return 'Ajouter à mon bestiaire'
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},
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challengeHint () {
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if (this.monster.frontmatter.proficiencyBonus) {
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return 'Bonus de maîtrise personnalisé : ' + displayBonus(this.monster.frontmatter.proficiencyBonus)
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}
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return 'Bonus de maîtrise : ' + displayBonus(getProficiencyBonus(this.monster.frontmatter.challenge))
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},
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},
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data () {
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return {
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isUploading: false,
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monsterTypes: MONSTERTYPES,
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sizes: MONSTERSIZES,
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armorTypes: ARMORTYPES,
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abilities: ABILITIES,
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skills: SKILLS,
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skillObjects: stats.skills,
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conditions: CONDITIONS,
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damageTypes: DAMAGETYPES,
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challenges: CHALLENGES,
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languages: LANGUAGES,
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customHitDieSize: false,
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selectedSkillsProficient: [],
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selectedSkillsExpert: [],
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monster: {
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custom: true,
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pid: 'monster',
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key: null,
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author: '',
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title: '',
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content: `## Capacités\n_**Capacité**_. Description de la capacité.\n\n## Actions\n_**Action**_. Description de l'action.`,
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frontmatter: {
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type: '',
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subtype: '',
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size: '',
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challenge: '0',
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proficiencyBonus: null,
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alignment: '',
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isSwarm: false,
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swarmSize: '',
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hitDiceCount: 1,
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hitDieSize: '',
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abilityScores: {
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for: 10,
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dex: 10,
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con: 10,
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int: 10,
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sag: 10,
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cha: 10,
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},
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ac: {
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armorType: null,
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value: null, // Dans le cas du type d'armure "Armure naturelle"
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hasShield: false,
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},
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savingThrow: null,
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skills: null,
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movement: {
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walk: '',
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climb: '',
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burrow: '',
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swim: '',
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fly: '',
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hover: false,
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},
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senses: {
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tremorsense: '',
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blindsight: '',
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darkvision: '',
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truesight: '',
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},
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conditionImmunities: [],
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damageTypeVulnerabilities: [],
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damageTypeResistances: [],
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damageTypeImmunities: [],
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languages: [],
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customLanguage: '',
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telepathy: null
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}
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}
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}
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},
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methods: {
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download () {
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let filename = "monstre.json"
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if (this.monster.title !== '') {
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filename = slugify(this.monster.title, {lower: true, strict: true}) + '.json'
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}
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saveAs(new Blob([JSON.stringify(this.monster)], {
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type: "text/plain;charset=utf-8"
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}), filename)
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},
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upload (e) {
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let file = e.target.files[0]
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if (!file) {
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return
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}
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let reader = new FileReader()
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let self = this
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reader.onload = function() {
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let result = JSON.parse(reader.result)
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if (result.pid == 'monster') {
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self.monster = result
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self.$store.commit('setSnackbarText', "Le monstre " + self.monster.title + " a été chargé")
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self.$store.commit('setIsOpenSnackbar', true)
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} else {
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self.$store.commit('setSnackbarText', "Le fichier est invalide")
|
|
self.$store.commit('setIsOpenSnackbar', true)
|
|
}
|
|
}
|
|
|
|
reader.readAsText(file)
|
|
this.$refs.uploader.value = ''
|
|
},
|
|
|
|
onUploadClick () {
|
|
this.isUploading = true
|
|
window.addEventListener('focus', () => {
|
|
this.isUploading = false
|
|
}, { once: true })
|
|
|
|
this.$refs.uploader.click()
|
|
},
|
|
|
|
print () {
|
|
window.print()
|
|
},
|
|
|
|
toggleMonsterInBestiary () {
|
|
if (this.isMonsterInBestiary) {
|
|
this.$store.commit('myMonsters/removeMonster', this.monster)
|
|
this.$store.commit('setSnackbarText', "Le monstre " + this.monster.title + " a été supprimé de votre bestiaire")
|
|
this.$store.commit('setIsOpenSnackbar', true)
|
|
} else {
|
|
this.$store.commit('myMonsters/addMonster', this.monster)
|
|
this.$store.commit('setSnackbarText', "Le monstre " + this.monster.title + " a été ajouté à votre bestiaire")
|
|
this.$store.commit('setIsOpenSnackbar', true)
|
|
}
|
|
},
|
|
|
|
updateMonsterInBestiary () {
|
|
if (this.isMonsterInBestiary) {
|
|
this.$store.commit('myMonsters/updateMonster', this.monster)
|
|
this.$store.commit('setSnackbarText', "Le monstre a été mis à jour dans votre bestiaire")
|
|
this.$store.commit('setIsOpenSnackbar', true)
|
|
}
|
|
},
|
|
|
|
reset () {
|
|
this.monster = {
|
|
custom: true,
|
|
pid: 'monster',
|
|
key: Math.random().toString(36).substr(2, 9),
|
|
author: '',
|
|
title: '',
|
|
content: `## Capacités\n_**Capacité**_. Description de la capacité.\n\n## Actions\n_**Action**_. Description de l'action.`,
|
|
frontmatter: {
|
|
type: '',
|
|
subtype: '',
|
|
size: '',
|
|
challenge: '0',
|
|
alignment: '',
|
|
isSwarm: false,
|
|
swarmSize: '',
|
|
hitDiceCount: 1,
|
|
hitDieSize: '',
|
|
abilityScores: {
|
|
for: 10,
|
|
dex: 10,
|
|
con: 10,
|
|
int: 10,
|
|
sag: 10,
|
|
cha: 10,
|
|
},
|
|
ac: {
|
|
armorType: null,
|
|
value: null, // Dans le cas du type d'armure "Armure naturelle"
|
|
hasShield: false,
|
|
},
|
|
savingThrow: null,
|
|
skills: null,
|
|
movement: {
|
|
walk: '',
|
|
climb: '',
|
|
burrow: '',
|
|
swim: '',
|
|
fly: '',
|
|
hover: false,
|
|
},
|
|
senses: {
|
|
tremorsense: '',
|
|
blindsight: '',
|
|
darkvision: '',
|
|
truesight: '',
|
|
},
|
|
conditionImmunities: [],
|
|
damageTypeVulnerabilities: [],
|
|
damageTypeResistances: [],
|
|
damageTypeImmunities: [],
|
|
languages: [],
|
|
customLanguage: '',
|
|
telepathy: null
|
|
}
|
|
}
|
|
},
|
|
|
|
switchIsSwarm () {
|
|
if (!this.monster.frontmatter.isSwarm) {
|
|
this.monster.frontmatter.swarmSize = ''
|
|
}
|
|
},
|
|
|
|
selectMonsterSize (selected) {
|
|
|
|
},
|
|
|
|
switchCustomHitDizeSize () {
|
|
if (!this.customHitDieSize) {
|
|
this.monster.frontmatter.hitDieSize = ''
|
|
}
|
|
},
|
|
|
|
selectArmorType () {
|
|
if (this.monster.frontmatter.ac.armorType == 'armure naturelle' || this.monster.frontmatter.ac.armorType == 'custom') {
|
|
this.monster.frontmatter.ac.value = null
|
|
}
|
|
},
|
|
|
|
selectSkill () {
|
|
this.monster.frontmatter.skills = []
|
|
this.selectedSkillsProficient.forEach((skill, idx) => {
|
|
this.monster.frontmatter.skills.push({name: skill.value})
|
|
})
|
|
this.setSkillsExpert()
|
|
},
|
|
|
|
selectSkillExpert () {
|
|
this.selectSkill()
|
|
this.setSkillsExpert()
|
|
},
|
|
|
|
setSkillsExpert () {
|
|
this.monster.frontmatter.skills.forEach((mskill, idx) => {
|
|
this.monster.frontmatter.skills[idx].isExpert = this.selectedSkillsExpert.indexOf(mskill.name) >= 0
|
|
})
|
|
},
|
|
|
|
share () {
|
|
this.$store.commit('setShareURI', encode(this.monster))
|
|
this.$store.commit('setIsOpenShareHomebrewDialog', true)
|
|
}
|
|
},
|
|
|
|
mounted () {
|
|
this.$store.commit('setHasRightDrawer', false)
|
|
this.$store.commit('setRightDrawer', this.$vuetify.breakpoint.lgAndUp)
|
|
this.$store.commit('setInRightDrawer', null)
|
|
|
|
this.$page.title = "Création de monstre/PNJ"
|
|
|
|
let monsterKey = getUrlParameter(window.location.href, "key")
|
|
|
|
if (monsterKey) {
|
|
for (let monster of this.$store.state.myMonsters.monsters) {
|
|
if (monster.key == monsterKey) {
|
|
this.monster = monster
|
|
// this.monster = {
|
|
// custom: monster.custom,
|
|
// pid: 'monster',
|
|
// key: monster.key,
|
|
// title: monster.title,
|
|
// content: '',
|
|
// frontmatter: {
|
|
// type: monster.frontmatter.type ? monster.frontmatter.type : '',
|
|
// subtype: monster.frontmatter.subtype ? monster.frontmatter.subtype : '',
|
|
// size: monster.frontmatter.size ? monster.frontmatter.size : '',
|
|
// challenge: monster.frontmatter.challenge ? monster.frontmatter.challenge : '0',
|
|
// alignment: monster.frontmatter.alignment ? monster.frontmatter.alignment : '',
|
|
// isSwarm: monster.frontmatter.isSwarm,
|
|
// swarmSize: monster.frontmatter.swarmSize ? monster.frontmatter.swarmSize : '',
|
|
// hitDiceCount: monster.frontmatter.hitDiceCount,
|
|
// hitDieSize: monster.frontmatter.hitDieSize,
|
|
// abilityScores: {
|
|
// for: monster.frontmatter.abilityScores.for,
|
|
// dex: monster.frontmatter.abilityScores.dex,
|
|
// con: monster.frontmatter.abilityScores.con,
|
|
// int: monster.frontmatter.abilityScores.int,
|
|
// sag: monster.frontmatter.abilityScores.sag,
|
|
// cha: monster.frontmatter.abilityScores.cha,
|
|
// },
|
|
// ac: {
|
|
// armorType: monster.frontmatter.ac ? monster.frontmatter.ac.armorType : null,
|
|
// value: monster.frontmatter.ac ? monster.frontmatter.ac.value : null,
|
|
// hasShield: monster.frontmatter.ac ? monster.frontmatter.ac.hasShield : false,
|
|
// },
|
|
// savingThrow: monster.frontmatter.savingThrow ? monster.frontmatter.savingThrow : null,
|
|
// skills: monster.frontmatter.skills ? monster.frontmatter.skills : null,
|
|
// movement: {
|
|
// walk: monster.frontmatter.movement ? monster.frontmatter.movement.walk : null,
|
|
// climb: monster.frontmatter.movement ? monster.frontmatter.movement.climb : null,
|
|
// burrow: monster.frontmatter.movement ? monster.frontmatter.movement.burrow : null,
|
|
// swim: monster.frontmatter.movement ? monster.frontmatter.movement.swim : null,
|
|
// fly: monster.frontmatter.movement ? monster.frontmatter.movement.fly : null,
|
|
// hover: monster.frontmatter.movement ? monster.frontmatter.movement.hover : null,
|
|
// },
|
|
// senses: {
|
|
// tremorsense: monster.frontmatter.senses ? monster.frontmatter.senses.tremorsense : null,
|
|
// blindsight: monster.frontmatter.senses ? monster.frontmatter.senses.blindsight : null,
|
|
// darkvision: monster.frontmatter.senses ? monster.frontmatter.senses.darkvision : null,
|
|
// truesight: monster.frontmatter.senses ? monster.frontmatter.senses.truesight : null,
|
|
// },
|
|
// conditionImmunities: monster.frontmatter.conditionImmunities,
|
|
// damageTypeVulnerabilities: monster.frontmatter.damageTypeVulnerabilities,
|
|
// damageTypeResistances: monster.frontmatter.damageTypeResistances,
|
|
// damageTypeImmunities: monster.frontmatter.damageTypeImmunities,
|
|
// languages: monster.frontmatter.languages,
|
|
// customLanguage: monster.frontmatter.customLanguage,
|
|
// telepathy: monster.frontmatter.telepathy
|
|
// }
|
|
// }
|
|
if (!this.monster.custom) {
|
|
this.monster.content = monster.rawContent
|
|
this.monster.custom = true
|
|
} else {
|
|
this.monster.content = monster.content
|
|
}
|
|
if (this.monster.frontmatter.skills) {
|
|
this.monster.frontmatter.skills.forEach((mskill, idx) => {
|
|
SKILLS.forEach((skill, jdx) => {
|
|
if (mskill.name == skill.value) {
|
|
this.selectedSkillsProficient.push(skill)
|
|
if (mskill.isExpert) {
|
|
this.selectedSkillsExpert.push(skill.value)
|
|
}
|
|
}
|
|
})
|
|
})
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
this.monster.key = Math.random().toString(36).substr(2, 9)
|
|
}
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<style>
|
|
</style>
|