> [Monsters, NPC and Animals](srd_monsters.md)

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# Lion

- Alias: [Lion](hd_monsters_lion.md)
-  Large beast, unaligned
- **Armor Class** 12
- **Hit Points** 26 (4d10 + 4)
- **Speed** 50 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)|

- **Skills** Perception +3, Stealth +6
- **Senses** passive Perception 13
- **Languages** -
- **Challenge** 1 (200 XP)

## Special Features

**_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.

**_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

**_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

