> [Monsters, NPC and Animals](srd_monsters.md)

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# Specter

- Alias: [Spectre](hd_monsters_spectre.md)
-  Medium undead, chaotic evil
- **Armor Class** 12
- **Hit Points** 22 (5d8)
- **Speed** 0 ft., fly 50 ft. (hover)

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)|

- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** understands the languages it knew in life but can't speak
- **Challenge** 1 (200 XP)
- **Damage Immunities** necrotic, poison
- **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

## Special Features

**_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

**_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

