> [Monsters, NPC and Animals](srd_monsters.md)

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# Winter Wolf

- Alias: [Loup arctique](hd_monsters_loup_arctique.md)
-  Large monstrosity, neutral evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 75 (10d10 + 20)
- **Speed** 50 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)|

- **Skills** Perception +5, Stealth +3
- **Senses** passive Perception 15
- **Languages** Common, Giant, Winter Wolf
- **Challenge** 3 (700 XP)
- **Damage Immunities** cold

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

**_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

