> [Monsters, NPC and Animals](srd_monsters.md)

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# Giant Goat

- Alias: [Chèvre géante](hd_monsters_chevre_geante.md)
-  Large beast, unaligned
- **Armor Class** 11 (natural armor)
- **Hit Points** 19 (3d10 + 3)
- **Speed** 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|

- **Senses** passive Perception 11
- **Languages** -
- **Challenge** 1/2 (100 XP)

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (2d4 + 3) bludgeoning damage.

