> [Monsters, NPC and Animals](srd_monsters.md)

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# Steam Mephit

- Alias: [Méphite de vapeur](hd_monsters_mephite_de_vapeur.md)
-  Small elemental, neutral evil
- **Armor Class** 10
- **Hit Points** 21 (6d6)
- **Speed** 30 ft., fly 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 5 (-3)|11 (+0)|10 (+0)|11 (+0)|10 (+0)|12 (+1)|

- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Aquan, Ignan
- **Challenge** 1/4 (50 XP)
- **Damage Immunities** fire, poison
- **Condition Immunities** poisoned

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](srd_spells_blur.md)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

**_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

