> [Monsters, NPC and Animals](srd_monsters.md)

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# Cultist

- Alias: [Membre de secte](hd_monsters_membre_de_secte.md)
-  Medium humanoid (any race), any non-good alignment
- **Armor Class** 12 (leather armor)
- **Hit Points** 9 (2d8)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|11 (+0)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|10 (+0)|

- **Skills** Deception +2, Religion +2
- **Senses** passive Perception 10
- **Languages** any one language (usually Common)
- **Challenge** 1/8 (25 XP)

## Special Features

**_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.

## Actions

**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d6 + 1) slashing damage.

