> [Monsters, NPC and Animals](srd_monsters.md)

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# Giant Sea Horse

- Alias: [Hippocampe géant](hd_monsters_hippocampe_geant.md)
-  Large beast, unaligned
- **Armor Class** 13 (natural armor)
- **Hit Points** 16 (3d10)
- **Speed** 0 ft., swim 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|12 (+1)|15 (+2)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)|

- **Senses** passive Perception 11
- **Languages** -
- **Challenge** 1/2 (100 XP)

## Special Features

**_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

**_Water Breathing_**. The sea horse can breathe only underwater.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage.

