> [Monsters, NPC and Animals](srd_monsters.md)

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# Gnoll

- Alias: [Gnoll](hd_monsters_gnoll.md)
-  Medium humanoid (gnoll), chaotic evil
- **Armor Class** 15 (hide armor, shield)
- **Hit Points** 22 (5d8)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|14 (+2)|12 (+1)|11 (+0)| 6 (-2)|10 (+0)| 7 (-2)|

- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Gnoll
- **Challenge** 1/2 (100 XP)

## Special Features

**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

