> [Monsters, NPC and Animals](srd_monsters.md)

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# Goat

- Alias: [Chèvre](hd_monsters_chevre.md)
-  Medium beast, unaligned
- **Armor Class** 10
- **Hit Points** 4 (1d8)
- **Speed** 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)|

- **Senses** passive Perception 10
- **Languages** -
- **Challenge** 0 (10 XP)

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) bludgeoning damage.

