> [Monsters, NPC and Animals](srd_monsters.md)

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# Drider

- CEO: [Drider](hd_monsters_drider.md)
-  Large monstrosity, chaotic evil
- **Armor Class** 19 (natural armor)
- **Hit Points** 123 (13d10 + 52)
- **Speed** 30 ft., climb 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|12 (+1)|

- **Skills** Perception +5, Stealth +9
- **Senses** darkvision 120 ft., passive Perception 15
- **Languages** Elvish, Undercommon
- **Challenge** 6 (2300 XP)

## Special Features

**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: _[dancing lights](srd_spells_dancing_lights.md)_

1/day each: _[darkness](srd_spells_darkness.md)_, _[faerie fire](srd_spells_faerie_fire.md)_

**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Web Walker_**. The drider ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

