> [Spells (SRD p)](srd_spells.md)

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# Ice Storm

- MDR: [Tempête de grêle](hd_spells_tempete_de_grele.md)
- Source: (SRD p155)
-  4th-level evocation
- **Casting Time :** 1 action
- **Range :** 300 feet
- **Components :** V, S, M (a pinch of dust and a few drops of water)
- **Duration :** Instantaneous
- Classes: Druid, Sorcerer, Wizard

### Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

