> [Monsters, NPC and Animals](srd_monsters.md)

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# Nalfeshnee

- CEO: [Nalfeshnie](hd_monsters_nalfeshnie.md)
-  Large fiend (demon), chaotic evil
- **Armor Class** 18 (natural armor)
- **Hit Points** 184 (16d10 + 96)
- **Speed** 20 ft., fly 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|21 (+5)|10 (+0)|22 (+6)|19 (+4)|12 (+1)|15 (+2)|

- **Saving Throws** Con +11, Int +9, Wis +6, Cha +7
- **Senses** truesight 120 ft., passive Perception 11
- **Languages** Abyssal, telepathy 120 ft.
- **Challenge** 13 (10000 XP)
- **Damage Immunities** poison
- **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** poisoned

## Special Features

**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 32 (5d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (3d6 + 5) slashing damage.

**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

