---
!MonsterVO
Type: dragon
Size: Tiny
Alignment: neutral good
ArmorClass: 13 (natural armor)
HitPoints: 7 (2d4 + 2)
Speed: 15 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#pseudodragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pseudodragon
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Pseudodragon](hd_monsters_pseudodragon.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Pseudodragon

- CEO: [Pseudodragon](hd_monsters_pseudodragon.md)
-  Tiny dragon, neutral good
- **Armor Class** 13 (natural armor)
- **Hit Points** 7 (2d4 + 2)
- **Speed** 15 ft., fly 60 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 6 (-2)|15 (+2)|13 (+1)|10 (+0)|12 (+1)|10 (+0)|

- **Skills** Perception +3, Stealth +4
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13
- **Languages** understands Common and Draconic but can't speak
- **Challenge** 1/4 (50 XP)

## Special Features

**_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

**_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.

**_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

