---
!MonsterVO
Type: beast
Size: Large
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 52 (7d10 + 14)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: ' 1 (-5)'
Wisdom: ' 9 (-1)'
Charisma: ' 3 (-4)'
Senses: blindsight 60 ft., passive Perception 9
Languages: '-'
Challenge: 3 (700 XP)
Id: monsters_vo.md#giant-scorpion
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Scorpion
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Scorpion géant](hd_monsters_scorpion_geant.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Giant Scorpion

- CEO: [Scorpion géant](hd_monsters_scorpion_geant.md)
-  Large beast, unaligned
- **Armor Class** 15 (natural armor)
- **Hit Points** 52 (7d10 + 14)
- **Speed** 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|15 (+2)|13 (+1)|15 (+2)| 1 (-5)| 9 (-1)| 3 (-4)|

- **Senses** blindsight 60 ft., passive Perception 9
- **Languages** -
- **Challenge** 3 (700 XP)

## Special Features

**_Multiattack_**. The scorpion makes three attacks: two with its claws and one with its sting.

**_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

