---
!SpellVO
Level: 6
Type: transmutation
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
Classes: Sorcerer, Wizard
Id: spells_vo.md#disintegrate
ParentLink: spells_vo.md#spells-srd-p
Name: Disintegrate
ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Désintégration](hd_spells_desintegration.md)'
Source: (SRD p135)
---
> [Spells (SRD p)](srd_spells.md)

---

# Disintegrate

- MDR: [Désintégration](hd_spells_desintegration.md)
- Source: (SRD p135)
-  6th-level transmutation
- **Casting Time :** 1 action
- **Range :** 60 feet
- **Components :** V, S, M (a lodestone and a pinch of dust)
- **Duration :** Instantaneous
- Classes: Sorcerer, Wizard

### Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by _[wall of force](spells_vo.hd#wall-of-force)_.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a _[true resurrection](spells_vo.hd#true-resurrection)_ or a _[wish](spells_vo.hd#wish)_ spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

**_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

