---
!MonsterVO
Type: humanoid (any race)
Size: Medium
Alignment: any alignment
ArmorClass: 10
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#acolyte
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Acolyte
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Acolyte](hd_monsters_acolyte.md)'
Source: (SRD p395)
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Acolyte

- CEO: [Acolyte](hd_monsters_acolyte.md)
- Source: (SRD p395)
-  Medium humanoid (any race), any alignment
- **Armor Class** 10
- **Hit Points** 9 (2d8)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|

- **Skills** Medicine +4, Religion +2
- **Senses** passive Perception 12
- **Languages** any one language (usually Common)
- **Challenge** 1/4 (50 XP)

## Special Features

**_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_

* **1st level (3 slots):** _[bless](srd_spells_bless.md)_, _[cure wounds](srd_spells_cure_wounds.md)_, _[sanctuary](srd_spells_sanctuary.md)_

## Actions

**_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.

