---
!MonsterVO
Type: dragon
Size: Large
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 133 (14d10 + 56)
Speed: 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 11 (+0)
Charisma: 12 (+1)
SavingThrows: Dex +3, Con +7, Wis +3, Cha +4
Skills: Perception +6, Stealth +3
DamageImmunities: cold
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
Id: monsters_vo.md#young-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young White Dragon
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Jeune dragon blanc](hd_monsters_jeune_dragon_blanc.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Young White Dragon

- CEO: [Jeune dragon blanc](hd_monsters_jeune_dragon_blanc.md)
-  Large dragon, chaotic evil
- **Armor Class** 17 (natural armor)
- **Hit Points** 133 (14d10 + 56)
- **Speed** 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|10 (+0)|18 (+4)| 6 (-2)|11 (+0)|12 (+1)|

- **Saving Throws** Dex +3, Con +7, Wis +3, Cha +4
- **Skills** Perception +6, Stealth +3
- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16
- **Languages** Common, Draconic
- **Challenge** 6 (2300 XP)
- **Damage Immunities** cold

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

