---
!MonsterVO
Type: monstrosity
Size: Medium
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 44 (8d8 + 8)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +4, Survival +3
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)
Id: monsters_vo.md#ettercap
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ettercap
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Ettercap](hd_monsters_ettercap.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Ettercap

- CEO: [Ettercap](hd_monsters_ettercap.md)
-  Medium monstrosity, neutral evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 44 (8d8 + 8)
- **Speed** 30 ft., climb 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|14 (+2)|15 (+2)|13 (+1)| 7 (-2)|12 (+1)| 8 (-1)|

- **Skills** Perception +3, Stealth +4, Survival +3
- **Senses** darkvision 60 ft., passive Perception 13
- **Languages** -
- **Challenge** 2 (450 XP)

## Special Features

**_Spider Climb_**. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The ettercap ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The ettercap makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.

**_Web (Recharge 5-6)_**. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature.

_Hit_: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

