---
!MonsterVO
Type: dragon
Size: Medium
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
Skills: Perception +4, Stealth +4
DamageImmunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
Id: monsters_vo.md#gold-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gold Dragon Wyrmling
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: "[Dragonnet d'or](hd_monsters_dragonnet_dor.md)"
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Gold Dragon Wyrmling

- CEO: [Dragonnet d'or](hd_monsters_dragonnet_dor.md)
-  Medium dragon, lawful good
- **Armor Class** 17 (natural armor)
- **Hit Points** 60 (8d8 + 24)
- **Speed** 30 ft., fly 60 ft., swim 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|19 (+4)|14 (+2)|17 (+3)|14 (+2)|11 (+0)|16 (+3)|

- **Saving Throws** Dex +4, Con +5, Wis +2, Cha +5
- **Skills** Perception +4, Stealth +4
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
- **Languages** Draconic
- **Challenge** 3 (700 XP)
- **Damage Immunities** fire

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

