---
!MonsterVO
Type: construct
Size: Large
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 30 ft.
Strength: 22 (+6)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
Id: monsters_vo.md#stone-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Stone Golem
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Golem de pierre](hd_monsters_golem_de_pierre.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Stone Golem

- CEO: [Golem de pierre](hd_monsters_golem_de_pierre.md)
-  Large construct, unaligned
- **Armor Class** 17 (natural armor)
- **Hit Points** 178 (17d10 + 85)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|22 (+6)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)|

- **Senses** darkvision 120 ft., passive Perception 10
- **Languages** understands the languages of its creator but can't speak
- **Challenge** 10 (5900 XP)
- **Damage Immunities** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned

## Special Features

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 19 (3d8 + 6) bludgeoning damage.

**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

