> [Monsters, NPC and Animals](srd_monsters.md)

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# Adult Red Dragon

- CEO: [Dragon rouge adulte](hd_monsters_dragon_rouge_adulte.md)
-  Huge dragon, chaotic evil
- **Armor Class** 19 (natural armor)
- **Hit Points** 256 (19d12 + 133)
- **Speed** 40 ft., climb 40 ft., fly 80 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|27 (+8)|10 (+0)|25 (+7)|16 (+3)|13 (+1)|21 (+5)|

- **Saving Throws** Dex +6, Con +13, Wis +7, Cha +11
- **Skills** Perception +13, Stealth +6
- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23
- **Languages** Common, Draconic
- **Challenge** 17 (18000 XP)
- **Damage Immunities** fire

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

