> [Monsters, NPC and Animals](srd_monsters.md)

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# Magmin

- CEO: [Magmatique](hd_monsters_magmatique.md)
-  Small elemental, chaotic neutral
- **Armor Class** 14 (natural armor)
- **Hit Points** 9 (2d6 + 2)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 7 (-2)|15 (+2)|12 (+1)| 8 (-1)|11 (+0)|10 (+0)|

- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Ignan
- **Challenge** 1/2 (100 XP)
- **Damage Immunities** fire
- **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks

## Special Features

**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

