> [Monsters, NPC and Animals](srd_monsters.md)

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# Grimlock

- CEO: [Torve](hd_monsters_torve.md)
-  Medium humanoid (grimlock), neutral evil
- **Armor Class** 11
- **Hit Points** 11 (2d8 + 2)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)|

- **Skills** Athletics +5, Perception +3, Stealth +3
- **Senses** blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13
- **Languages** Undercommon
- **Challenge** 1/4 (50 XP)
- **Condition Immunities** blinded

## Special Features

**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.

**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

