---
!MonsterItem
Family: MonsterVO
Type: beast
Size: Large
Alignment: unaligned
ArmorClass: 12
HitPoints: 26 (4d10 + 4)
Speed: 50 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)
Id: monsters_vo.md#lion
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lion
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Lion](hd_monsters_lion.md)'
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Lion

- CEO: [Lion](hd_monsters_lion.md)
-  Large beast, unaligned
- **Armor Class** 12
- **Hit Points** 26 (4d10 + 4)
- **Speed** 50 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)|

- **Skills** Perception +3, Stealth +6
- **Senses** passive Perception 13
- **Languages** -
- **Challenge** 1 (200 XP)

## Special Features

**_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.

**_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

**_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

