---
!MonsterItem
Family: MonsterVO
Type: humanoid (any race)
Size: Medium
Alignment: any alignment
ArmorClass: 12 (15 with
HitPoints: 99 (18d8 + 18)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Int +9, Wis +6
Skills: Arcana +13, History +13
DamageResistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from
Senses: passive Perception 12
Languages: any six languages
Challenge: 12 (8400 XP)
Id: monsters_vo.md#archmage
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Archmage
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Archimage](hd_monsters_archimage.md)'
Source: (SRD p395)
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Archmage

- CEO: [Archimage](hd_monsters_archimage.md)
- Source: (SRD p395)
-  Medium humanoid (any race), any alignment
- **Armor Class** 12 (15 with
- **Hit Points** 99 (18d8 + 18)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|10 (+0)|14 (+2)|12 (+1)|20 (+5)|15 (+2)|16 (+3)|

- **Saving Throws** Int +9, Wis +6
- **Skills** Arcana +13, History +13
- **Senses** passive Perception 12
- **Languages** any six languages
- **Challenge** 12 (8400 XP)
- **Damage Resistances** damage from spells; nonmagical bludgeoning, piercing, and slashing (from

## Special Features

**_Magic Resistance_**. The archmage has advantage on saving throws against spells and other magical effects.

**_Spellcasting_**. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast _[disguise self](srd_spells_disguise_self.md)_ and _[invisibility](srd_spells_invisibility.md)_ at will and has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](srd_spells_fire_bolt.md)_, _[light](srd_spells_light.md)_, _[mage hand](srd_spells_mage_hand.md)_, _[prestidigitation](srd_spells_prestidigitation.md)_, _[shocking grasp](srd_spells_shocking_grasp.md)_

* **1st level (4 slots):** _[detect magic](srd_spells_detect_magic.md)_, _[identify](srd_spells_identify.md)_, _[mage armor](srd_spells_mage_armor.md)_*, _[magic missile](srd_spells_magic_missile.md)_

* **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[mirror image](srd_spells_mirror_image.md)_, _[misty step](srd_spells_misty_step.md)_

* **3rd level (3 slots):** _[counterspell](srd_spells_counterspell.md)_, _[fly](srd_spells_fly.md)_, _[lightning bolt](srd_spells_lightning_bolt.md)_

* **4th level (3 slots):** _[banishment](srd_spells_banishment.md)_, _[fire shield](srd_spells_fire_shield.md)_, _[stoneskin](srd_spells_stoneskin.md)*_

* **5th level (3 slots):** _[cone of cold](srd_spells_cone_of_cold.md)_, _[scrying](srd_spells_scrying.md)_, _[wall of force](srd_spells_wall_of_force.md)_

* **6th level (1 slot):** _[globe of invulnerability](srd_spells_globe_of_invulnerability.md)_

* **7th level (1 slot):** _[teleport](srd_spells_teleport.md)_

* **8th level (1 slot):** _[mind blank](srd_spells_mind_blank.md)_*

* **9th level (1 slot):** _[time stop](srd_spells_time_stop.md)_

(*) The archmage casts these spells on itself before combat.

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

