---
!MonsterItem
Family: MonsterVO
Type: humanoid (gnoll)
Size: Medium
Alignment: chaotic evil
ArmorClass: 15 (hide armor, shield)
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge: 1/2 (100 XP)
Id: monsters_vo.md#gnoll
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gnoll
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Gnoll](hd_monsters_gnoll.md)'
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Gnoll

- CEO: [Gnoll](hd_monsters_gnoll.md)
-  Medium humanoid (gnoll), chaotic evil
- **Armor Class** 15 (hide armor, shield)
- **Hit Points** 22 (5d8)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|14 (+2)|12 (+1)|11 (+0)| 6 (-2)|10 (+0)| 7 (-2)|

- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Gnoll
- **Challenge** 1/2 (100 XP)

## Special Features

**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

