---
!MonsterItem
Family: MonsterVO
Type: undead
Size: Medium
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
Id: monsters_vo.md#ghoul
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghoul
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Goule](hd_monsters_goule.md)'
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Ghoul

- CEO: [Goule](hd_monsters_goule.md)
-  Medium undead, chaotic evil
- **Armor Class** 12
- **Hit Points** 22 (5d8)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|13 (+1)|15 (+2)|10 (+0)| 7 (-2)|10 (+0)| 6 (-2)|

- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Common
- **Challenge** 1 (200 XP)
- **Damage Immunities** poison
- **Condition Immunities** charmed, exhaustion, poisoned

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

