---
!MonsterItem
Family: MonsterVO
Type: elemental
Size: Small
Alignment: neutral evil
ArmorClass: 11
HitPoints: 22 (5d6 + 5)
Speed: 30 ft., fly 30 ft.
Strength: ' 8 (-1)'
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: 10 (+0)
Skills: Stealth +3
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan, Terran
Challenge: 1/2 (100 XP)
Id: monsters_vo.md#magma-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Magma Mephit
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Méphite de magma](hd_monsters_mephite_de_magma.md)'
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)

---

# Magma Mephit

- CEO: [Méphite de magma](hd_monsters_mephite_de_magma.md)
-  Small elemental, neutral evil
- **Armor Class** 11
- **Hit Points** 22 (5d6 + 5)
- **Speed** 30 ft., fly 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 8 (-1)|12 (+1)|12 (+1)| 7 (-2)|10 (+0)|10 (+0)|

- **Skills** Stealth +3
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Ignan, Terran
- **Challenge** 1/2 (100 XP)
- **Damage Immunities** fire, poison
- **Damage Vulnerabilities** cold
- **Condition Immunities** poisoned

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[heat metal](srd_spells_heat_metal.md)_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

**_Fire Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

