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Ajustements
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3 changed files with 74 additions and 41 deletions
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@ -749,47 +749,61 @@ namespace AideDeJeu.ViewModels
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modelBuilder.Entity<MonsterItem>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<MonsterItems>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<ClassEvolutionItem>().Property(i => i.Table).HasColumnName("Table");
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modelBuilder.Entity<MagicItem>().Property(i => i.Rarity).HasColumnName("Rarity");
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modelBuilder.Entity<MagicItem>().Property(i => i.Type).HasColumnName("Type");
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modelBuilder.Entity<MagicItems>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<MagicItems>().Property(i => i.Types).HasColumnName("Types");
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modelBuilder.Entity<MonsterItem>().Property(i => i.ArmorClass).HasColumnName("ArmorClass");
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modelBuilder.Entity<MonsterItem>().Property(i => i.SavingThrows).HasColumnName("SavingThrows");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Skills).HasColumnName("Skills");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Speed).HasColumnName("Speed");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Strength).HasColumnName("Strength");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Type).HasColumnName("Type");
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modelBuilder.Entity<MonsterItems>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<MonsterItems>().Property(i => i.Types).HasColumnName("Types");
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modelBuilder.Entity<SpellItem>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<SpellItems>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<EquipmentItems>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<ClassEvolutionItem>().Property(i => i.Table).HasColumnName("Table");
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modelBuilder.Entity<PersonalityDefectItem>().Property(i => i.Table).HasColumnName("Table");
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modelBuilder.Entity<PersonalityIdealItem>().Property(i => i.Table).HasColumnName("Table");
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modelBuilder.Entity<PersonalityLinkItem>().Property(i => i.Table).HasColumnName("Table");
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modelBuilder.Entity<PersonalityTraitItem>().Property(i => i.Table).HasColumnName("Table");
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modelBuilder.Entity<RaceItem>().Property(i => i.Alignment).HasColumnName("Alignment");
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modelBuilder.Entity<RaceItem>().Property(i => i.Languages).HasColumnName("Languages");
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modelBuilder.Entity<RaceItem>().Property(i => i.Size).HasColumnName("Size");
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modelBuilder.Entity<RaceItem>().Property(i => i.Speed).HasColumnName("Speed");
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modelBuilder.Entity<SpellItem>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<BackgroundSpecialtyItem>().Property(i => i.Table).HasColumnName("Table");
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modelBuilder.Entity<MagicItem>().Property(i => i.Type).HasColumnName("Type");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Type).HasColumnName("Type");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.Type).HasColumnName("Type");
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modelBuilder.Entity<SpellItem>().Property(i => i.Type).HasColumnName("Type");
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modelBuilder.Entity<MagicItems>().Property(i => i.Types).HasColumnName("Types");
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modelBuilder.Entity<MonsterItems>().Property(i => i.Types).HasColumnName("Types");
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modelBuilder.Entity<EquipmentItems>().Property(i => i.Types).HasColumnName("Types");
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modelBuilder.Entity<MagicItem>().Property(i => i.Rarity).HasColumnName("Rarity");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.Rarity).HasColumnName("Rarity");
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modelBuilder.Entity<MonsterItem>().Property(i => i.ArmorClass).HasColumnName("ArmorClass");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.ArmorClass).HasColumnName("ArmorClass");
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modelBuilder.Entity<MonsterItem>().Property(i => i.SavingThrows).HasColumnName("SavingThrows");
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modelBuilder.Entity<ClassProficienciesItem>().Property(i => i.SavingThrows).HasColumnName("SavingThrows");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Skills).HasColumnName("Skills");
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modelBuilder.Entity<ClassProficienciesItem>().Property(i => i.Skills).HasColumnName("Skills");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.Speed).HasColumnName("Speed");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Speed).HasColumnName("Speed");
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modelBuilder.Entity<RaceItem>().Property(i => i.Speed).HasColumnName("Speed");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Strength).HasColumnName("Strength");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.Strength).HasColumnName("Strength");
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modelBuilder.Entity<RaceItem>().Property(i => i.Alignment).HasColumnName("Alignment");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Alignment).HasColumnName("Alignment");
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modelBuilder.Entity<RaceItem>().Property(i => i.Languages).HasColumnName("Languages");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Languages).HasColumnName("Languages");
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modelBuilder.Entity<RaceItem>().Property(i => i.Size).HasColumnName("Size");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Size).HasColumnName("Size");
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modelBuilder.Entity<SpellItem>().Property(i => i.Classes).HasColumnName("Classes");
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modelBuilder.Entity<SpellItems>().Property(i => i.Classes).HasColumnName("Classes");
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modelBuilder.Entity<SpellItems>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<SpellItems>().Property(i => i.Sources).HasColumnName("Sources");
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modelBuilder.Entity<BackgroundSpecialtyItem>().Property(i => i.Table).HasColumnName("Table");
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modelBuilder.Entity<ClassProficienciesItem>().Property(i => i.SavingThrows).HasColumnName("SavingThrows");
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modelBuilder.Entity<ClassProficienciesItem>().Property(i => i.Skills).HasColumnName("Skills");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.ArmorClass).HasColumnName("ArmorClass");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.Rarity).HasColumnName("Rarity");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.Speed).HasColumnName("Speed");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.Strength).HasColumnName("Strength");
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modelBuilder.Entity<EquipmentItem>().Property(i => i.Type).HasColumnName("Type");
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modelBuilder.Entity<EquipmentItems>().Property(i => i.Family).HasColumnName("Family");
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modelBuilder.Entity<EquipmentItems>().Property(i => i.Types).HasColumnName("Types");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Alignment).HasColumnName("Alignment");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Languages).HasColumnName("Languages");
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modelBuilder.Entity<MonsterItem>().Property(i => i.Size).HasColumnName("Size");
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modelBuilder.Entity<MonsterItems>().Property(i => i.Sources).HasColumnName("Sources");
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modelBuilder.Entity<Item>().HasDiscriminator(i => i.ItemType);
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}
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}
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@ -40,8 +40,11 @@ Future<Database> getDatabaseInstance() async {
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Future<Item> getItemWithId(String id) async {
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print("getItemWithId " + id);
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final db = await database;
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var response = await db
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.query("Items", where: "Id = ? OR RootId = ?", whereArgs: [id, id]);
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var response = await db.query(
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"Items",
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where: "Id = ? OR RootId = ?",
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whereArgs: [id, id]
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);
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if (response.isEmpty) {
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print("Id not found");
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}
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@ -54,16 +57,18 @@ Future<Item> loadChildrenItems(Item item) async {
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String itemType =
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item.ItemType.substring(0, item.ItemType.length - 1);
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String family = "";
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if (item is MonsterItems) {
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family = (item as MonsterItems)?.Family ?? "";
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if (item is FilteredItems) {
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family = (item as FilteredItems)?.Family ?? "";
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}
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final db = await database;
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var response = await db
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.query("Items", where: "ItemType = ? AND Family = ?",
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var response = await db.query(
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"Items",
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where: "ItemType = ? AND Family = ?",
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whereArgs: [itemType, family],
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orderBy: "NormalizedName");
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orderBy: "NormalizedName"
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);
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if (response.isEmpty) {
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print("Id not found");
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print("Children not found");
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}
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item.Children = response.isNotEmpty
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? itemsFromMapList(response)
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@ -103,8 +103,23 @@ class MonsterItem extends Item {
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}
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}
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class MonsterItems extends Item {
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class Items extends Item {
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Items.fromMap(Map<String, dynamic> map)
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: super.fromMap(map) {
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}
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}
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class FilteredItems extends Items {
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String Family;
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FilteredItems.fromMap(Map<String, dynamic> map)
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: super.fromMap(map) {
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this.Family = map["Family"];
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}
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}
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class MonsterItems extends FilteredItems {
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String Type;
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String Size;
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String Alignment;
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@ -132,7 +147,6 @@ class MonsterItems extends Item {
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MonsterItems.fromMap(Map<String, dynamic> map)
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: super.fromMap(map) {
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this.Family = map["Family"];
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this.Type = map["Type"];
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this.Size = map["Size"];
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this.Alignment = map["Alignment"];
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