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Une seule notify task pour le background

This commit is contained in:
Yan Maniez 2019-04-12 23:54:47 +02:00
parent 384463ef9b
commit 0544008b58
3 changed files with 88 additions and 118 deletions

View file

@ -27,6 +27,7 @@ namespace AideDeJeu.Tools
if (propertyChanged == null) if (propertyChanged == null)
return; return;
propertyChanged(this, new PropertyChangedEventArgs("Status")); propertyChanged(this, new PropertyChangedEventArgs("Status"));
propertyChanged(this, new PropertyChangedEventArgs("DebugStatus"));
propertyChanged(this, new PropertyChangedEventArgs("IsCompleted")); propertyChanged(this, new PropertyChangedEventArgs("IsCompleted"));
propertyChanged(this, new PropertyChangedEventArgs("IsNotCompleted")); propertyChanged(this, new PropertyChangedEventArgs("IsNotCompleted"));
if (task.IsCanceled) if (task.IsCanceled)
@ -54,6 +55,7 @@ namespace AideDeJeu.Tools
return (Task?.Status == TaskStatus.RanToCompletion) ? Task.Result : default(TResult); return (Task?.Status == TaskStatus.RanToCompletion) ? Task.Result : default(TResult);
} }
} }
public string DebugStatus { get { return Status.ToString(); } }
public TaskStatus Status { get { return Task?.Status ?? TaskStatus.Running; } } public TaskStatus Status { get { return Task?.Status ?? TaskStatus.Running; } }
public bool IsCompleted { get { return Task?.IsCompleted ?? false; } } public bool IsCompleted { get { return Task?.IsCompleted ?? false; } }
public bool IsNotCompleted { get { return Task?.IsCompleted == true ? false : true; } } public bool IsNotCompleted { get { return Task?.IsCompleted == true ? false : true; } }

View file

@ -20,12 +20,15 @@ namespace AideDeJeu.ViewModels
Classes = new NotifyTaskCompletion<List<ClassItem>>(Task.Run(() => LoadClassesAsync())); Classes = new NotifyTaskCompletion<List<ClassItem>>(Task.Run(() => LoadClassesAsync()));
Backgrounds = new NotifyTaskCompletion<List<BackgroundItem>>(Task.Run(() => LoadBackgroundsAsync())); Backgrounds = new NotifyTaskCompletion<List<BackgroundItem>>(Task.Run(() => LoadBackgroundsAsync()));
SubBackgrounds = new NotifyTaskCompletion<List<SubBackgroundItem>>(null); SelectedBackground = null;
PersonalityTraits = new NotifyTaskCompletion<List<string>>(null); NotifySelectedBackground = new NotifyTaskCompletion<BackgroundItem>(null);
PersonalityIdeals = new NotifyTaskCompletion<List<string>>(null); SubBackgrounds = null;
PersonalityLinks = new NotifyTaskCompletion<List<string>>(null); SelectedSubBackground = new NotifyTaskCompletion<BackgroundItem>(null);
PersonalityDefects = new NotifyTaskCompletion<List<string>>(null); PersonalityTraits = null;
BackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(null); PersonalityIdeals = null;
PersonalityLinks = null;
PersonalityDefects = null;
BackgroundSpecialties = null;
} }
#region Selected PC #region Selected PC
@ -69,7 +72,11 @@ namespace AideDeJeu.ViewModels
SetProperty(ref _AlignmentSelectedIndex, value); SetProperty(ref _AlignmentSelectedIndex, value);
if (0 <= _AlignmentSelectedIndex && _AlignmentSelectedIndex < Alignments.Result.Count) if (0 <= _AlignmentSelectedIndex && _AlignmentSelectedIndex < Alignments.Result.Count)
{ {
SelectedPlayerCharacter.Alignment = Alignments.Result[_AlignmentSelectedIndex]; SelectedAlignment = Alignments.Result[_AlignmentSelectedIndex];
}
else
{
SelectedAlignment = null;
} }
} }
} }
@ -211,11 +218,23 @@ namespace AideDeJeu.ViewModels
set set
{ {
SetProperty(ref _SelectedBackground, value); SetProperty(ref _SelectedBackground, value);
SelectedBackgroundChanged(); NotifySelectedBackground = new NotifyTaskCompletion<BackgroundItem>(Task.Run(() => LoadBackgroundAsync(_SelectedBackground)));
}
}
private NotifyTaskCompletion<BackgroundItem> _NotifySelectedBackground = null;
public NotifyTaskCompletion<BackgroundItem> NotifySelectedBackground
{
get
{
return _NotifySelectedBackground;
}
private set
{
SetProperty(ref _NotifySelectedBackground, value);
} }
} }
private void SelectedBackgroundChanged() private async Task<BackgroundItem> LoadBackgroundAsync(BackgroundItem background)
{ {
SelectedPlayerCharacter.SubBackground = null; SelectedPlayerCharacter.SubBackground = null;
SelectedPlayerCharacter.PersonalityTrait = null; SelectedPlayerCharacter.PersonalityTrait = null;
@ -223,26 +242,30 @@ namespace AideDeJeu.ViewModels
SelectedPlayerCharacter.PersonalityLink = null; SelectedPlayerCharacter.PersonalityLink = null;
SelectedPlayerCharacter.PersonalityDefect = null; SelectedPlayerCharacter.PersonalityDefect = null;
SelectedPlayerCharacter.BackgroundSpecialty = null; SelectedPlayerCharacter.BackgroundSpecialty = null;
SelectedPlayerCharacter.Background = SelectedBackground; SelectedPlayerCharacter.Background = background;
SubBackgrounds = new NotifyTaskCompletion<List<SubBackgroundItem>>(Task.Run(() => LoadSubBackgroundsAsync(SelectedBackground))); if (background != null)
PersonalityTraits = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityTraitsAsync(SelectedBackground))); {
PersonalityIdeals = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityIdealsAsync(SelectedBackground))); SubBackgrounds = await LoadSubBackgroundsAsync(background);
PersonalityLinks = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityLinksAsync(SelectedBackground))); PersonalityTraits = await LoadPersonalityTraitsAsync(background);
PersonalityDefects = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityDefectsAsync(SelectedBackground))); PersonalityIdeals = await LoadPersonalityIdealsAsync(background);
BackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(Task.Run(() => LoadBackgroundsSpecialtiesAsync(SelectedBackground))); PersonalityLinks = await LoadPersonalityLinksAsync(background);
Task.Run(async () => SelectedPlayerCharacter.BackgroundSkill = await LoadSkillAsync(SelectedBackground)); PersonalityDefects = await LoadPersonalityDefectsAsync(background);
ResetAlignments(); BackgroundSpecialties = await LoadBackgroundsSpecialtiesAsync(background);
await Task.Run(async () => SelectedPlayerCharacter.BackgroundSkill = await LoadSkillAsync(background));
ResetAlignments();
}
return background;
} }
private NotifyTaskCompletion<List<SubBackgroundItem>> _SubBackgrounds = null; private List<SubBackgroundItem> _SubBackgrounds = null;
public NotifyTaskCompletion<List<SubBackgroundItem>> SubBackgrounds public List<SubBackgroundItem> SubBackgrounds
{ {
get get
{ {
return _SubBackgrounds; return _SubBackgrounds;
} }
private set set
{ {
SetProperty(ref _SubBackgrounds, value); SetProperty(ref _SubBackgrounds, value);
} }
@ -262,33 +285,21 @@ namespace AideDeJeu.ViewModels
{ {
//SelectedPlayerCharacter.SubBackground = null; //SelectedPlayerCharacter.SubBackground = null;
SubBackgroundSelectedIndex = -1; SubBackgroundSelectedIndex = -1;
SelectedSubBackground = null; SelectedSubBackground = new NotifyTaskCompletion<BackgroundItem>(null);
} }
else if (_SubBackgroundSelectedIndex > 0) else if (_SubBackgroundSelectedIndex > 0)
{ {
SelectedSubBackground = SubBackgrounds.Result[_SubBackgroundSelectedIndex]; SelectedSubBackground = new NotifyTaskCompletion<BackgroundItem>(Task.Run(() => LoadSubBackgroundAsync(SubBackgrounds[_SubBackgroundSelectedIndex])));
} }
} }
} }
private SubBackgroundItem _SelectedSubBackground = null; public NotifyTaskCompletion<BackgroundItem> SelectedSubBackground { get; private set; }
public SubBackgroundItem SelectedSubBackground
{
get
{
return _SelectedSubBackground;
}
set
{
SetProperty(ref _SelectedSubBackground, value);
SelectedSubBackgroundChanged();
}
}
private void SelectedSubBackgroundChanged() private async Task<BackgroundItem> LoadSubBackgroundAsync(SubBackgroundItem subbackground)
{ {
SelectedPlayerCharacter.SubBackground = SelectedSubBackground; SelectedPlayerCharacter.SubBackground = subbackground;
if (SelectedSubBackground == null) if (subbackground == null)
{ {
SubBackgroundSpecialties = null; SubBackgroundSpecialties = null;
SelectedPlayerCharacter.SubBackgroundSkill = null; SelectedPlayerCharacter.SubBackgroundSkill = null;
@ -296,19 +307,20 @@ namespace AideDeJeu.ViewModels
} }
else else
{ {
SubBackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(Task.Run(() => LoadBackgroundsSpecialtiesAsync(SelectedSubBackground))); SubBackgroundSpecialties = await LoadBackgroundsSpecialtiesAsync(subbackground);
Task.Run(async () => SelectedPlayerCharacter.SubBackgroundSkill = await LoadSkillAsync(SelectedSubBackground)); await Task.Run(async () => SelectedPlayerCharacter.SubBackgroundSkill = await LoadSkillAsync(subbackground));
} }
return subbackground;
} }
private NotifyTaskCompletion<List<string>> _PersonalityTraits = null; private List<string> _PersonalityTraits = null;
public NotifyTaskCompletion<List<string>> PersonalityTraits public List<string> PersonalityTraits
{ {
get get
{ {
return _PersonalityTraits; return _PersonalityTraits;
} }
private set set
{ {
SetProperty(ref _PersonalityTraits, value); SetProperty(ref _PersonalityTraits, value);
} }
@ -320,21 +332,21 @@ namespace AideDeJeu.ViewModels
{ {
return _SelectedPersonalityTrait; return _SelectedPersonalityTrait;
} }
private set set
{ {
SetProperty(ref _SelectedPersonalityTrait, value); SetProperty(ref _SelectedPersonalityTrait, value);
SelectedPlayerCharacter.PersonalityTrait = value; SelectedPlayerCharacter.PersonalityTrait = value;
} }
} }
private NotifyTaskCompletion<List<string>> _PersonalityIdeals = null; private List<string> _PersonalityIdeals = null;
public NotifyTaskCompletion<List<string>> PersonalityIdeals public List<string> PersonalityIdeals
{ {
get get
{ {
return _PersonalityIdeals; return _PersonalityIdeals;
} }
private set set
{ {
SetProperty(ref _PersonalityIdeals, value); SetProperty(ref _PersonalityIdeals, value);
} }
@ -346,21 +358,21 @@ namespace AideDeJeu.ViewModels
{ {
return _SelectedPersonalityIdeal; return _SelectedPersonalityIdeal;
} }
private set set
{ {
SetProperty(ref _SelectedPersonalityIdeal, value); SetProperty(ref _SelectedPersonalityIdeal, value);
SelectedPlayerCharacter.PersonalityIdeal = value; SelectedPlayerCharacter.PersonalityIdeal = value;
} }
} }
private NotifyTaskCompletion<List<string>> _PersonalityLinks = null; private List<string> _PersonalityLinks = null;
public NotifyTaskCompletion<List<string>> PersonalityLinks public List<string> PersonalityLinks
{ {
get get
{ {
return _PersonalityLinks; return _PersonalityLinks;
} }
private set set
{ {
SetProperty(ref _PersonalityLinks, value); SetProperty(ref _PersonalityLinks, value);
} }
@ -372,21 +384,21 @@ namespace AideDeJeu.ViewModels
{ {
return _SelectedPersonalityLink; return _SelectedPersonalityLink;
} }
private set set
{ {
SetProperty(ref _SelectedPersonalityLink, value); SetProperty(ref _SelectedPersonalityLink, value);
SelectedPlayerCharacter.PersonalityLink = value; SelectedPlayerCharacter.PersonalityLink = value;
} }
} }
private NotifyTaskCompletion<List<string>> _PersonalityDefects = null; private List<string> _PersonalityDefects = null;
public NotifyTaskCompletion<List<string>> PersonalityDefects public List<string> PersonalityDefects
{ {
get get
{ {
return _PersonalityDefects; return _PersonalityDefects;
} }
private set set
{ {
SetProperty(ref _PersonalityDefects, value); SetProperty(ref _PersonalityDefects, value);
} }
@ -398,40 +410,40 @@ namespace AideDeJeu.ViewModels
{ {
return _SelectedPersonalityDefect; return _SelectedPersonalityDefect;
} }
private set set
{ {
SetProperty(ref _SelectedPersonalityDefect, value); SetProperty(ref _SelectedPersonalityDefect, value);
SelectedPlayerCharacter.PersonalityDefect = value; SelectedPlayerCharacter.PersonalityDefect = value;
} }
} }
private NotifyTaskCompletion<BackgroundSpecialtyItem> _BackgroundSpecialties = null; private BackgroundSpecialtyItem _BackgroundSpecialties = null;
public NotifyTaskCompletion<BackgroundSpecialtyItem> BackgroundSpecialties public BackgroundSpecialtyItem BackgroundSpecialties
{ {
get get
{ {
return _BackgroundSpecialties; return _BackgroundSpecialties;
} }
private set set
{ {
SetProperty(ref _BackgroundSpecialties, value); SetProperty(ref _BackgroundSpecialties, value);
OnPropertyChanged(nameof(SelectedBackgroundSpecialties)); OnPropertyChanged(nameof(SelectedBackgroundSpecialties));
} }
} }
private NotifyTaskCompletion<BackgroundSpecialtyItem> _SubBackgroundSpecialties = null; private BackgroundSpecialtyItem _SubBackgroundSpecialties = null;
public NotifyTaskCompletion<BackgroundSpecialtyItem> SubBackgroundSpecialties public BackgroundSpecialtyItem SubBackgroundSpecialties
{ {
get get
{ {
return _SubBackgroundSpecialties; return _SubBackgroundSpecialties;
} }
private set set
{ {
SetProperty(ref _SubBackgroundSpecialties, value); SetProperty(ref _SubBackgroundSpecialties, value);
OnPropertyChanged(nameof(SelectedBackgroundSpecialties)); OnPropertyChanged(nameof(SelectedBackgroundSpecialties));
} }
} }
public NotifyTaskCompletion<BackgroundSpecialtyItem> SelectedBackgroundSpecialties public BackgroundSpecialtyItem SelectedBackgroundSpecialties
{ {
get get
{ {

View file

@ -50,74 +50,30 @@
<ContentPage Title="Historique"> <ContentPage Title="Historique">
<ScrollView Orientation="Vertical"> <ScrollView Orientation="Vertical">
<StackLayout> <StackLayout>
<!--<Picker Title="Historique" HorizontalOptions="FillAndExpand" IsEnabled="{Binding Backgrounds.IsSuccessfullyCompleted}" ItemsSource="{Binding Backgrounds.Result}" ItemDisplayBinding="{Binding Name}" SelectedIndex="{Binding BackgroundSelectedIndex, Mode=TwoWay}" />-->
<views:ItemPickerView BindingContext="{Binding}" Title="Historique" ItemsSource="{Binding Backgrounds.Result}" SelectedItem="{Binding SelectedBackground, Mode=TwoWay}" /> <views:ItemPickerView BindingContext="{Binding}" Title="Historique" ItemsSource="{Binding Backgrounds.Result}" SelectedItem="{Binding SelectedBackground, Mode=TwoWay}" />
<Label Text="{Binding NotifySelectedBackground.Status}" />
<!--<Picker Title="Variante" HorizontalOptions="FillAndExpand" IsEnabled="{Binding SubBackgrounds.IsSuccessfullyCompleted}" ItemsSource="{Binding SubBackgrounds.Result}" ItemDisplayBinding="{Binding Name}" SelectedIndex="{Binding SubBackgroundSelectedIndex, Mode=TwoWay}" />--> <views:ItemPickerView BindingContext="{Binding}" Title="Variante" ItemsSource="{Binding SubBackgrounds}" SelectedItem="{Binding SelectedSubBackground, Mode=TwoWay}" />
<views:ItemPickerView BindingContext="{Binding}" Title="Variante" ItemsSource="{Binding SubBackgrounds.Result}" SelectedItem="{Binding SelectedSubBackground, Mode=TwoWay}" />
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" Markdown="{Binding SelectedPlayerCharacter.Background.Description}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" Markdown="{Binding SelectedPlayerCharacter.SubBackground.Description}" />-->
<Frame BorderColor="Black" Padding="2"> <Frame BorderColor="Black" Padding="2">
<StackLayout Padding="0"> <StackLayout Padding="0">
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Name, StringFormat='# {0}'}" /> <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedBackgroundSkill.Name, StringFormat='# {0}'}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Description}" /> <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedBackgroundSkill.Description}" />
</StackLayout> </StackLayout>
</Frame> </Frame>
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Name, StringFormat='# {0}'}" />-->
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Description}" />-->
<views:StringPickerView BindingContext="{Binding}" Title="{Binding SelectedBackgroundSpecialties.Name}" Description="{Binding SelectedBackgroundSpecialties.Description}" ItemsSource="{Binding SelectedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding SelectedPlayerCharacter.PickedBackgroundSpecialty, Mode=TwoWay}" />
<views:StringPickerView BindingContext="{Binding}" Title="{Binding SelectedBackgroundSpecialties.Result.Name}" Description="{Binding SelectedBackgroundSpecialties.Result.Description}" ItemsSource="{Binding SelectedBackgroundSpecialties.Result.BindableTable}" SelectedItem="{Binding SelectedPlayerCharacter.PickedBackgroundSpecialty, Mode=TwoWay}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PickedBackgroundSpecialty}" /> <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PickedBackgroundSpecialty}" />
<views:StringPickerView BindingContext="{Binding}" Title="Trait de personnalité" IsVisible="{Binding NotifySelectedBackground.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityTraits}" SelectedItem="{Binding SelectedPersonalityTrait, Mode=TwoWay}" />
<!--SelectedItem="{Binding SelectedPlayerCharacter.SelectedBackgroundSpecialty, Mode=TwoWay}"--> <views:StringPickerView BindingContext="{Binding}" Title="Idéal" IsVisible="{Binding NotifySelectedBackground.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityIdeals}" SelectedItem="{Binding SelectedPersonalityIdeal, Mode=TwoWay}" />
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityTrait}" />
<Button Visual="Material" IsVisible="{Binding SelectedBackgroundSpecialties.IsSuccessfullyCompleted}" Text="Spécialité" Command="{Binding BackgroundSpecialtyPickerCommand}" CommandParameter="{Binding SelectedBackgroundSpecialties.Result}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSpecialty}" />-->
<views:StringPickerView BindingContext="{Binding}" Title="Lien" IsVisible="{Binding NotifySelectedBackground.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityLinks}" SelectedItem="{Binding SelectedPersonalityLink, Mode=TwoWay}" />
<views:StringPickerView BindingContext="{Binding}" Title="Défaut" IsVisible="{Binding NotifySelectedBackground.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityDefects}" SelectedItem="{Binding SelectedPersonalityDefect, Mode=TwoWay}" />
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SubBackgroundSkill.Name}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SubBackgroundSkill.Description}" />-->
<!--<Button Visual="Material" IsVisible="{Binding SubBackgroundSpecialties.IsSuccessfullyCompleted}" Text="Spécialité" Command="{Binding SubBackgroundSpecialtyPickerCommand}" CommandParameter="{Binding SubBackgroundSpecialties.Result}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SubBackgroundSpecialty}" />-->
<!--<views:StringPickerView Title="Trait de personnalité" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityTraits.Result}" />-->
<views:StringPickerView BindingContext="{Binding}" Title="Trait de personnalité" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityTraits.Result}" SelectedItem="{Binding SelectedPlayerCharacter.PersonalityTrait, Mode=TwoWay}" />
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityTrait}" />-->
<views:StringPickerView BindingContext="{Binding}" Title="Idéal" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityIdeals.Result}" SelectedItem="{Binding SelectedPlayerCharacter.PersonalityIdeal, Mode=TwoWay}" />
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityIdeal}" />-->
<views:StringPickerView BindingContext="{Binding}" Title="Lien" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityLinks.Result}" SelectedItem="{Binding SelectedPlayerCharacter.PersonalityLink, Mode=TwoWay}" />
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityLink}" />-->
<views:StringPickerView BindingContext="{Binding}" Title="Défaut" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityDefects.Result}" SelectedItem="{Binding SelectedPlayerCharacter.PersonalityDefect, Mode=TwoWay}" />
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityDefect}" />-->
<!--<Button Visual="Material" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" Text="Idéal" Command="{Binding PersonalityIdealPickerCommand}" CommandParameter="{Binding PersonalityIdeals.Result}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityIdeal}" />
<Button Visual="Material" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" Text="Lien" Command="{Binding PersonalityLinkPickerCommand}" CommandParameter="{Binding PersonalityLinks.Result}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityLink}" />
<Button Visual="Material" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" Text="Défaut" Command="{Binding PersonalityDefectPickerCommand}" CommandParameter="{Binding PersonalityDefects.Result}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityDefect}" />-->
<!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" Markdown="{Binding SelectedPlayerCharacter.Background.Markdown}" />
<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" Markdown="{Binding SelectedPlayerCharacter.SubBackground.Markdown}" />-->
</StackLayout> </StackLayout>
</ScrollView> </ScrollView>
</ContentPage> </ContentPage>