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	Une seule notify task pour le background
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					 3 changed files with 88 additions and 118 deletions
				
			
		|  | @ -27,6 +27,7 @@ namespace AideDeJeu.Tools | |||
|             if (propertyChanged == null) | ||||
|                 return; | ||||
|             propertyChanged(this, new PropertyChangedEventArgs("Status")); | ||||
|             propertyChanged(this, new PropertyChangedEventArgs("DebugStatus")); | ||||
|             propertyChanged(this, new PropertyChangedEventArgs("IsCompleted")); | ||||
|             propertyChanged(this, new PropertyChangedEventArgs("IsNotCompleted")); | ||||
|             if (task.IsCanceled) | ||||
|  | @ -54,6 +55,7 @@ namespace AideDeJeu.Tools | |||
|                 return (Task?.Status == TaskStatus.RanToCompletion) ? Task.Result : default(TResult); | ||||
|             } | ||||
|         } | ||||
|         public string DebugStatus { get { return Status.ToString(); } } | ||||
|         public TaskStatus Status { get { return Task?.Status ?? TaskStatus.Running; } } | ||||
|         public bool IsCompleted { get { return Task?.IsCompleted ?? false; } } | ||||
|         public bool IsNotCompleted { get { return Task?.IsCompleted == true ? false : true; } } | ||||
|  |  | |||
|  | @ -20,12 +20,15 @@ namespace AideDeJeu.ViewModels | |||
|             Classes = new NotifyTaskCompletion<List<ClassItem>>(Task.Run(() => LoadClassesAsync())); | ||||
| 
 | ||||
|             Backgrounds = new NotifyTaskCompletion<List<BackgroundItem>>(Task.Run(() => LoadBackgroundsAsync())); | ||||
|             SubBackgrounds = new NotifyTaskCompletion<List<SubBackgroundItem>>(null); | ||||
|             PersonalityTraits = new NotifyTaskCompletion<List<string>>(null); | ||||
|             PersonalityIdeals = new NotifyTaskCompletion<List<string>>(null); | ||||
|             PersonalityLinks = new NotifyTaskCompletion<List<string>>(null); | ||||
|             PersonalityDefects = new NotifyTaskCompletion<List<string>>(null); | ||||
|             BackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(null); | ||||
|             SelectedBackground = null; | ||||
|             NotifySelectedBackground = new NotifyTaskCompletion<BackgroundItem>(null); | ||||
|             SubBackgrounds = null; | ||||
|             SelectedSubBackground = new NotifyTaskCompletion<BackgroundItem>(null); | ||||
|             PersonalityTraits = null; | ||||
|             PersonalityIdeals = null; | ||||
|             PersonalityLinks = null; | ||||
|             PersonalityDefects = null; | ||||
|             BackgroundSpecialties = null; | ||||
|         } | ||||
| 
 | ||||
|         #region Selected PC | ||||
|  | @ -69,7 +72,11 @@ namespace AideDeJeu.ViewModels | |||
|                 SetProperty(ref _AlignmentSelectedIndex, value); | ||||
|                 if (0 <= _AlignmentSelectedIndex && _AlignmentSelectedIndex < Alignments.Result.Count) | ||||
|                 { | ||||
|                     SelectedPlayerCharacter.Alignment = Alignments.Result[_AlignmentSelectedIndex]; | ||||
|                     SelectedAlignment = Alignments.Result[_AlignmentSelectedIndex]; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     SelectedAlignment = null; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | @ -211,11 +218,23 @@ namespace AideDeJeu.ViewModels | |||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _SelectedBackground, value); | ||||
|                 SelectedBackgroundChanged(); | ||||
|                 NotifySelectedBackground = new NotifyTaskCompletion<BackgroundItem>(Task.Run(() => LoadBackgroundAsync(_SelectedBackground))); | ||||
|             } | ||||
|         } | ||||
|         private NotifyTaskCompletion<BackgroundItem> _NotifySelectedBackground = null; | ||||
|         public NotifyTaskCompletion<BackgroundItem> NotifySelectedBackground | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _NotifySelectedBackground; | ||||
|             } | ||||
|             private set | ||||
|             { | ||||
|                 SetProperty(ref _NotifySelectedBackground, value); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void SelectedBackgroundChanged() | ||||
|         private async Task<BackgroundItem> LoadBackgroundAsync(BackgroundItem background) | ||||
|         { | ||||
|             SelectedPlayerCharacter.SubBackground = null; | ||||
|             SelectedPlayerCharacter.PersonalityTrait = null; | ||||
|  | @ -223,26 +242,30 @@ namespace AideDeJeu.ViewModels | |||
|             SelectedPlayerCharacter.PersonalityLink = null; | ||||
|             SelectedPlayerCharacter.PersonalityDefect = null; | ||||
|             SelectedPlayerCharacter.BackgroundSpecialty = null; | ||||
|             SelectedPlayerCharacter.Background = SelectedBackground; | ||||
|             SelectedPlayerCharacter.Background = background; | ||||
| 
 | ||||
|             SubBackgrounds = new NotifyTaskCompletion<List<SubBackgroundItem>>(Task.Run(() => LoadSubBackgroundsAsync(SelectedBackground))); | ||||
|             PersonalityTraits = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityTraitsAsync(SelectedBackground))); | ||||
|             PersonalityIdeals = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityIdealsAsync(SelectedBackground))); | ||||
|             PersonalityLinks = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityLinksAsync(SelectedBackground))); | ||||
|             PersonalityDefects = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityDefectsAsync(SelectedBackground))); | ||||
|             BackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(Task.Run(() => LoadBackgroundsSpecialtiesAsync(SelectedBackground))); | ||||
|             Task.Run(async () => SelectedPlayerCharacter.BackgroundSkill = await LoadSkillAsync(SelectedBackground)); | ||||
|             ResetAlignments(); | ||||
|             if (background != null) | ||||
|             { | ||||
|                 SubBackgrounds = await LoadSubBackgroundsAsync(background); | ||||
|                 PersonalityTraits = await LoadPersonalityTraitsAsync(background); | ||||
|                 PersonalityIdeals = await LoadPersonalityIdealsAsync(background); | ||||
|                 PersonalityLinks = await LoadPersonalityLinksAsync(background); | ||||
|                 PersonalityDefects = await LoadPersonalityDefectsAsync(background); | ||||
|                 BackgroundSpecialties = await LoadBackgroundsSpecialtiesAsync(background); | ||||
|                 await Task.Run(async () => SelectedPlayerCharacter.BackgroundSkill = await LoadSkillAsync(background)); | ||||
|                 ResetAlignments(); | ||||
|             } | ||||
|             return background; | ||||
|         } | ||||
| 
 | ||||
|         private NotifyTaskCompletion<List<SubBackgroundItem>> _SubBackgrounds = null; | ||||
|         public NotifyTaskCompletion<List<SubBackgroundItem>> SubBackgrounds | ||||
|         private List<SubBackgroundItem> _SubBackgrounds = null; | ||||
|         public List<SubBackgroundItem> SubBackgrounds | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _SubBackgrounds; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _SubBackgrounds, value); | ||||
|             } | ||||
|  | @ -262,33 +285,21 @@ namespace AideDeJeu.ViewModels | |||
|                 { | ||||
|                     //SelectedPlayerCharacter.SubBackground = null; | ||||
|                     SubBackgroundSelectedIndex = -1; | ||||
|                     SelectedSubBackground = null; | ||||
|                     SelectedSubBackground = new NotifyTaskCompletion<BackgroundItem>(null); | ||||
|                 } | ||||
|                 else if (_SubBackgroundSelectedIndex > 0) | ||||
|                 { | ||||
|                     SelectedSubBackground = SubBackgrounds.Result[_SubBackgroundSelectedIndex]; | ||||
|                     SelectedSubBackground = new NotifyTaskCompletion<BackgroundItem>(Task.Run(() => LoadSubBackgroundAsync(SubBackgrounds[_SubBackgroundSelectedIndex]))); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private SubBackgroundItem _SelectedSubBackground = null; | ||||
|         public SubBackgroundItem SelectedSubBackground | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _SelectedSubBackground; | ||||
|             } | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _SelectedSubBackground, value); | ||||
|                 SelectedSubBackgroundChanged(); | ||||
|             } | ||||
|         } | ||||
|         public NotifyTaskCompletion<BackgroundItem> SelectedSubBackground { get; private set; } | ||||
| 
 | ||||
|         private void SelectedSubBackgroundChanged() | ||||
|         private async Task<BackgroundItem> LoadSubBackgroundAsync(SubBackgroundItem subbackground) | ||||
|         { | ||||
|             SelectedPlayerCharacter.SubBackground = SelectedSubBackground; | ||||
|             if (SelectedSubBackground == null) | ||||
|             SelectedPlayerCharacter.SubBackground = subbackground; | ||||
|             if (subbackground == null) | ||||
|             { | ||||
|                 SubBackgroundSpecialties = null; | ||||
|                 SelectedPlayerCharacter.SubBackgroundSkill = null; | ||||
|  | @ -296,19 +307,20 @@ namespace AideDeJeu.ViewModels | |||
|             } | ||||
|             else | ||||
|             { | ||||
|                 SubBackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(Task.Run(() => LoadBackgroundsSpecialtiesAsync(SelectedSubBackground))); | ||||
|                 Task.Run(async () => SelectedPlayerCharacter.SubBackgroundSkill = await LoadSkillAsync(SelectedSubBackground)); | ||||
|                 SubBackgroundSpecialties = await LoadBackgroundsSpecialtiesAsync(subbackground); | ||||
|                 await Task.Run(async () => SelectedPlayerCharacter.SubBackgroundSkill = await LoadSkillAsync(subbackground)); | ||||
|             } | ||||
|             return subbackground; | ||||
|         } | ||||
| 
 | ||||
|         private NotifyTaskCompletion<List<string>> _PersonalityTraits = null; | ||||
|         public NotifyTaskCompletion<List<string>> PersonalityTraits | ||||
|         private List<string> _PersonalityTraits = null; | ||||
|         public List<string> PersonalityTraits | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _PersonalityTraits; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _PersonalityTraits, value); | ||||
|             } | ||||
|  | @ -320,21 +332,21 @@ namespace AideDeJeu.ViewModels | |||
|             { | ||||
|                 return _SelectedPersonalityTrait; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _SelectedPersonalityTrait, value); | ||||
|                 SelectedPlayerCharacter.PersonalityTrait = value; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private NotifyTaskCompletion<List<string>> _PersonalityIdeals = null; | ||||
|         public NotifyTaskCompletion<List<string>> PersonalityIdeals | ||||
|         private List<string> _PersonalityIdeals = null; | ||||
|         public List<string> PersonalityIdeals | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _PersonalityIdeals; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _PersonalityIdeals, value); | ||||
|             } | ||||
|  | @ -346,21 +358,21 @@ namespace AideDeJeu.ViewModels | |||
|             { | ||||
|                 return _SelectedPersonalityIdeal; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _SelectedPersonalityIdeal, value); | ||||
|                 SelectedPlayerCharacter.PersonalityIdeal = value; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private NotifyTaskCompletion<List<string>> _PersonalityLinks = null; | ||||
|         public NotifyTaskCompletion<List<string>> PersonalityLinks | ||||
|         private List<string> _PersonalityLinks = null; | ||||
|         public List<string> PersonalityLinks | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _PersonalityLinks; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _PersonalityLinks, value); | ||||
|             } | ||||
|  | @ -372,21 +384,21 @@ namespace AideDeJeu.ViewModels | |||
|             { | ||||
|                 return _SelectedPersonalityLink; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _SelectedPersonalityLink, value); | ||||
|                 SelectedPlayerCharacter.PersonalityLink = value; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private NotifyTaskCompletion<List<string>> _PersonalityDefects = null; | ||||
|         public NotifyTaskCompletion<List<string>> PersonalityDefects | ||||
|         private List<string> _PersonalityDefects = null; | ||||
|         public List<string> PersonalityDefects | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _PersonalityDefects; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _PersonalityDefects, value); | ||||
|             } | ||||
|  | @ -398,40 +410,40 @@ namespace AideDeJeu.ViewModels | |||
|             { | ||||
|                 return _SelectedPersonalityDefect; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _SelectedPersonalityDefect, value); | ||||
|                 SelectedPlayerCharacter.PersonalityDefect = value; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private NotifyTaskCompletion<BackgroundSpecialtyItem> _BackgroundSpecialties = null; | ||||
|         public NotifyTaskCompletion<BackgroundSpecialtyItem> BackgroundSpecialties | ||||
|         private BackgroundSpecialtyItem _BackgroundSpecialties = null; | ||||
|         public BackgroundSpecialtyItem BackgroundSpecialties | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _BackgroundSpecialties; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _BackgroundSpecialties, value); | ||||
|                 OnPropertyChanged(nameof(SelectedBackgroundSpecialties)); | ||||
|             } | ||||
|         } | ||||
|         private NotifyTaskCompletion<BackgroundSpecialtyItem> _SubBackgroundSpecialties = null; | ||||
|         public NotifyTaskCompletion<BackgroundSpecialtyItem> SubBackgroundSpecialties | ||||
|         private BackgroundSpecialtyItem _SubBackgroundSpecialties = null; | ||||
|         public BackgroundSpecialtyItem SubBackgroundSpecialties | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _SubBackgroundSpecialties; | ||||
|             } | ||||
|             private set | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _SubBackgroundSpecialties, value); | ||||
|                 OnPropertyChanged(nameof(SelectedBackgroundSpecialties)); | ||||
|             } | ||||
|         } | ||||
|         public NotifyTaskCompletion<BackgroundSpecialtyItem> SelectedBackgroundSpecialties | ||||
|         public BackgroundSpecialtyItem SelectedBackgroundSpecialties | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|  |  | |||
|  | @ -50,74 +50,30 @@ | |||
|     <ContentPage Title="Historique"> | ||||
|         <ScrollView Orientation="Vertical"> | ||||
|             <StackLayout> | ||||
|                 <!--<Picker Title="Historique" HorizontalOptions="FillAndExpand" IsEnabled="{Binding Backgrounds.IsSuccessfullyCompleted}" ItemsSource="{Binding Backgrounds.Result}" ItemDisplayBinding="{Binding Name}" SelectedIndex="{Binding BackgroundSelectedIndex, Mode=TwoWay}" />--> | ||||
|                 <views:ItemPickerView BindingContext="{Binding}" Title="Historique" ItemsSource="{Binding Backgrounds.Result}" SelectedItem="{Binding SelectedBackground, Mode=TwoWay}" /> | ||||
|                 <Label Text="{Binding NotifySelectedBackground.Status}" /> | ||||
| 
 | ||||
|                 <!--<Picker Title="Variante" HorizontalOptions="FillAndExpand" IsEnabled="{Binding SubBackgrounds.IsSuccessfullyCompleted}" ItemsSource="{Binding SubBackgrounds.Result}" ItemDisplayBinding="{Binding Name}" SelectedIndex="{Binding SubBackgroundSelectedIndex, Mode=TwoWay}" />--> | ||||
|                 <views:ItemPickerView BindingContext="{Binding}" Title="Variante" ItemsSource="{Binding SubBackgrounds.Result}" SelectedItem="{Binding SelectedSubBackground, Mode=TwoWay}" /> | ||||
| 
 | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" Markdown="{Binding SelectedPlayerCharacter.Background.Description}" /> | ||||
| 
 | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" Markdown="{Binding SelectedPlayerCharacter.SubBackground.Description}" />--> | ||||
|                 <views:ItemPickerView BindingContext="{Binding}" Title="Variante" ItemsSource="{Binding SubBackgrounds}" SelectedItem="{Binding SelectedSubBackground, Mode=TwoWay}" /> | ||||
| 
 | ||||
|                 <Frame BorderColor="Black" Padding="2"> | ||||
|                     <StackLayout Padding="0"> | ||||
|                         <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Name, StringFormat='# {0}'}" /> | ||||
|                         <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Description}" /> | ||||
|                         <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedBackgroundSkill.Name, StringFormat='# {0}'}" /> | ||||
|                         <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedBackgroundSkill.Description}" /> | ||||
|                     </StackLayout> | ||||
|                 </Frame> | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Name, StringFormat='# {0}'}" />--> | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Description}" />--> | ||||
| 
 | ||||
|                  | ||||
|                  | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="{Binding SelectedBackgroundSpecialties.Result.Name}" Description="{Binding SelectedBackgroundSpecialties.Result.Description}" ItemsSource="{Binding SelectedBackgroundSpecialties.Result.BindableTable}" SelectedItem="{Binding SelectedPlayerCharacter.PickedBackgroundSpecialty, Mode=TwoWay}" /> | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="{Binding SelectedBackgroundSpecialties.Name}" Description="{Binding SelectedBackgroundSpecialties.Description}" ItemsSource="{Binding SelectedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding SelectedPlayerCharacter.PickedBackgroundSpecialty, Mode=TwoWay}" /> | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PickedBackgroundSpecialty}" /> | ||||
| 
 | ||||
|                                  | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="Trait de personnalité" IsVisible="{Binding NotifySelectedBackground.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityTraits}" SelectedItem="{Binding SelectedPersonalityTrait, Mode=TwoWay}" /> | ||||
| 
 | ||||
|                 <!--SelectedItem="{Binding SelectedPlayerCharacter.SelectedBackgroundSpecialty, Mode=TwoWay}"--> | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityTrait}" /> | ||||
|                 <Button Visual="Material" IsVisible="{Binding SelectedBackgroundSpecialties.IsSuccessfullyCompleted}" Text="Spécialité" Command="{Binding BackgroundSpecialtyPickerCommand}" CommandParameter="{Binding SelectedBackgroundSpecialties.Result}" /> | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSpecialty}" />--> | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="Idéal" IsVisible="{Binding NotifySelectedBackground.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityIdeals}" SelectedItem="{Binding SelectedPersonalityIdeal, Mode=TwoWay}" /> | ||||
| 
 | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="Lien" IsVisible="{Binding NotifySelectedBackground.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityLinks}" SelectedItem="{Binding SelectedPersonalityLink, Mode=TwoWay}" /> | ||||
| 
 | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="Défaut" IsVisible="{Binding NotifySelectedBackground.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityDefects}" SelectedItem="{Binding SelectedPersonalityDefect, Mode=TwoWay}" /> | ||||
| 
 | ||||
|                  | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SubBackgroundSkill.Name}" /> | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SubBackgroundSkill.Description}" />--> | ||||
| 
 | ||||
|                 <!--<Button Visual="Material" IsVisible="{Binding SubBackgroundSpecialties.IsSuccessfullyCompleted}" Text="Spécialité" Command="{Binding SubBackgroundSpecialtyPickerCommand}" CommandParameter="{Binding SubBackgroundSpecialties.Result}" /> | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SubBackgroundSpecialty}" />--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                 <!--<views:StringPickerView Title="Trait de personnalité" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityTraits.Result}" />--> | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="Trait de personnalité" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityTraits.Result}" SelectedItem="{Binding SelectedPlayerCharacter.PersonalityTrait, Mode=TwoWay}" /> | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityTrait}" />--> | ||||
| 
 | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="Idéal" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityIdeals.Result}" SelectedItem="{Binding SelectedPlayerCharacter.PersonalityIdeal, Mode=TwoWay}" /> | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityIdeal}" />--> | ||||
| 
 | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="Lien" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityLinks.Result}" SelectedItem="{Binding SelectedPlayerCharacter.PersonalityLink, Mode=TwoWay}" /> | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityLink}" />--> | ||||
| 
 | ||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="Défaut" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" ItemsSource="{Binding PersonalityDefects.Result}" SelectedItem="{Binding SelectedPlayerCharacter.PersonalityDefect, Mode=TwoWay}" /> | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityDefect}" />--> | ||||
| 
 | ||||
|                 <!--<Button Visual="Material" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" Text="Idéal" Command="{Binding PersonalityIdealPickerCommand}" CommandParameter="{Binding PersonalityIdeals.Result}" /> | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityIdeal}" /> | ||||
| 
 | ||||
|                 <Button Visual="Material" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" Text="Lien" Command="{Binding PersonalityLinkPickerCommand}" CommandParameter="{Binding PersonalityLinks.Result}" /> | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityLink}" /> | ||||
| 
 | ||||
|                 <Button Visual="Material" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" Text="Défaut" Command="{Binding PersonalityDefectPickerCommand}" CommandParameter="{Binding PersonalityDefects.Result}" /> | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityDefect}" />--> | ||||
| 
 | ||||
| 
 | ||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" Markdown="{Binding SelectedPlayerCharacter.Background.Markdown}" /> | ||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" Markdown="{Binding SelectedPlayerCharacter.SubBackground.Markdown}" />--> | ||||
|             </StackLayout> | ||||
|         </ScrollView> | ||||
|     </ContentPage> | ||||
|  |  | |||
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	 Yan Maniez
						Yan Maniez