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	Séparation abilities en view model et déplacement level dans class view model
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					 3 changed files with 28 additions and 0 deletions
				
			
		|  | @ -0,0 +1,10 @@ | ||||||
|  | using System; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using System.Text; | ||||||
|  | 
 | ||||||
|  | namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|  | { | ||||||
|  |     public class AbilitiesViewModel : BaseViewModel | ||||||
|  |     { | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -11,9 +11,13 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|         private ClassItem _Class = null; |         private ClassItem _Class = null; | ||||||
|         public ClassItem Class { get { return _Class; } set { SetProperty(ref _Class, value); } } |         public ClassItem Class { get { return _Class; } set { SetProperty(ref _Class, value); } } | ||||||
| 
 | 
 | ||||||
|  |         private int _Level = 1; | ||||||
|  |         public int Level { get { return _Level; } set { SetProperty(ref _Level, value); }  } | ||||||
|  | 
 | ||||||
|         private SubClassItem _SubClass = null; |         private SubClassItem _SubClass = null; | ||||||
|         public SubClassItem SubClass { get { return _SubClass; } set { SetProperty(ref _SubClass, value); } } |         public SubClassItem SubClass { get { return _SubClass; } set { SetProperty(ref _SubClass, value); } } | ||||||
| 
 | 
 | ||||||
|  | 
 | ||||||
|         private ClassHitPointsItem _HitPoints = null; |         private ClassHitPointsItem _HitPoints = null; | ||||||
|         public ClassHitPointsItem HitPoints { get { return _HitPoints; } set { SetProperty(ref _HitPoints, value); } } |         public ClassHitPointsItem HitPoints { get { return _HitPoints; } set { SetProperty(ref _HitPoints, value); } } | ||||||
| 
 | 
 | ||||||
|  | @ -33,6 +37,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|         public string Description { get { return Class?.Description; } } |         public string Description { get { return Class?.Description; } } | ||||||
|         public string Markdown { get { return Class?.Markdown; } } |         public string Markdown { get { return Class?.Markdown; } } | ||||||
| 
 | 
 | ||||||
|  | 
 | ||||||
|         public List<ClassFeatureItem> LeveledFeatures |         public List<ClassFeatureItem> LeveledFeatures | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|  |  | ||||||
|  | @ -58,6 +58,19 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         private AbilitiesViewModel _Abilities = null; | ||||||
|  |         public AbilitiesViewModel Abilities | ||||||
|  |         { | ||||||
|  |             get | ||||||
|  |             { | ||||||
|  |                 return _Abilities; | ||||||
|  |             } | ||||||
|  |             set | ||||||
|  |             { | ||||||
|  |                 SetProperty(ref _Abilities, value); | ||||||
|  |                 //_Background.LoadDetailsAsync().ConfigureAwait(true); | ||||||
|  |             } | ||||||
|  |         } | ||||||
| 
 | 
 | ||||||
| 
 | 
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	 Yan Maniez
						Yan Maniez