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Nettoyage

This commit is contained in:
Yan Maniez 2018-08-19 23:42:33 +02:00
parent dbdb55d732
commit 1f90de960e
9 changed files with 2 additions and 731 deletions

View file

@ -133,7 +133,7 @@ namespace AideDeJeuLib.Cards
var contents = new List<CardContent>(); var contents = new List<CardContent>();
contents.AddRange(new CardContent[] contents.AddRange(new CardContent[]
{ {
new SubtitleCardContent(spell.LevelType), //new SubtitleCardContent(spell.LevelType),
new RuleCardContent(), new RuleCardContent(),
new PropertyCardContent("Durée d'incantation", spell.CastingTime), new PropertyCardContent("Durée d'incantation", spell.CastingTime),
new PropertyCardContent("Portée", spell.Range), new PropertyCardContent("Portée", spell.Range),

View file

@ -35,288 +35,5 @@ namespace AideDeJeuLib
public string Senses { get; set; } public string Senses { get; set; }
public string Languages { get; set; } public string Languages { get; set; }
public string Challenge { get; set; } public string Challenge { get; set; }
public string Description { get; set; }
public IEnumerable<string> SpecialFeatures { get; set; }
public IEnumerable<string> Actions { get; set; }
public IEnumerable<string> Reactions { get; set; }
public IEnumerable<string> LegendaryActions { get; set; }
public override void Parse(ref ContainerBlock.Enumerator enumerator)
{
List<string> features = null;
//List<string> specialFeatures = null;
//List<string> actions = null;
//List<string> reactions = null;
//List<string> legendaryActions = null;
enumerator.MoveNext();
//try
//{
while (enumerator.Current != null)
{
var block = enumerator.Current;
//Debug.WriteLine(block.GetType());
//DumpBlock(block);
if (block is Markdig.Syntax.HeadingBlock)
{
var headingBlock = block as Markdig.Syntax.HeadingBlock;
//DumpHeadingBlock(headingBlock);
if (headingBlock.HeaderChar == '#' && headingBlock.Level == 1)
{
if (this.Name != null)
{
return;
}
this.Name = headingBlock.Inline.ToMarkdownString();
//Console.WriteLine(spell.Name);
}
if (headingBlock.HeaderChar == '#' && headingBlock.Level == 2)
{
switch (headingBlock.Inline.ToMarkdownString())
{
case "Capacités":
case "Special Features":
SpecialFeatures = features = new List<string>();
break;
case "Actions":
Actions = features = new List<string>();
break;
case "Réaction":
case "Réactions":
case "Reaction":
case "Reactions":
Reactions = features = new List<string>();
break;
case "Actions légendaires":
case "Legendary Actions":
LegendaryActions = features = new List<string>();
break;
default:
App.Current.MainPage.DisplayAlert("Erreur de parsing", headingBlock.Inline.ToMarkdownString(), "OK");
break;
}
}
}
else if (block is Markdig.Syntax.ParagraphBlock)
{
if (block.IsNewItem())
{
return;
}
var paragraphBlock = block as Markdig.Syntax.ParagraphBlock;
features?.Add(paragraphBlock.ToMarkdownString());
////DumpParagraphBlock(paragraphBlock);
//Console.WriteLine(paragraphBlock.IsBreakable);
//spell.DescriptionHtml += paragraphBlock.Inline.ToContainerString();
//if(paragraphBlock.IsBreakable)
//{
// spell.DescriptionHtml += "\n";
//}
}
else if (block is Markdig.Syntax.ListBlock)
{
var listBlock = block as Markdig.Syntax.ListBlock;
//DumpListBlock(listBlock);
if (listBlock.BulletType == '-')
{
this.Source = "";
foreach (var inblock in listBlock)
{
//DumpBlock(inblock);
var regex = new Regex("(?<key>.*?): (?<value>.*)");
if (inblock is Markdig.Syntax.ListItemBlock)
{
var listItemBlock = inblock as Markdig.Syntax.ListItemBlock;
foreach (var ininblock in listItemBlock)
{
//DumpBlock(ininblock);
if (ininblock is Markdig.Syntax.ParagraphBlock)
{
var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock;
//DumpParagraphBlock(paragraphBlock);
var str = paragraphBlock.Inline.ToMarkdownString();
var properties = new List<Tuple<string, System.Action<Monster, string>>>()
{
new Tuple<string, Action<Monster, string>>("**Classe d'armure** ", (m, s) => m.ArmorClass = s),
new Tuple<string, Action<Monster, string>>("**Points de vie** ", (m, s) => m.HitPoints = s),
new Tuple<string, Action<Monster, string>>("**Vitesse** ", (m, s) => m.Speed = s),
new Tuple<string, Action<Monster, string>>("**Résistance aux dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Résistances aux dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Résistance contre les dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Résistances contre les dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre les dégâts** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre des dégâts** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité aux dégâts** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité à l'état** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunités à l'état** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre l'état** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre les états** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunités contre les états** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Vulnérabilité aux dégâts** ", (m, s) => m.DamageVulnerabilities = s),
new Tuple<string, Action<Monster, string>>("**Vulnérabilité contre les dégâts** ", (m, s) => m.DamageVulnerabilities = s),
new Tuple<string, Action<Monster, string>>("**Vulnérabilité** ", (m, s) => m.DamageVulnerabilities = s),
new Tuple<string, Action<Monster, string>>("**Sens** ", (m, s) => m.Senses = s),
new Tuple<string, Action<Monster, string>>("**Langue** ", (m, s) => m.Languages = s),
new Tuple<string, Action<Monster, string>>("**Langues** ", (m, s) => m.Languages = s),
new Tuple<string, Action<Monster, string>>("**Dangerosité** ", (m, s) => m.Challenge = s),
new Tuple<string, Action<Monster, string>>("**Jets de sauvegarde** ", (m, s) => m.SavingThrows = s),
new Tuple<string, Action<Monster, string>>("**Jet de sauvegarde** ", (m, s) => m.SavingThrows = s),
new Tuple<string, Action<Monster, string>>("**Compétences** ", (m, s) => m.Skills = s),
new Tuple<string, Action<Monster, string>>("**Compétence** ", (m, s) => m.Skills = s),
new Tuple<string, Action<Monster, string>>("**Armor Class** ", (m, s) => m.ArmorClass = s),
new Tuple<string, Action<Monster, string>>("**Hit Points** ", (m, s) => m.HitPoints = s),
new Tuple<string, Action<Monster, string>>("**Speed** ", (m, s) => m.Speed = s),
new Tuple<string, Action<Monster, string>>("**Damage Resistance** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Damage Resistances** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Résistance contre les dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Résistances contre les dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Damage Immunities** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre des dégâts** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité aux dégâts** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Condition Immunities** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunités à l'état** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre l'état** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre les états** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunités contre les états** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Damage Vulnerabilities** ", (m, s) => m.DamageVulnerabilities = s),
new Tuple<string, Action<Monster, string>>("**Vulnérabilité contre les dégâts** ", (m, s) => m.DamageVulnerabilities = s),
new Tuple<string, Action<Monster, string>>("**Vulnérabilité** ", (m, s) => m.DamageVulnerabilities = s),
new Tuple<string, Action<Monster, string>>("**Senses** ", (m, s) => m.Senses = s),
new Tuple<string, Action<Monster, string>>("**Languages** ", (m, s) => m.Languages = s),
new Tuple<string, Action<Monster, string>>("**Langues** ", (m, s) => m.Languages = s),
new Tuple<string, Action<Monster, string>>("**Challenge** ", (m, s) => m.Challenge = s),
new Tuple<string, Action<Monster, string>>("**Saving Throws** ", (m, s) => m.SavingThrows = s),
new Tuple<string, Action<Monster, string>>("**Jet de sauvegarde** ", (m, s) => m.SavingThrows = s),
new Tuple<string, Action<Monster, string>>("**Skills** ", (m, s) => m.Skills = s),
new Tuple<string, Action<Monster, string>>("**Compétence** ", (m, s) => m.Skills = s),
new Tuple<string, Action<Monster, string>>("AltName: ", (m, s) => m.AltName = s),
new Tuple<string, Action<Monster, string>>("", (m,s) =>
{
if (!string.IsNullOrEmpty(m.Alignment))
{
App.Current.MainPage.DisplayAlert("Erreur de parsing", s, "OK");
}
else
{
//Debug.Assert(monster.Alignment == null, str);
var regexx = new Regex("(?<type>.*) de taille (?<size>.*), (?<alignment>.*)");
var matchh = regexx.Match(s);
m.Alignment = matchh.Groups["alignment"].Value;
m.Size = matchh.Groups["size"].Value;
m.Type = matchh.Groups["type"].Value;
if(string.IsNullOrEmpty(m.Alignment))
{
regexx = new Regex("(?<size>.*?) (?<type>.*?), (?<alignment>.*)");
matchh = regexx.Match(s);
m.Alignment = matchh.Groups["alignment"].Value;
m.Size = matchh.Groups["size"].Value;
m.Type = matchh.Groups["type"].Value;
}
}
})
};
foreach (var property in properties)
{
if (str.StartsWith(property.Item1))
{
property.Item2.Invoke(this, str.Substring(property.Item1.Length));
break;
}
}
}
}
//DumpListItemBlock(inblock as Markdig.Syntax.ListItemBlock);
}
}
}
else
{
foreach (var inblock in listBlock)
{
if (inblock is Markdig.Syntax.ListItemBlock)
{
var listItemBlock = inblock as Markdig.Syntax.ListItemBlock;
foreach (var ininblock in listItemBlock)
{
//DumpBlock(ininblock);
if (ininblock is Markdig.Syntax.ParagraphBlock)
{
var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock;
features?.Add(listBlock.BulletType + " " + paragraphBlock.ToMarkdownString());
}
}
}
}
}
}
else if (block is Markdig.Extensions.Tables.Table)
{
var tableBlock = block as Markdig.Extensions.Tables.Table;
var table = tableBlock.ToTable();
if (table.ContainsKey("FOR"))
{
this.Strength = table["FOR"].FirstOrDefault();
this.Dexterity = table["DEX"].FirstOrDefault();
this.Constitution = table["CON"].FirstOrDefault();
this.Intelligence = table["INT"].FirstOrDefault();
this.Wisdom = table["SAG"].FirstOrDefault();
this.Charisma = table["CHA"].FirstOrDefault();
}
else if (table.ContainsKey("STR"))
{
this.Strength = table["STR"].FirstOrDefault();
this.Dexterity = table["DEX"].FirstOrDefault();
this.Constitution = table["CON"].FirstOrDefault();
this.Intelligence = table["INT"].FirstOrDefault();
this.Wisdom = table["WIS"].FirstOrDefault();
this.Charisma = table["CHA"].FirstOrDefault();
}
//else
//{
features?.Add(tableBlock.ToMarkdownString());
//}
}
else if (block is Markdig.Syntax.LinkReferenceDefinitionGroup)
{
var linkReferenceDefinitionGroup = block as Markdig.Syntax.LinkReferenceDefinitionGroup;
foreach (var linkBlock in linkReferenceDefinitionGroup)
{
var linkReferenceDefinition = linkBlock as Markdig.Syntax.LinkReferenceDefinition;
//linkReferenceDefinition.
}
}
else if (block is Markdig.Syntax.LinkReferenceDefinition)
{
//Debug.WriteLine(block.GetType());
}
else
{
//Debug.WriteLine(block.GetType());
}
enumerator.MoveNext();
}
//}
//finally
////if (monster != null)
//{
// this.SpecialFeatures = specialFeatures;
// this.Actions = actions;
// this.Reactions = reactions;
// this.LegendaryActions = legendaryActions;
// //yield return monster;
//}
}
} }
} }

View file

@ -1,41 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Markdig.Syntax;
namespace AideDeJeuLib
{
public class MonsterHD : Monster
{
//public override string Markdown
//{
// get
// {
// return
// $"# {Name}\n" +
// $"{AltName}\n" +
// $"{Type} de taille {Size}, {Alignment}\n" +
// $"**Classe d'armure** {ArmorClass}\n" +
// $"**Points de vie** {HitPoints}\n" +
// $"**Vitesse** {Speed}\n\n" +
// $"|FOR|DEX|CON|INT|SAG|CHA|\n" +
// $"|---|---|---|---|---|---|\n" +
// $"|{Strength}|{Dexterity}|{Constitution}|{Intelligence}|{Wisdom}|{Charisma}|\n\n" +
// (Skills != null ? $"**Compétences** {Skills}\n" : "") +
// (SavingThrows != null ? $"**Jets de sauvegarde** {SavingThrows}\n" : "") +
// (DamageVulnerabilities != null ? $"**Vulnérabilité aux dégâts** {DamageVulnerabilities}\n" : "") +
// (DamageImmunities != null ? $"**Immunité contre les dégâts** {DamageImmunities}\n" : "") +
// (ConditionImmunities != null ? $"**Immunité contre les états** {ConditionImmunities}\n" : "") +
// (DamageResistances != null ? $"**Résistance aux dégâts** {DamageResistances}\n" : "") +
// $"**Sens** {Senses}\n" +
// $"**Langues** {Languages}\n" +
// $"**Dangerosité** {Challenge}\n\n" +
// (SpecialFeatures != null ? $"## Capacités\n\n" + SpecialFeatures.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
// (Actions != null ? $"## Actions\n\n" + Actions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
// (Reactions != null ? $"## Réactions\n\n" + Reactions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
// (LegendaryActions != null ? $"## Actions Légendaires\n\n" + LegendaryActions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "");
// }
//}
}
}

View file

@ -1,41 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Markdig.Syntax;
namespace AideDeJeuLib
{
public class MonsterVO : Monster
{
//public override string Markdown
//{
// get
// {
// return
// $"# {Name}\n" +
// $"{AltName}\n" +
// $"{Size} {Type}, {Alignment}\n" +
// $"**Armor Class** {ArmorClass}\n" +
// $"**Hit Points** {HitPoints}\n" +
// $"**Speed** {Speed}\n\n" +
// $"|STR|DEX|CON|INT|WIS|CHA|\n" +
// $"|---|---|---|---|---|---|\n" +
// $"|{Strength}|{Dexterity}|{Constitution}|{Intelligence}|{Wisdom}|{Charisma}|\n\n" +
// (Skills != null ? $"**Skills** {Skills}\n" : "") +
// (SavingThrows != null ? $"**Saving Throws** {SavingThrows}\n" : "") +
// (DamageVulnerabilities != null ? $"**Damage Vulnerabilities** {DamageVulnerabilities}\n" : "") +
// (DamageImmunities != null ? $"**Damage Immunities** {DamageImmunities}\n" : "") +
// (ConditionImmunities != null ? $"**Condition Immunities** {ConditionImmunities}\n" : "") +
// (DamageResistances != null ? $"**Damage Resistances** {DamageResistances}\n" : "") +
// $"**Senses** {Senses}\n" +
// $"**Languages** {Languages}\n" +
// $"**Challenge** {Challenge}\n\n" +
// (SpecialFeatures != null ? $"## Special Features\n\n" + SpecialFeatures.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
// (Actions != null ? $"## Actions\n\n" + Actions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
// (Reactions != null ? $"## Reactions\n\n" + Reactions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
// (LegendaryActions != null ? $"## Legendary Actions\n\n" + LegendaryActions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "");
// }
//}
}
}

View file

@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using Markdig.Syntax;
namespace AideDeJeuLib
{
public class Description : Item
{
//public override string Markdown => string.Empty;
public override void Parse(ref ContainerBlock.Enumerator enumerator)
{
}
}
}

View file

@ -23,15 +23,5 @@ namespace AideDeJeuLib
public string DescriptionHtml { get; set; } public string DescriptionHtml { get; set; }
public string Source { get; set; } public string Source { get; set; }
public string Classes { get; set; } public string Classes { get; set; }
public Description Description { get; set; }
public virtual string LevelType { get; set; }
//public override string Markdown => throw new NotImplementedException();
public override void Parse(ref ContainerBlock.Enumerator enumerator)
{
throw new NotImplementedException();
}
} }
} }

View file

@ -1,178 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using AideDeJeu.Tools;
using Markdig.Syntax;
using Markdig.Syntax.Inlines;
namespace AideDeJeuLib
{
public class SpellHD : Spell
{
public override string LevelType
{
get
{
if (int.Parse(Level) > 0)
{
if (string.IsNullOrEmpty(Ritual))
{
return $"{Type} de niveau {Level}";
}
else
{
return $"{Type} de niveau {Level} {Ritual}";
}
}
else
{
return $"{Type}, tour de magie";
}
}
set
{
var re = new Regex("(?<type>.*) de niveau (?<level>\\d).?(?<rituel>\\(rituel\\))?");
var match = re.Match(value);
this.Type = match.Groups["type"].Value;
this.Level = match.Groups["level"].Value;
this.Ritual = match.Groups["rituel"].Value;
if (string.IsNullOrEmpty(this.Type))
{
re = new Regex("(?<type>.*), (?<level>tour de magie)");
match = re.Match(value);
if (match.Groups["level"].Value == "tour de magie")
{
this.Type = match.Groups["type"].Value;
this.Level = "0"; // match.Groups["level"].Value;
this.Ritual = match.Groups["rituel"].Value;
}
}
}
}
//public override string Markdown
//{
// get
// {
// return
// $"# {Name}\n" +
// $"{AltName}\n\n" +
// $"_{LevelType}_\n" +
// $"**Temps d'incantation :** {CastingTime}\n" +
// $"**Portée :** {Range}\n" +
// $"**Composantes :** {Components}\n" +
// $"**Durée :** {Duration}\n" +
// $"**Classes :** {Classes}\n" +
// $"**Source :** {Source}\n" +
// $"\n" +
// $"{DescriptionHtml}";
// }
//}
public override void Parse(ref ContainerBlock.Enumerator enumerator)
{
enumerator.MoveNext();
while (enumerator.Current != null)
{
var block = enumerator.Current;
if (block is Markdig.Syntax.HeadingBlock)
{
var headingBlock = block as Markdig.Syntax.HeadingBlock;
if (headingBlock.HeaderChar == '#' && headingBlock.Level == 1)
{
if (this.Name != null)
{
return;
}
this.Name = headingBlock.Inline.ToMarkdownString();
}
}
if (block is Markdig.Syntax.ParagraphBlock)
{
if (block.IsNewItem())
{
return;
}
var paragraphBlock = block as Markdig.Syntax.ParagraphBlock;
this.DescriptionHtml += paragraphBlock.ToMarkdownString() + "\n";
}
if (block is Markdig.Syntax.ListBlock)
{
var listBlock = block as Markdig.Syntax.ListBlock;
if (listBlock.BulletType == '-')
{
this.Source = "";
foreach (var inblock in listBlock)
{
var regex = new Regex("(?<key>.*?): (?<value>.*)");
if (inblock is Markdig.Syntax.ListItemBlock)
{
var listItemBlock = inblock as Markdig.Syntax.ListItemBlock;
foreach (var ininblock in listItemBlock)
{
if (ininblock is Markdig.Syntax.ParagraphBlock)
{
var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock;
var str = paragraphBlock.Inline.ToMarkdownString();
var properties = new List<Tuple<string, Action<Spell, string>>>()
{
new Tuple<string, Action<Spell, string>>("AltName: ", (m, s) => m.AltName = s),
new Tuple<string, Action<Spell, string>>("**Temps d'incantation :** ", (m, s) => m.CastingTime = s),
new Tuple<string, Action<Spell, string>>("**Composantes :** ", (m, s) => m.Components = s),
new Tuple<string, Action<Spell, string>>("**Durée :** ", (m, s) => m.Duration = s),
new Tuple<string, Action<Spell, string>>("LevelType: ", (m, s) => m.LevelType = s),
new Tuple<string, Action<Spell, string>>("**Portée :** ", (m, s) => m.Range = s),
new Tuple<string, Action<Spell, string>>("Source: ", (m, s) => m.Source = s),
new Tuple<string, Action<Spell, string>>("Classes: ", (m, s) => m.Classes = s),
new Tuple<string, Action<Spell, string>>("", (m,s) =>
{
})
};
foreach (var property in properties)
{
if (str.StartsWith(property.Item1))
{
property.Item2.Invoke(this, str.Substring(property.Item1.Length));
break;
}
}
}
}
}
}
}
else
{
foreach (var inblock in listBlock)
{
if (inblock is Markdig.Syntax.ListItemBlock)
{
var listItemBlock = inblock as Markdig.Syntax.ListItemBlock;
foreach (var ininblock in listItemBlock)
{
if (ininblock is Markdig.Syntax.ParagraphBlock)
{
var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock;
this.DescriptionHtml += listBlock.BulletType + " " + paragraphBlock.ToMarkdownString() + "\n";
}
}
}
}
}
}
else if (block is Markdig.Extensions.Tables.Table)
{
var tableBlock = block as Markdig.Extensions.Tables.Table;
this.DescriptionHtml += "\n\n" + tableBlock.ToMarkdownString() + "\n\n";
}
enumerator.MoveNext();
}
}
}
}

View file

@ -1,159 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using AideDeJeu.Tools;
using Markdig.Syntax;
namespace AideDeJeuLib
{
public class SpellVO : Spell
{
public override string LevelType
{
get
{
if (string.IsNullOrEmpty(Ritual))
{
return $"Level {Level} - {Type}";
}
else
{
return $"Level {Level} - {Type} {Ritual}";
}
}
set
{
var re = new Regex("^(?<level>\\d) - (?<type>.*?)\\s?(?<rituel>\\(ritual\\))?$");
var match = re.Match(value);
this.Type = match.Groups["type"].Value;
this.Level = match.Groups["level"].Value;
this.Ritual = match.Groups["rituel"].Value;
}
}
//public override string Markdown
//{
// get
// {
// return
// $"# {Name}\n" +
// $"{AltName}\n\n" +
// $"_{LevelType}_\n" +
// $"**Casting Time :** {CastingTime}\n" +
// $"**Range :** {Range}\n" +
// $"**Components :** {Components}\n" +
// $"**Duration :** {Duration}\n" +
// $"**Classes :** {Classes}\n" +
// $"**Source :** {Source}\n" +
// $"\n" +
// $"{DescriptionHtml}";
// }
//}
public override void Parse(ref ContainerBlock.Enumerator enumerator)
{
enumerator.MoveNext();
while (enumerator.Current != null)
{
var block = enumerator.Current;
if (block is Markdig.Syntax.HeadingBlock)
{
var headingBlock = block as Markdig.Syntax.HeadingBlock;
if (headingBlock.HeaderChar == '#' && headingBlock.Level == 1)
{
if (this.Name != null)
{
return;
}
this.Name = headingBlock.Inline.ToMarkdownString();
}
}
if (block is Markdig.Syntax.ParagraphBlock)
{
if (block.IsNewItem())
{
return;
}
var paragraphBlock = block as Markdig.Syntax.ParagraphBlock;
this.DescriptionHtml += paragraphBlock.ToMarkdownString() + "\n";
}
if (block is Markdig.Syntax.ListBlock)
{
var listBlock = block as Markdig.Syntax.ListBlock;
if (listBlock.BulletType == '-')
{
this.Source = "";
foreach (var inblock in listBlock)
{
var regex = new Regex("(?<key>.*?): (?<value>.*)");
if (inblock is Markdig.Syntax.ListItemBlock)
{
var listItemBlock = inblock as Markdig.Syntax.ListItemBlock;
foreach (var ininblock in listItemBlock)
{
if (ininblock is Markdig.Syntax.ParagraphBlock)
{
var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock;
var str = paragraphBlock.Inline.ToMarkdownString();
var properties = new List<Tuple<string, Action<Spell, string>>>()
{
new Tuple<string, Action<Spell, string>>("AltName: ", (m, s) => m.AltName = s),
new Tuple<string, Action<Spell, string>>("**Casting Time :** ", (m, s) => m.CastingTime = s),
new Tuple<string, Action<Spell, string>>("**Components :** ", (m, s) => m.Components = s),
new Tuple<string, Action<Spell, string>>("**Duration :** ", (m, s) => m.Duration = s),
new Tuple<string, Action<Spell, string>>("LevelType: ", (m, s) => m.LevelType = s),
new Tuple<string, Action<Spell, string>>("**Range :** ", (m, s) => m.Range = s),
new Tuple<string, Action<Spell, string>>("Source: ", (m, s) => m.Source = s),
new Tuple<string, Action<Spell, string>>("Classes: ", (m, s) => m.Classes = s),
new Tuple<string, Action<Spell, string>>("", (m,s) =>
{
})
};
foreach (var property in properties)
{
if (str.StartsWith(property.Item1))
{
property.Item2.Invoke(this, str.Substring(property.Item1.Length));
break;
}
}
}
}
}
}
}
else
{
foreach (var inblock in listBlock)
{
if (inblock is Markdig.Syntax.ListItemBlock)
{
var listItemBlock = inblock as Markdig.Syntax.ListItemBlock;
foreach (var ininblock in listItemBlock)
{
if (ininblock is Markdig.Syntax.ParagraphBlock)
{
var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock;
this.DescriptionHtml += listBlock.BulletType + " " + paragraphBlock.ToMarkdownString() + "\n";
}
}
}
}
}
}
else if (block is Markdig.Extensions.Tables.Table)
{
var tableBlock = block as Markdig.Extensions.Tables.Table;
this.DescriptionHtml += "\n\n" + tableBlock.ToMarkdownString() + "\n\n";
}
enumerator.MoveNext();
}
}
}
}

View file

@ -35,7 +35,7 @@ namespace AideDeJeu.Views
{ {
InitializeComponent(); InitializeComponent();
var item = new MonsterHD var item = new Item
{ {
Name = "", Name = "",
AltName = "", AltName = "",