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> ***Comprimer.*** _Attaque d'arme au corps-à-corps_ : +6 pour toucher, allonge 1,50 m, une cible. _Touché_ : 13 (2d8+4) dégâts contondants et la cible est empoignée (DD 14 pour se dégager). Tant que l'empoignade persiste, la cible est entravée et le serpent d'eau élémentaire ne peut pas en comprimer une nouvelle.
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\page
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OPEN GAME LICENSE Version 1.0a
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The following text is the property of Wizards of the
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Coast, Inc. and is Copyright 2000 Wizards of the Coast,
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Inc (“Wizards”). All Rights Reserved.
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1. Definitions: (a)”Contributors” means the copyright
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and/or trademark owners who have contributed
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Open Game Content; (b)”Derivative Material” means
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copyrighted material including derivative works and
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translations (including into other computer
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languages), potation, modification, correction,
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addition, extension, upgrade, improvement,
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compilation, abridgment or other form in which an
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existing work may be recast, transformed or
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adapted; (c) “Distribute” means to reproduce,
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license, rent, lease, sell, broadcast, publicly display,
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transmit or otherwise distribute; (d)”Open Game
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Content” means the game mechanic and includes the
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methods, procedures, processes and routines to the
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extent such content does not embody the Product
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Identity and is an enhancement over the prior art
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and any additional content clearly identified as
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Open Game Content by the Contributor, and means
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any work covered by this License, including
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translations and derivative works under copyright
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law, but specifically excludes Product Identity. (e)
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“Product Identity” means product and product line
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names, logos and identifying marks including trade
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dress; artifacts; creatures characters; stories,
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storylines, plots, thematic elements, dialogue,
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incidents, language, artwork, symbols, designs,
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depictions, likenesses, formats, poses, concepts,
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themes and graphic, photographic and other visual
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or audio representations; names and descriptions of
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characters, spells, enchantments, personalities,
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teams, personas, likenesses and special abilities;
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places, locations, environments, creatures,
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equipment, magical or supernatural abilities or
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effects, logos, symbols, or graphic designs; and any
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other trademark or registered trademark clearly
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identified as Product identity by the owner of the
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Product Identity, and which specifically excludes
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the Open Game Content; (f) “Trademark” means the
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logos, names, mark, sign, motto, designs that are used
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by a Contributor to identify itself or its products or
|
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the associated products contributed to the Open
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Game License by the Contributor (g) “Use”, “Used”
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or “Using” means to use, Distribute, copy, edit,
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format, modify, translate and otherwise create
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Derivative Material of Open Game Content. (h)
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“You”or “Your” means the licensee in terms of this
|
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agreement.
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2. The License: This License applies to any Open Game
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Content that contains a notice indicating that the
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Open Game Content may only be Used under and in
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||||
terms of this License. You must affix such a notice
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to any Open Game Content that you Use. No terms
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||||
may be added to or subtracted from this License
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||||
except as described by the License itself. No other
|
||||
terms or conditions may be applied to any Open
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Game Content distributed using this License.
|
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3. Offer and Acceptance: By Using the Open Game
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Content You indicate Your acceptance of the terms
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of this License.
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4. Grant and Consideration: In consideration for
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agreeing to use this License, the Contributors grant
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You a perpetual, worldwide, royalty-free, nonexclusive
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license with the exact terms of this
|
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License to Use, the Open Game Content.
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5. Representation of Authority to Contribute: If You
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are contributing original material as Open Game
|
||||
Content, You represent that Your Contributions are
|
||||
Your original creation and/or You have sufficient
|
||||
rights to grant the rights conveyed by this License.
|
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6. Notice of License Copyright: You must update the
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COPYRIGHT NOTICE portion of this License to
|
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include the exact text of the COPYRIGHT NOTICE
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of any Open Game Content You are copying,
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modifying or distributing, and You must add the
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title, the copyright date, and the copyright holder’s
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name to the COPYRIGHT NOTICE of any original
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Open Game Content you Distribute.
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120
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7. Use of Product Identity: You agree not to Use any
|
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Product Identity, including as an indication as to
|
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compatibility, except as expressly licensed in
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||||
another, independent Agreement with the owner of
|
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each element of that Product Identity. You agree
|
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not to indicate compatibility or co-adaptability with
|
||||
any Trademark or Registered Trademark in
|
||||
conjunction with a work containing Open Game
|
||||
Content except as expressly licensed in another,
|
||||
independent Agreement with the owner of such
|
||||
Trademark or Registered Trademark. The use of
|
||||
any Product Identity in Open Game Content does
|
||||
not constitute a challenge to the ownership of that
|
||||
Product Identity. The owner of any Product
|
||||
Identity used in Open Game Content shall retain all
|
||||
rights, title and interest in and to that Product
|
||||
Identity.
|
||||
8. Identification: If you distribute Open Game
|
||||
Content You must clearly indicate which portions of
|
||||
the work that you are distributing are Open Game
|
||||
Content.
|
||||
9. Updating the License: Wizards or its designated
|
||||
Agents may publish updated versions of this
|
||||
License. You may use any authorized version of this
|
||||
License to copy, modify and distribute any Open
|
||||
Game Content originally distributed under any
|
||||
version of this License.
|
||||
10. Copy of this License: You MUST include a copy of
|
||||
this License with every copy of the Open Game
|
||||
Content You Distribute.
|
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11. Use of Contributor Credits: You may not market or
|
||||
advertise the Open Game Content using the name of
|
||||
any Contributor unless You have written permission
|
||||
from the Contributor to do so.
|
||||
12. Inability to Comply: If it is impossible for You to
|
||||
comply with any of the terms of this License with
|
||||
respect to some or all of the Open Game Content due
|
||||
to statute, judicial order, or governmental regulation
|
||||
then You may not Use any Open Game Material so
|
||||
affected.
|
||||
13. Termination: This License will terminate
|
||||
automatically if You fail to comply with all terms
|
||||
herein and fail to cure such breach within 30 days
|
||||
of becoming aware of the breach. All sublicenses
|
||||
shall survive the termination of this License.
|
||||
14. Reformation: If any provision of this License is
|
||||
held to be unenforceable, such provision shall be
|
||||
reformed only to the extent necessary to make it
|
||||
enforceable.
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15. COPYRIGHT NOTICE
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Open Game License v 1.0a Copyright 2000, Wizards
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of the Coast, LLC.
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System Reference Document 5.1 Copyright 2016,
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Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy
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Crawford, Chris Perkins, Rodney Thompson, Peter Lee,
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James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris
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Sims, and Steve Townshend, based on original material by
|
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E. Gary Gygax and Dave Arneson.
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END OF LICENSE
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