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parent
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4 changed files with 390 additions and 374 deletions
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@ -71,7 +71,7 @@ namespace AideDeJeu.Tools
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{
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id += '-';
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}
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else if(c== '\'' || c == '/')
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else if(c== '\'' || c == '/' || c == '(' || c ==')')
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{
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// vide
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}
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@ -4369,6 +4369,7 @@ _Touché :_ 9 (2d8) dégâts de foudre.
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# Garde animé
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- NameVO: [Shield Guardian](monsters_vo.md#shield-guardian)
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- Créature artificielle de taille G, non-alignée
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- **Classe d'armure** 17 (armure naturelle)
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- **Points de vie** 142 (15d10+60)
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@ -4809,6 +4810,7 @@ _Touché :_ 5 (1d4+3) dégâts perforants.
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# Gnome des profondeurs (svirfneblin)
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- NameVO: [Deep Gnome (Svirfneblin)](monsters_vo.md#deep-gnome-svirfneblin)
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- Humanoïde (gnome) de taille P, Neutre Bon
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- **Classe d'armure** 15 (chemise de mailles)
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- **Points de vie** 16 (3d6+6)
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@ -5566,6 +5568,7 @@ _Touché :_ 6 (2d4+1) dégâts tranchants.
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# Hibours
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- NameVO: [Owlbear](monsters_vo.md#owlbear)
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- Créature monstrueuse de taille G, non-alignée
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- **Classe d'armure** 13 (armure naturelle)
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- **Points de vie** 59 (7d10+21)
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@ -6883,6 +6886,7 @@ Si la cible peut voir la momie, elle doit réussir un jet de sauvegarde de Sages
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# Momie auguste
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- NameVO: [Mummy Lord](monsters_vo.md#mummy-lord)
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- Mort-vivant de taille M, Loyal Mauvais
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- **Classe d'armure** 17 (armure naturelle)
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- **Points de vie** 97 (13d8+39)
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@ -7152,6 +7156,7 @@ _Touché :_ 5 (1d8+1) dégâts tranchants.
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# Tapis étrangleur
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- NameVO: [Rug of Smothering](monsters_vo.md#rug-of-smothering)
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- Créature artificielle de taille G, non-alignée
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- **Classe d'armure** 12
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- **Points de vie** 33 (6d10)
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@ -8075,6 +8080,7 @@ _Touché :_ 5 (1d6+2) dégâts perforants.
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# Squelette cheval de guerre
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- NameVO: [Warhorse Skeleton](monsters_vo.md#warhorse-skeleton)
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- Mort-vivant de taille G, Loyal Mauvais
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- **Classe d'armure** 13 (débris de barde)
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- **Points de vie** 22 (3d10+6)
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@ -8099,6 +8105,7 @@ _Touché :_ 11 (2d6+4) dégâts contondants.
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# Squelette minotaure
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- NameVO: [Minotaur Skeleton](monsters_vo.md#minotaur-skeleton)
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- Mort-vivant de taille G, Loyal Mauvais
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- **Classe d'armure** 12 (armure naturelle)
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- **Points de vie** 67 (9d10+18)
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@ -8131,6 +8138,7 @@ _Touché :_ 17 (2d12+4) dégâts tranchants.
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# Strige
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- NameVO: [Stirge](monsters_vo.md#stirge)
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- Bête de taille TP, non-alignée
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- **Classe d'armure** 14 (armure naturelle)
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- **Points de vie** 2 (1d4)
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@ -8156,6 +8164,7 @@ La strige peut se détacher en dépensant 1,50 mètre de sa vitesse de déplacem
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# Succube/Incube
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- NameVO: [Succubus](monsters_vo.md#succubus)
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- Fiélon (métamorphe) de taille M, Neutre Mauvais
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- **Classe d'armure** 15 (armure naturelle)
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- **Points de vie** 66 (12d8+12)
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@ -8915,6 +8924,7 @@ _Touché :_ 4 (1d6+1) dégâts contondants.
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# Zombi ogre
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- NameVO: [Ogre Zombie](monsters_vo.md#ogre-zombie)
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- Mort-vivant de taille G, Neutre Mauvais
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- **Classe d'armure** 8
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- **Points de vie** 85 (9d10+36)
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@ -11237,6 +11247,7 @@ _Touché :_ 4 (1d4+2) dégâts perforants. Si la cible est une créature, elle d
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# Requin chasseur
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- NameVO: [Hunter Shark](monsters_vo.md#hunter-shark)
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- Bête de taille G, non-alignée
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- **Classe d'armure** 12 (armure naturelle)
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- **Points de vie** 45 (6d10+12)
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@ -12158,6 +12169,7 @@ _Touché :_ 5 (1d6+2) dégâts perforants.
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# Fanatique de secte
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- NameVO: [Cult Fanatic](monsters_vo.md#cult-fanatic)
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- Humanoïde (n'importe quelle race) de taille M, n'importe quel alignement autre que Bon
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- **Classe d'armure** 13 (armure de cuir)
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- **Points de vie** 33 (6d8+6)
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@ -12360,6 +12372,7 @@ Les malfrats sont d'impitoyables hommes de mains doués en matière d'intimidati
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# Membre de secte
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- NameVO: [Cultist](monsters_vo.md#cultist)
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- Humanoïde (n'importe quelle race) de taille M, n'importe quel alignement autre que Bon
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- **Classe d'armure** 12 (armure de cuir)
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- **Points de vie** 9 (2d8)
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@ -147,38 +147,6 @@ _Hit_: 10 (2d6 + 3) slashing damage.
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[Aigle géant]: monsters_hd.md#aigle-géant
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# Allosaurus
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- NameVO: [Allosaure]
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- Large beast, unaligned
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- **Armor Class** 13 (natural armor)
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- **Hit Points** 51 (6d10 + 18)
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- **Speed** 60 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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|19 (+4)|13 (+1)|17 (+3)| 2 (-4)|12 (+1)| 5 (-3)|
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- **Skills** Perception +5
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- **Senses** passive Perception 15
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- **Languages** -
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- **Challenge** 2 (450 XP)
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## Special Features
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**_Pounce_**. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.
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## Actions
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**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 15 (2d10 + 4) piercing damage.
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**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 8 (1d8 + 4) slashing damage.
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[Allosaure]: monsters_hd.md#allosaure
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# Androsphinx
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- NameVO: [Androsphinx]
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@ -276,29 +244,6 @@ _Hit_: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a
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[Ankheg]: monsters_hd.md#ankheg
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# Ankylosaurus
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- NameVO: [Ankylosaure]
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- Huge beast, unaligned
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- **Armor Class** 15 (natural armor)
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- **Hit Points** 68 (8d12 + 16)
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- **Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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|19 (+4)|11 (+0)|15 (+2)| 2 (-4)|12 (+1)| 5 (-3)|
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- **Senses** passive Perception 11
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- **Languages** -
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- **Challenge** 3 (700 XP)
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## Special Features
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**_Tail_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
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_Hit_: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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[Ankylosaure]: monsters_hd.md#ankylosaure
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# Spider
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- NameVO: [Araignée]
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@ -833,41 +778,6 @@ _Hit_: 5 (1d4 + 3) piercing damage.
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[Capitaine Bandit]: monsters_hd.md#capitaine-bandit
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# Banshee
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- NameVO: [Banshie]
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- Medium undead, chaotic evil
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- **Armor Class** 12
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- **Hit Points** 58 (13d8)
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- **Speed** 0 ft., fly 40 ft. (hover)
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 1 (-5)|14 (+2)|10 (+0)|12 (+1)|11 (+0)|17 (+3)|
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- **Saving Throws** Wis +2, Cha +5
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** Common, Elvish
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- **Challenge** 4 (1100 XP)
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- **Damage Immunities** cold, necrotic, poison
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- **Damage Resistances** acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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## Special Features
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**_Detect Life_**. The banshee can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations.
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**_Incorporeal Movement_**. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
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## Actions
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**_Corrupting Touch_**. Melee Spell Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 12 (3d6 + 2) necrotic damage.
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**_Horrifying Visage_**. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours.
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**_Wail (1/Day)_**. The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.
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[Banshie]: monsters_hd.md#banshie
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# Basilisk
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@ -1107,35 +1017,6 @@ _Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an u
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[Blême]: monsters_hd.md#blême
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# Twig Blight
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- NameVO: [Buisson infecté]
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- Small plant, neutral evil
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- **Armor Class** 13 (natural armor)
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- **Hit Points** 4 (1d6 + 1)
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- **Speed** 20 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2)|13 (+1)|12 (+1)| 4 (-3)| 8 (-1)| 3 (-4)|
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- **Skills** Stealth +3
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- **Senses** blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 9
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- **Languages** understands Common but can't speak
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- **Challenge** 1/8 (25 XP)
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- **Damage Vulnerabilities** fire
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## Special Features
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**_False Appearance_**. While the blight remains motionless, it is indistinguishable from a dead shrub.
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## Actions
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**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 3 (1d4 + 1) piercing damage.
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[Buisson infecté]: monsters_hd.md#buisson-infecté
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# Bulette
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- NameVO: [Bulette]
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@ -1503,7 +1384,6 @@ _Hit_: 5 (1d10) piercing damage.
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# Deer
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- NameVO: [Cerf]
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- Medium beast, unaligned
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- **Armor Class** 13
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- **Hit Points** 4 (1d8)
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@ -1522,8 +1402,6 @@ _Hit_: 5 (1d10) piercing damage.
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**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
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_Hit_: 2 (1d4) piercing damage.
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[Cerf]: monsters_hd.md#cerf
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# Death Dog
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@ -2063,52 +1941,6 @@ _Hit_: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must suc
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[Crocodile géant]: monsters_hd.md#crocodile-géant
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# Flameskull
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- NameVO: [Crânefeu]
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- Tiny undead, neutral evil
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- **Armor Class** 13
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- **Hit Points** 40 (9d4 + 18)
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- **Speed** 0 ft., fly 40 ft. (hover)
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 1 (-5)|17 (+3)|14 (+2)|16 (+3)|10 (+0)|11 (+0)|
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- **Skills** Arcana +5, Perception +2
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- **Senses** darkvision 60 ft., passive Perception 12
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- **Languages** Common
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- **Challenge** 4 (1100 XP)
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- **Damage Immunities** cold, fire, poison
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- **Damage Resistances** lightning, necrotic, piercing
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## Special Features
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**_Illumination_**. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
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**_Magic Resistance_**. The flameskull has advantage on saving throws against spells and other magical effects.
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**_Rejuvenation_**. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a _[dispel magic]_ or _[remove curse]_ spell is cast on them.
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**_Spellcasting_**. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:
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Cantrip (at will): _[mage hand]_
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1st level (3 slots): _[magic missile], [shield]_
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2nd level (2 slots): _[blur], [flaming sphere]_
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3rd level (1 slot): _[fireball]_
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## Actions
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**_Multiattack_**. The flameskull uses Fire Ray twice.
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**_Fire Ray_**. Ranged Spell Attack: +5 to hit, range 30 ft., one target.
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_Hit_: 10 (3d6) fire damage.
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[Crânefeu]: monsters_hd.md#crânefeu
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# Gelatinous Cube
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- NameVO: [Cube gélatineux]
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@ -2143,39 +1975,6 @@ _Hit_: 10 (3d6) acid damage.
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[Cube gélatineux]: monsters_hd.md#cube-gélatineux
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# Cyclops
|
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- NameVO: [Cyclope]
|
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- Huge giant, chaotic neutral
|
||||
- **Armor Class** 14 (natural armor)
|
||||
- **Hit Points** 138 (12d12 + 60)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
|22 (+6)|11 (+0)|20 (+5)| 8 (-1)| 6 (-2)|10 (+0)|
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|
||||
- **Senses** passive Perception 8
|
||||
- **Languages** Giant
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- **Challenge** 6 (2300 XP)
|
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|
||||
## Special Features
|
||||
|
||||
**_Poor Depth Perception_**. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
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|
||||
## Actions
|
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|
||||
**_Multiattack_**. The cyclops makes two greatclub attacks.
|
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|
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**_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
|
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|
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_Hit_: 19 (3d8 + 6) bludgeoning damage.
|
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|
||||
**_Rock_**. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target.
|
||||
|
||||
_Hit_: 28 (4d10 + 6) bludgeoning damage.
|
||||
|
||||
[Cyclope]: monsters_hd.md#cyclope
|
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||||
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||||
# Nightmare
|
||||
- NameVO: [Destrier noir]
|
||||
|
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@ -4873,7 +4672,6 @@ _Hit_: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
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# Priest
|
||||
- NameVO: [Prêtre]
|
||||
- Medium humanoid (any race), any alignment
|
||||
- **Armor Class** 13 (chain shirt)
|
||||
- **Hit Points** 27 (5d8 + 5)
|
||||
|
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@ -4908,7 +4706,6 @@ Cantrips (at will): _[light], [sacred flame], [thaumaturgy]_
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|
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_Hit_: 3 (1d6) bludgeoning damage.
|
||||
|
||||
[Prêtre]: monsters_hd.md#prêtre
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||||
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||||
# Roper
|
||||
|
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@ -5103,7 +4900,7 @@ _Hit_: 14 (2d8 + 5) piercing damage.
|
|||
|
||||
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# Cult Fanatic
|
||||
- NameVO: [Fanatique]
|
||||
- NameVO: [Fanatique de secte]
|
||||
- Medium humanoid (any race), any non-good alignment
|
||||
- **Armor Class** 13 (leather armor)
|
||||
- **Hit Points** 33 (6d8 + 6)
|
||||
|
|
@ -5138,7 +4935,7 @@ Cantrips (at will): _[light], [sacred flame], [thaumaturgy]_
|
|||
|
||||
_Hit_: 4 (1d4 + 2) piercing damage.
|
||||
|
||||
[Fanatique]: monsters_hd.md#fanatique
|
||||
[Fanatique de secte]: monsters_hd.md#fanatique-de-secte
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||||
|
||||
|
||||
# Ghost
|
||||
|
|
@ -5305,7 +5102,7 @@ _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with
|
|||
|
||||
|
||||
# Shield Guardian
|
||||
- NameVO: [Gardien animé]
|
||||
- NameVO: [Garde animé]
|
||||
- Large construct, unaligned
|
||||
- **Armor Class** 17 (natural armor)
|
||||
- **Hit Points** 142 (15d10 + 60)
|
||||
|
|
@ -5339,7 +5136,7 @@ _Hit_: 11 (2d6 + 4) bludgeoning damage.
|
|||
|
||||
**_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
|
||||
|
||||
[Gardien animé]: monsters_hd.md#gardien-animé
|
||||
[Garde animé]: monsters_hd.md#garde-animé
|
||||
|
||||
|
||||
# Gargoyle
|
||||
|
|
@ -5535,7 +5332,7 @@ _Hit_: 5 (1d8 + 1) piercing damage.
|
|||
|
||||
|
||||
# Deep Gnome (Svirfneblin)
|
||||
- NameVO: [Gnome des profondeurs (svirfnebelin)]
|
||||
- NameVO: [Gnome des profondeurs (svirfneblin)]
|
||||
- Small humanoid (gnome), neutral good
|
||||
- **Armor Class** 15 (chain shirt)
|
||||
- **Hit Points** 16 (3d6 + 6)
|
||||
|
|
@ -5572,7 +5369,7 @@ _Hit_: 6 (1d8 + 2) piercing damage.
|
|||
|
||||
_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
||||
|
||||
[Gnome des profondeurs (svirfnebelin)]: monsters_hd.md#gnome-des-profondeurs-(svirfnebelin)
|
||||
[Gnome des profondeurs (svirfneblin)]: monsters_hd.md#gnome-des-profondeurs-svirfneblin
|
||||
|
||||
|
||||
# Goblin
|
||||
|
|
@ -6560,7 +6357,7 @@ _Hit_: 11 (2d6 + 4) slashing damage.
|
|||
|
||||
|
||||
# Owlbear
|
||||
- NameVO: [Ours-hibou]
|
||||
- NameVO: [Hibours]
|
||||
- Large monstrosity, unaligned
|
||||
- **Armor Class** 13 (natural armor)
|
||||
- **Hit Points** 59 (7d10 + 21)
|
||||
|
|
@ -6591,7 +6388,7 @@ _Hit_: 10 (1d10 + 5) piercing damage.
|
|||
|
||||
_Hit_: 14 (2d8 + 5) slashing damage.
|
||||
|
||||
[Ours-hibou]: monsters_hd.md#ours-hibou
|
||||
[Hibours]: monsters_hd.md#hibours
|
||||
|
||||
|
||||
# Sea Horse
|
||||
|
|
@ -6786,7 +6583,6 @@ _Hit_: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hand
|
|||
|
||||
|
||||
# Homunculus
|
||||
- NameVO: [Homonculus]
|
||||
- Tiny construct, neutral
|
||||
- **Armor Class** 13 (natural armor)
|
||||
- **Hit Points** 5 (2d4)
|
||||
|
|
@ -6812,8 +6608,6 @@ _Hit_: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hand
|
|||
|
||||
_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
|
||||
|
||||
[Homonculus]: monsters_hd.md#homonculus
|
||||
|
||||
|
||||
# Hydra
|
||||
- NameVO: [Hydre]
|
||||
|
|
@ -7737,7 +7531,7 @@ _Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it
|
|||
|
||||
|
||||
# Cultist
|
||||
- NameVO: [Cultiste]
|
||||
- NameVO: [Membre de secte]
|
||||
- Medium humanoid (any race), any non-good alignment
|
||||
- **Armor Class** 12 (leather armor)
|
||||
- **Hit Points** 9 (2d8)
|
||||
|
|
@ -7761,9 +7555,8 @@ _Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it
|
|||
**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
|
||||
|
||||
_Hit_: 4 (1d6 + 1) slashing damage.
|
||||
|
||||
[Cultiste]: monsters_hd.md#cultiste
|
||||
|
||||
[Membre de secte]: monsters_hd.md#membre-de-secte
|
||||
|
||||
# Merrow
|
||||
- NameVO: [Merrow]
|
||||
|
|
@ -7937,7 +7730,6 @@ _Hit_: 4 (1d8) necrotic damage.
|
|||
|
||||
|
||||
# Mastiff
|
||||
- NameVO: [Molosse]
|
||||
- Medium beast, unaligned
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 5 (1d8 + 1)
|
||||
|
|
@ -7961,8 +7753,6 @@ _Hit_: 4 (1d8) necrotic damage.
|
|||
**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
|
||||
|
||||
[Molosse]: monsters_hd.md#molosse
|
||||
|
||||
|
||||
# Hell Hound
|
||||
|
|
@ -8035,7 +7825,7 @@ _Hit_: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the tar
|
|||
|
||||
|
||||
# Mummy Lord
|
||||
- NameVO: [Seigneur momie]
|
||||
- NameVO: [Momie auguste]
|
||||
- Medium undead, lawful evil
|
||||
- **Armor Class** 17 (natural armor)
|
||||
- **Hit Points** 97 (13d8 + 39)
|
||||
|
|
@ -8100,7 +7890,7 @@ The mummy lord can take 3 legendary actions, choosing from the options below. On
|
|||
|
||||
**_Whirlwind of Sand (Costs 2 Actions)_**. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.
|
||||
|
||||
[Seigneur momie]: monsters_hd.md#seigneur-momie
|
||||
[Momie auguste]: monsters_hd.md#momie-auguste
|
||||
|
||||
|
||||
# Mule
|
||||
|
|
@ -8172,73 +7962,6 @@ _Hit_: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.
|
|||
[Méduse]: monsters_hd.md#méduse
|
||||
|
||||
|
||||
# Mud Mephit
|
||||
- NameVO: [Méphite de boue]
|
||||
- Small elemental, neutral evil
|
||||
- **Armor Class** 11
|
||||
- **Hit Points** 27 (6d6 + 6)
|
||||
- **Speed** 20 ft., fly 20 ft., swim 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 8 (-1)|12 (+1)|12 (+1)| 9 (-1)|11 (+0)| 7 (-2)|
|
||||
|
||||
- **Skills** Stealth +3
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Languages** Aquan, Terran
|
||||
- **Challenge** 1/4 (50 XP)
|
||||
- **Damage Immunities** poison
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Death Burst_**. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.
|
||||
|
||||
**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Fists_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
|
||||
|
||||
_Hit_: 4 (1d6 + 1) bludgeoning damage.
|
||||
|
||||
**_Mud Breath (Recharge 6)_**. The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
||||
|
||||
[Méphite de boue]: monsters_hd.md#méphite-de-boue
|
||||
|
||||
|
||||
# Smoke Mephit
|
||||
- NameVO: [Méphite de fumée]
|
||||
- Small elemental, neutral evil
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 22 (5d6 + 5)
|
||||
- **Speed** 30 ft., fly 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 6 (-2)|14 (+2)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|
|
||||
|
||||
- **Skills** Perception +2, Stealth +4
|
||||
- **Senses** darkvision 60 ft., passive Perception 12
|
||||
- **Languages** Auran, Ignan
|
||||
- **Challenge** 1/4 (50 XP)
|
||||
- **Damage Immunities** fire, poison
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Death Burst_**. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
|
||||
|
||||
**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[dancing lights]_, requiring no material components. Its innate spellcasting ability is Charisma.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
|
||||
|
||||
_Hit_: 4 (1d4 + 2) slashing damage.
|
||||
|
||||
**_Cinder Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) until the end of the mephit's next turn.
|
||||
|
||||
[Méphite de fumée]: monsters_hd.md#méphite-de-fumée
|
||||
|
||||
|
||||
# Ice Mephit
|
||||
- NameVO: [Méphite de glace]
|
||||
|
|
@ -8896,7 +8619,7 @@ _Hit_: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small o
|
|||
|
||||
|
||||
# Orc
|
||||
- NameVO: [Orque]
|
||||
- NameVO: [Orc]
|
||||
- Medium humanoid (orc), chaotic evil
|
||||
- **Armor Class** 13 (hide armor)
|
||||
- **Hit Points** 15 (2d8 + 6)
|
||||
|
|
@ -8925,7 +8648,7 @@ _Hit_: 9 (1d12 + 3) slashing damage.
|
|||
|
||||
_Hit_: 6 (1d6 + 3) piercing damage.
|
||||
|
||||
[Orque]: monsters_hd.md#orque
|
||||
[Orc]: monsters_hd.md#orc
|
||||
|
||||
|
||||
# Otyugh
|
||||
|
|
@ -9453,34 +9176,6 @@ _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Const
|
|||
[Pseudodragon]: monsters_hd.md#pseudodragon
|
||||
|
||||
|
||||
# Pteranodon
|
||||
- NameVO: [Ptéranodon]
|
||||
- Medium beast, unaligned
|
||||
- **Armor Class** 13 (natural armor)
|
||||
- **Hit Points** 13 (3d8)
|
||||
- **Speed** 10 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
|12 (+1)|15 (+2)|10 (+0)| 2 (-4)| 9 (-1)| 5 (-3)|
|
||||
|
||||
- **Skills** Perception +1
|
||||
- **Senses** passive Perception 11
|
||||
- **Languages** -
|
||||
- **Challenge** 1/4 (50 XP)
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Flyby_**. The pteranodon doesn't provoke an opportunity attack when it flies out of an enemy's reach.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 6 (2d4 + 1) piercing damage.
|
||||
|
||||
[Ptéranodon]: monsters_hd.md#ptéranodon
|
||||
|
||||
|
||||
# Giant Fire Beetle
|
||||
- NameVO: [Punaise de feu géante]
|
||||
|
|
@ -9778,7 +9473,7 @@ _Hit_: 22 (3d10 + 6) piercing damage.
|
|||
|
||||
|
||||
# Hunter Shark
|
||||
- NameVO: [Requin-chasseur]
|
||||
- NameVO: [Requin chasseur]
|
||||
- Large beast, unaligned
|
||||
- **Armor Class** 12 (natural armor)
|
||||
- **Hit Points** 45 (6d10 + 12)
|
||||
|
|
@ -9805,7 +9500,7 @@ _Hit_: 22 (3d10 + 6) piercing damage.
|
|||
|
||||
_Hit_: 13 (2d8 + 4) piercing damage.
|
||||
|
||||
[Requin-chasseur]: monsters_hd.md#requin-chasseur
|
||||
[Requin chasseur]: monsters_hd.md#requin-chasseur
|
||||
|
||||
|
||||
# Rhinoceros
|
||||
|
|
@ -9897,7 +9592,7 @@ _Hit_: 2 (1d4) bludgeoning damage.
|
|||
|
||||
|
||||
# Remorhaz
|
||||
- NameVO: [Rémorhaz]
|
||||
- NameVO: [Remorhaz]
|
||||
- Huge monstrosity, unaligned
|
||||
- **Armor Class** 17 (natural armor)
|
||||
- **Hit Points** 195 (17d12 + 85)
|
||||
|
|
@ -9924,7 +9619,7 @@ _Hit_: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is
|
|||
|
||||
**_Swallow_**. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
|
||||
|
||||
[Rémorhaz]: monsters_hd.md#rémorhaz
|
||||
[Remorhaz]: monsters_hd.md#remorhaz
|
||||
|
||||
|
||||
# Sahuagin
|
||||
|
|
@ -10495,7 +10190,7 @@ _Hit_: 5 (1d6 + 2) piercing damage.
|
|||
|
||||
|
||||
# Warhorse Skeleton
|
||||
- NameVO: [Cheval de guerre squelette]
|
||||
- NameVO: [Squelette cheval de guerre]
|
||||
- Large undead, lawful evil
|
||||
- **Armor Class** 13 (barding scraps)
|
||||
- **Hit Points** 22 (3d10 + 6)
|
||||
|
|
@ -10518,11 +10213,11 @@ _Hit_: 5 (1d6 + 2) piercing damage.
|
|||
|
||||
_Hit_: 11 (2d6 + 4) bludgeoning damage.
|
||||
|
||||
[Cheval de guerre squelette]: monsters_hd.md#cheval-de-guerre-squelette
|
||||
[Squelette cheval de guerre]: monsters_hd.md#squelette-cheval-de-guerre
|
||||
|
||||
|
||||
# Minotaur Skeleton
|
||||
- NameVO: [Minotaure squelette]
|
||||
- NameVO: [Squelette minotaure]
|
||||
- Large undead, lawful evil
|
||||
- **Armor Class** 12 (natural armor)
|
||||
- **Hit Points** 67 (9d10 + 18)
|
||||
|
|
@ -10553,11 +10248,11 @@ _Hit_: 17 (2d12 + 4) slashing damage.
|
|||
|
||||
_Hit_: 13 (2d8 + 4) piercing damage.
|
||||
|
||||
[Minotaure squelette]: monsters_hd.md#minotaure-squelette
|
||||
[Squelette minotaure]: monsters_hd.md#squelette-minotaure
|
||||
|
||||
|
||||
# Stirge
|
||||
- NameVO: [Stirge]
|
||||
- NameVO: [Strige]
|
||||
- Tiny beast, unaligned
|
||||
- **Armor Class** 14 (natural armor)
|
||||
- **Hit Points** 2 (1d4)
|
||||
|
|
@ -10577,11 +10272,11 @@ _Hit_: 13 (2d8 + 4) piercing damage.
|
|||
|
||||
_Hit_: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
|
||||
|
||||
[Stirge]: monsters_hd.md#stirge
|
||||
[Strige]: monsters_hd.md#strige
|
||||
|
||||
|
||||
# Succubus
|
||||
- NameVO: [Succube]
|
||||
- NameVO: [Succube/Incube](monsters_hd.md#succubeincube)
|
||||
- Medium fiend (shapechanger), neutral evil
|
||||
- **Armor Class** 15 (natural armor)
|
||||
- **Hit Points** 66 (12d8 + 12)
|
||||
|
|
@ -10659,7 +10354,7 @@ _Hit_: 28 (4d10 + 6) bludgeoning damage.
|
|||
|
||||
|
||||
# Rug of Smothering
|
||||
- NameVO: [Tapis étouffant]
|
||||
- NameVO: [Tapis étrangleur]
|
||||
- Large construct, unaligned
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 33 (6d10)
|
||||
|
|
@ -10689,7 +10384,7 @@ _Hit_: 28 (4d10 + 6) bludgeoning damage.
|
|||
|
||||
_Hit_: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.
|
||||
|
||||
[Tapis étouffant]: monsters_hd.md#tapis-étouffant
|
||||
[Tapis étrangleur]: monsters_hd.md#tapis-étrangleur
|
||||
|
||||
|
||||
# Tarrasque
|
||||
|
|
@ -11340,7 +11035,6 @@ _Hit_: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constituti
|
|||
|
||||
|
||||
# Wyvern
|
||||
- NameVO: [Wiverne]
|
||||
- Large dragon, unaligned
|
||||
- **Armor Class** 13 (natural armor)
|
||||
- **Hit Points** 110 (13d10 + 39)
|
||||
|
|
@ -11371,7 +11065,6 @@ _Hit_: 13 (2d8 + 4) slashing damage.
|
|||
|
||||
_Hit_: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
[Wiverne]: monsters_hd.md#wiverne
|
||||
|
||||
|
||||
# Vrock
|
||||
|
|
@ -11522,43 +11215,6 @@ _Hit_: 13 (3d6 + 3) piercing damage.
|
|||
[Xorn]: monsters_hd.md#xorn
|
||||
|
||||
|
||||
# Yeti
|
||||
- NameVO: [Yéti]
|
||||
- Large monstrosity, chaotic evil
|
||||
- **Armor Class** 12 (natural armor)
|
||||
- **Hit Points** 51 (6d10 + 18)
|
||||
- **Speed** 40 ft., climb 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
|18 (+4)|13 (+1)|16 (+3)| 8 (-1)|12 (+1)| 7 (-2)|
|
||||
|
||||
- **Skills** Perception +3, Stealth +3
|
||||
- **Senses** darkvision 60 ft., passive Perception 13
|
||||
- **Languages** Yeti
|
||||
- **Challenge** 3 (700 XP)
|
||||
- **Damage Immunities** cold
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Fear of Fire_**. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
|
||||
|
||||
**_Keen Smell_**. The yeti has advantage on Wisdom (Perception) checks that rely on smell.
|
||||
|
||||
**_Snow Camouflage_**. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Multiattack_**. The yeti can use its Chilling Gaze and makes two claw attacks.
|
||||
|
||||
**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.
|
||||
|
||||
**_Chilling Gaze_**. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.
|
||||
|
||||
[Yéti]: monsters_hd.md#yéti
|
||||
|
||||
|
||||
# Zombie
|
||||
- NameVO: [Zombi]
|
||||
|
|
@ -11592,7 +11248,7 @@ _Hit_: 4 (1d6 + 1) bludgeoning damage.
|
|||
|
||||
|
||||
# Ogre Zombie
|
||||
- NameVO: [Ogre zombi]
|
||||
- NameVO: [Zombi ogre]
|
||||
- Large undead, neutral evil
|
||||
- **Armor Class** 8
|
||||
- **Hit Points** 85 (9d10 + 36)
|
||||
|
|
@ -11619,7 +11275,7 @@ _Hit_: 4 (1d6 + 1) bludgeoning damage.
|
|||
|
||||
_Hit_: 13 (2d8 + 4) bludgeoning damage.
|
||||
|
||||
[Ogre zombi]: monsters_hd.md#ogre-zombi
|
||||
[Zombi ogre]: monsters_hd.md#zombi-ogre
|
||||
|
||||
|
||||
# Wraith
|
||||
|
|
|
|||
347
Data/monsters_vo_no_srd.md
Normal file
347
Data/monsters_vo_no_srd.md
Normal file
|
|
@ -0,0 +1,347 @@
|
|||
# Allosaurus
|
||||
- NameVO: [Allosaure]
|
||||
- Large beast, unaligned
|
||||
- **Armor Class** 13 (natural armor)
|
||||
- **Hit Points** 51 (6d10 + 18)
|
||||
- **Speed** 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
|19 (+4)|13 (+1)|17 (+3)| 2 (-4)|12 (+1)| 5 (-3)|
|
||||
|
||||
- **Skills** Perception +5
|
||||
- **Senses** passive Perception 15
|
||||
- **Languages** -
|
||||
- **Challenge** 2 (450 XP)
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Pounce_**. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 15 (2d10 + 4) piercing damage.
|
||||
|
||||
**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 8 (1d8 + 4) slashing damage.
|
||||
|
||||
[Allosaure]: monsters_hd.md#allosaure
|
||||
|
||||
|
||||
|
||||
|
||||
# Ankylosaurus
|
||||
- NameVO: [Ankylosaure]
|
||||
- Huge beast, unaligned
|
||||
- **Armor Class** 15 (natural armor)
|
||||
- **Hit Points** 68 (8d12 + 16)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
|19 (+4)|11 (+0)|15 (+2)| 2 (-4)|12 (+1)| 5 (-3)|
|
||||
|
||||
- **Senses** passive Perception 11
|
||||
- **Languages** -
|
||||
- **Challenge** 3 (700 XP)
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Tail_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
|
||||
|
||||
_Hit_: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
|
||||
|
||||
[Ankylosaure]: monsters_hd.md#ankylosaure
|
||||
|
||||
|
||||
|
||||
# Banshee
|
||||
- NameVO: [Banshie]
|
||||
- Medium undead, chaotic evil
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 58 (13d8)
|
||||
- **Speed** 0 ft., fly 40 ft. (hover)
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 1 (-5)|14 (+2)|10 (+0)|12 (+1)|11 (+0)|17 (+3)|
|
||||
|
||||
- **Saving Throws** Wis +2, Cha +5
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Languages** Common, Elvish
|
||||
- **Challenge** 4 (1100 XP)
|
||||
- **Damage Immunities** cold, necrotic, poison
|
||||
- **Damage Resistances** acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Detect Life_**. The banshee can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations.
|
||||
|
||||
**_Incorporeal Movement_**. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Corrupting Touch_**. Melee Spell Attack: +4 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 12 (3d6 + 2) necrotic damage.
|
||||
|
||||
**_Horrifying Visage_**. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours.
|
||||
|
||||
**_Wail (1/Day)_**. The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.
|
||||
|
||||
[Banshie]: monsters_hd.md#banshie
|
||||
|
||||
|
||||
|
||||
|
||||
# Cyclops
|
||||
- NameVO: [Cyclope]
|
||||
- Huge giant, chaotic neutral
|
||||
- **Armor Class** 14 (natural armor)
|
||||
- **Hit Points** 138 (12d12 + 60)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
|22 (+6)|11 (+0)|20 (+5)| 8 (-1)| 6 (-2)|10 (+0)|
|
||||
|
||||
- **Senses** passive Perception 8
|
||||
- **Languages** Giant
|
||||
- **Challenge** 6 (2300 XP)
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Poor Depth Perception_**. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Multiattack_**. The cyclops makes two greatclub attacks.
|
||||
|
||||
**_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
|
||||
|
||||
_Hit_: 19 (3d8 + 6) bludgeoning damage.
|
||||
|
||||
**_Rock_**. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target.
|
||||
|
||||
_Hit_: 28 (4d10 + 6) bludgeoning damage.
|
||||
|
||||
[Cyclope]: monsters_hd.md#cyclope
|
||||
|
||||
|
||||
|
||||
|
||||
# Flameskull
|
||||
- NameVO: [Crânefeu]
|
||||
- Tiny undead, neutral evil
|
||||
- **Armor Class** 13
|
||||
- **Hit Points** 40 (9d4 + 18)
|
||||
- **Speed** 0 ft., fly 40 ft. (hover)
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 1 (-5)|17 (+3)|14 (+2)|16 (+3)|10 (+0)|11 (+0)|
|
||||
|
||||
- **Skills** Arcana +5, Perception +2
|
||||
- **Senses** darkvision 60 ft., passive Perception 12
|
||||
- **Languages** Common
|
||||
- **Challenge** 4 (1100 XP)
|
||||
- **Damage Immunities** cold, fire, poison
|
||||
- **Damage Resistances** lightning, necrotic, piercing
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Illumination_**. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
|
||||
|
||||
**_Magic Resistance_**. The flameskull has advantage on saving throws against spells and other magical effects.
|
||||
|
||||
**_Rejuvenation_**. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a _[dispel magic]_ or _[remove curse]_ spell is cast on them.
|
||||
|
||||
**_Spellcasting_**. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:
|
||||
|
||||
Cantrip (at will): _[mage hand]_
|
||||
|
||||
1st level (3 slots): _[magic missile], [shield]_
|
||||
|
||||
2nd level (2 slots): _[blur], [flaming sphere]_
|
||||
|
||||
3rd level (1 slot): _[fireball]_
|
||||
|
||||
## Actions
|
||||
|
||||
**_Multiattack_**. The flameskull uses Fire Ray twice.
|
||||
|
||||
**_Fire Ray_**. Ranged Spell Attack: +5 to hit, range 30 ft., one target.
|
||||
|
||||
_Hit_: 10 (3d6) fire damage.
|
||||
|
||||
[Crânefeu]: monsters_hd.md#crânefeu
|
||||
|
||||
|
||||
|
||||
# Mud Mephit
|
||||
- NameVO: [Méphite de boue]
|
||||
- Small elemental, neutral evil
|
||||
- **Armor Class** 11
|
||||
- **Hit Points** 27 (6d6 + 6)
|
||||
- **Speed** 20 ft., fly 20 ft., swim 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 8 (-1)|12 (+1)|12 (+1)| 9 (-1)|11 (+0)| 7 (-2)|
|
||||
|
||||
- **Skills** Stealth +3
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Languages** Aquan, Terran
|
||||
- **Challenge** 1/4 (50 XP)
|
||||
- **Damage Immunities** poison
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Death Burst_**. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.
|
||||
|
||||
**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Fists_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
|
||||
|
||||
_Hit_: 4 (1d6 + 1) bludgeoning damage.
|
||||
|
||||
**_Mud Breath (Recharge 6)_**. The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
||||
|
||||
[Méphite de boue]: monsters_hd.md#méphite-de-boue
|
||||
|
||||
|
||||
|
||||
# Pteranodon
|
||||
- NameVO: [Ptéranodon]
|
||||
- Medium beast, unaligned
|
||||
- **Armor Class** 13 (natural armor)
|
||||
- **Hit Points** 13 (3d8)
|
||||
- **Speed** 10 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
|12 (+1)|15 (+2)|10 (+0)| 2 (-4)| 9 (-1)| 5 (-3)|
|
||||
|
||||
- **Skills** Perception +1
|
||||
- **Senses** passive Perception 11
|
||||
- **Languages** -
|
||||
- **Challenge** 1/4 (50 XP)
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Flyby_**. The pteranodon doesn't provoke an opportunity attack when it flies out of an enemy's reach.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 6 (2d4 + 1) piercing damage.
|
||||
|
||||
[Ptéranodon]: monsters_hd.md#ptéranodon
|
||||
|
||||
|
||||
|
||||
# Smoke Mephit
|
||||
- Small elemental, neutral evil
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 22 (5d6 + 5)
|
||||
- **Speed** 30 ft., fly 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 6 (-2)|14 (+2)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|
|
||||
|
||||
- **Skills** Perception +2, Stealth +4
|
||||
- **Senses** darkvision 60 ft., passive Perception 12
|
||||
- **Languages** Auran, Ignan
|
||||
- **Challenge** 1/4 (50 XP)
|
||||
- **Damage Immunities** fire, poison
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Death Burst_**. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
|
||||
|
||||
**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[dancing lights]_, requiring no material components. Its innate spellcasting ability is Charisma.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
|
||||
|
||||
_Hit_: 4 (1d4 + 2) slashing damage.
|
||||
|
||||
**_Cinder Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) until the end of the mephit's next turn.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# Twig Blight
|
||||
- Small plant, neutral evil
|
||||
- **Armor Class** 13 (natural armor)
|
||||
- **Hit Points** 4 (1d6 + 1)
|
||||
- **Speed** 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 6 (-2)|13 (+1)|12 (+1)| 4 (-3)| 8 (-1)| 3 (-4)|
|
||||
|
||||
- **Skills** Stealth +3
|
||||
- **Senses** blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 9
|
||||
- **Languages** understands Common but can't speak
|
||||
- **Challenge** 1/8 (25 XP)
|
||||
- **Damage Vulnerabilities** fire
|
||||
|
||||
## Special Features
|
||||
|
||||
**_False Appearance_**. While the blight remains motionless, it is indistinguishable from a dead shrub.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 3 (1d4 + 1) piercing damage.
|
||||
|
||||
|
||||
|
||||
|
||||
# Yeti
|
||||
- NameVO: [Yéti]
|
||||
- Large monstrosity, chaotic evil
|
||||
- **Armor Class** 12 (natural armor)
|
||||
- **Hit Points** 51 (6d10 + 18)
|
||||
- **Speed** 40 ft., climb 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
|18 (+4)|13 (+1)|16 (+3)| 8 (-1)|12 (+1)| 7 (-2)|
|
||||
|
||||
- **Skills** Perception +3, Stealth +3
|
||||
- **Senses** darkvision 60 ft., passive Perception 13
|
||||
- **Languages** Yeti
|
||||
- **Challenge** 3 (700 XP)
|
||||
- **Damage Immunities** cold
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Fear of Fire_**. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
|
||||
|
||||
**_Keen Smell_**. The yeti has advantage on Wisdom (Perception) checks that rely on smell.
|
||||
|
||||
**_Snow Camouflage_**. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Multiattack_**. The yeti can use its Chilling Gaze and makes two claw attacks.
|
||||
|
||||
**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.
|
||||
|
||||
**_Chilling Gaze_**. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.
|
||||
|
||||
[Yéti]: monsters_hd.md#yéti
|
||||
Loading…
Add table
Add a link
Reference in a new issue