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https://github.com/Nioux/AideDeJeu.git
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Grid
This commit is contained in:
parent
d0977d626a
commit
2a325ce406
6 changed files with 205 additions and 19 deletions
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@ -160,6 +160,12 @@
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<EmbeddedResource Update="Views\PlayerCharacter\AbilitiesView.xaml">
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<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
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</EmbeddedResource>
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<EmbeddedResource Update="Views\PlayerCharacter\AbilityBaseValueView.xaml">
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<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
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</EmbeddedResource>
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<EmbeddedResource Update="Views\PlayerCharacter\AbilityRacialBonusView.xaml">
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<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
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</EmbeddedResource>
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<EmbeddedResource Update="Views\PlayerCharacter\BackgroundView.xaml">
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<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
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</EmbeddedResource>
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@ -4,6 +4,7 @@
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xmlns:tools="clr-namespace:AideDeJeu.Tools"
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xmlns:mdview="clr-namespace:Xam.Forms.Markdown"
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xmlns:pickers="clr-namespace:AideDeJeu.Views.Pickers"
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xmlns:pcviews="clr-namespace:AideDeJeu.Views.PlayerCharacter"
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x:Class="AideDeJeu.Views.PlayerCharacter.AbilitiesView">
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<ContentView.Resources>
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<ResourceDictionary>
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@ -33,26 +34,71 @@
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<ImageButton Source="trash_can.png" Command="{Binding RollDicesCommand}" />
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</Frame>
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<Frame Grid.Row="1" Grid.ColumnSpan="3" BorderColor="Black" Padding="2" Margin="10">
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<StackLayout>
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="100" />
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<ColumnDefinition Width="50" />
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<ColumnDefinition Width="50" />
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<ColumnDefinition Width="50" />
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<ColumnDefinition Width="50" />
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</Grid.ColumnDefinitions>
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<Label Grid.Column="1" Text="Base" />
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<Label Grid.Column="2" Text="Bonus" />
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<Label Grid.Column="3" Text="Valeur" />
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<Label Grid.Column="4" Text="Mod" />
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</Grid>
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<pickers:AbilityPickerView
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<!--<StackLayout>-->
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<Grid ColumnSpacing="10" RowSpacing="5">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="auto" />
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<ColumnDefinition Width="auto" />
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<ColumnDefinition Width="auto" />
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<ColumnDefinition Width="auto" />
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="auto" />
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<RowDefinition Height="auto" />
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<RowDefinition Height="auto" />
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<RowDefinition Height="auto" />
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<RowDefinition Height="auto" />
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<RowDefinition Height="auto" />
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<RowDefinition Height="auto" />
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</Grid.RowDefinitions>
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<Label Grid.Column="1" Text="Base" />
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<Label Grid.Column="2" Text="Bonus" />
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<Label Grid.Column="3" Text="Valeur" />
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<Label Grid.Column="4" Text="Mod" />
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<Label Grid.Row="1" Grid.Column="0" Text="Force" />
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<pcviews:AbilityBaseValueView Grid.Row="1" Grid.Column="1" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Strength}" />
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<pcviews:AbilityRacialBonusView Grid.Row="1" Grid.Column="2" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Strength}" />
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<Label Grid.Row="1" Grid.Column="3" Text="{Binding SelectedPlayerCharacter.Abilities.Strength.Value, FallbackValue=''}" />
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<Label Grid.Row="1" Grid.Column="4" Text="{Binding SelectedPlayerCharacter.Abilities.Strength.Mod, StringFormat='{}{0:+0;-#}', FallbackValue=''}" />
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<Label Grid.Row="2" Grid.Column="0" Text="Dextérité" />
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<pcviews:AbilityBaseValueView Grid.Row="2" Grid.Column="1" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Dexterity}" />
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<pcviews:AbilityRacialBonusView Grid.Row="2" Grid.Column="2" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Dexterity}" />
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<Label Grid.Row="2" Grid.Column="3" Text="{Binding SelectedPlayerCharacter.Abilities.Dexterity.Value, FallbackValue=''}" />
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<Label Grid.Row="2" Grid.Column="4" Text="{Binding SelectedPlayerCharacter.Abilities.Dexterity.Mod, StringFormat='{}{0:+0;-#}', FallbackValue=''}" />
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<Label Grid.Row="3" Grid.Column="0" Text="Constitution" />
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<pcviews:AbilityBaseValueView Grid.Row="3" Grid.Column="1" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Constitution}" />
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<pcviews:AbilityRacialBonusView Grid.Row="3" Grid.Column="2" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Constitution}" />
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<Label Grid.Row="3" Grid.Column="3" Text="{Binding SelectedPlayerCharacter.Abilities.Constitution.Value, FallbackValue=''}" />
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<Label Grid.Row="3" Grid.Column="4" Text="{Binding SelectedPlayerCharacter.Abilities.Constitution.Mod, StringFormat='{}{0:+0;-#}', FallbackValue=''}" />
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<Label Grid.Row="4" Grid.Column="0" Text="Intelligence" />
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<pcviews:AbilityBaseValueView Grid.Row="4" Grid.Column="1" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Intelligence}" />
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<pcviews:AbilityRacialBonusView Grid.Row="4" Grid.Column="2" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Intelligence}" />
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<Label Grid.Row="4" Grid.Column="3" Text="{Binding SelectedPlayerCharacter.Abilities.Intelligence.Value, FallbackValue=''}" />
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<Label Grid.Row="4" Grid.Column="4" Text="{Binding SelectedPlayerCharacter.Abilities.Intelligence.Mod, StringFormat='{}{0:+0;-#}', FallbackValue=''}" />
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<Label Grid.Row="5" Grid.Column="0" Text="Sagesse" />
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<pcviews:AbilityBaseValueView Grid.Row="5" Grid.Column="1" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Wisdom}" />
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<pcviews:AbilityRacialBonusView Grid.Row="5" Grid.Column="2" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Wisdom}" />
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<Label Grid.Row="5" Grid.Column="3" Text="{Binding SelectedPlayerCharacter.Abilities.Wisdom.Value, FallbackValue=''}" />
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<Label Grid.Row="5" Grid.Column="4" Text="{Binding SelectedPlayerCharacter.Abilities.Wisdom.Mod, StringFormat='{}{0:+0;-#}', FallbackValue=''}" />
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<Label Grid.Row="6" Grid.Column="0" Text="Charisme" />
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<pcviews:AbilityBaseValueView Grid.Row="6" Grid.Column="1" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Charisma}" />
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<pcviews:AbilityRacialBonusView Grid.Row="6" Grid.Column="2" BindingContext="{Binding}" Ability="{Binding SelectedPlayerCharacter.Abilities.Charisma}" />
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<Label Grid.Row="6" Grid.Column="3" Text="{Binding SelectedPlayerCharacter.Abilities.Charisma.Value, FallbackValue=''}" />
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<Label Grid.Row="6" Grid.Column="4" Text="{Binding SelectedPlayerCharacter.Abilities.Charisma.Mod, StringFormat='{}{0:+0;-#}', FallbackValue=''}" />
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</Grid>
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<!--<pickers:AbilityPickerView
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BindingContext="{Binding}"
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Title="Force"
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Ability="{Binding SelectedPlayerCharacter.Abilities.Strength}"
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/>
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<pickers:AbilityPickerView
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/>-->
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<!--<pickers:AbilityPickerView
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BindingContext="{Binding}"
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Title="Dextérité"
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Ability="{Binding SelectedPlayerCharacter.Abilities.Dexterity}"
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@ -76,8 +122,8 @@
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BindingContext="{Binding}"
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Title="Charisme"
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Ability="{Binding SelectedPlayerCharacter.Abilities.Charisma}"
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/>
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</StackLayout>
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/>-->
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<!--</StackLayout>-->
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</Frame>
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</Grid>
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</ScrollView>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ContentView xmlns="http://xamarin.com/schemas/2014/forms"
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xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
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x:Class="AideDeJeu.Views.PlayerCharacter.AbilityBaseValueView"
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x:Name="this">
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<ContentView.Content>
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<Picker SelectedItem="{Binding Ability.BaseValue, Source={x:Reference this}, Mode=TwoWay}">
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<Picker.ItemsSource>
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<x:Array Type="{x:Type x:Int32}">
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<x:Int32>18</x:Int32>
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<x:Int32>17</x:Int32>
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<x:Int32>16</x:Int32>
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<x:Int32>15</x:Int32>
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<x:Int32>14</x:Int32>
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<x:Int32>13</x:Int32>
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<x:Int32>12</x:Int32>
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<x:Int32>11</x:Int32>
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<x:Int32>10</x:Int32>
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<x:Int32>9</x:Int32>
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<x:Int32>8</x:Int32>
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<x:Int32>7</x:Int32>
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<x:Int32>6</x:Int32>
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<x:Int32>5</x:Int32>
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<x:Int32>4</x:Int32>
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<x:Int32>3</x:Int32>
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</x:Array>
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</Picker.ItemsSource>
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</Picker>
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</ContentView.Content>
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</ContentView>
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@ -0,0 +1,32 @@
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using AideDeJeu.ViewModels.PlayerCharacter;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Xamarin.Forms;
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using Xamarin.Forms.Xaml;
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namespace AideDeJeu.Views.PlayerCharacter
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{
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[XamlCompilation(XamlCompilationOptions.Compile)]
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public partial class AbilityBaseValueView : ContentView
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{
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public AbilityBaseValueView()
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{
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InitializeComponent();
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}
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public AbilityViewModel Ability
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{
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get { return (AbilityViewModel)GetValue(AbilityProperty); }
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set { SetValue(AbilityProperty, value); }
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}
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public static readonly BindableProperty AbilityProperty = BindableProperty.Create(
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nameof(Ability),
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typeof(AbilityViewModel),
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typeof(AbilityBaseValueView),
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defaultValue: default(AbilityViewModel));
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}
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}
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@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ContentView xmlns="http://xamarin.com/schemas/2014/forms"
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xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
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x:Class="AideDeJeu.Views.PlayerCharacter.AbilityRacialBonusView"
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xmlns:tools="clr-namespace:AideDeJeu.Tools"
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x:Name="this">
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<ContentView.Resources>
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<ResourceDictionary>
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<tools:MonsterMarkdownTheme x:Key="MonsterMarkdownTheme" />
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<tools:NullToFalseConverter x:Key="NullToFalseConverter" />
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</ResourceDictionary>
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</ContentView.Resources>
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<ContentView.Content>
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<Grid>
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<Label Text="{Binding Ability.RacialBonus, Source={x:Reference this}, StringFormat='{}{0:+0;-#}', FallbackValue=''}">
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<Label.IsVisible>
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<Binding Source="{x:Reference this}" Path="Ability.RacialBonus">
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<Binding.Converter>
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<tools:IntComparerToBooleanConverter
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GreaterThan="True"
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Default="False"
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/>
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</Binding.Converter>
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<Binding.ConverterParameter>
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<x:Int32>0</x:Int32>
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</Binding.ConverterParameter>
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</Binding>
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</Label.IsVisible>
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</Label>
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<Picker SelectedItem="{Binding Ability.RacialDispatchedBonus, Source={x:Reference this}, FallbackValue=''}" ItemDisplayBinding="{Binding StringFormat='{}{0:+0;-#}'}" IsVisible="{Binding Ability.HasRacialDispatchedBonus, Source={x:Reference this}}">
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<Picker.ItemsSource>
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<x:Array Type="{x:Type x:Int32}">
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<x:Int32>1</x:Int32>
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<x:Int32>0</x:Int32>
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</x:Array>
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</Picker.ItemsSource>
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</Picker>
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</Grid>
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</ContentView.Content>
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</ContentView>
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@ -0,0 +1,32 @@
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using AideDeJeu.ViewModels.PlayerCharacter;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Xamarin.Forms;
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using Xamarin.Forms.Xaml;
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namespace AideDeJeu.Views.PlayerCharacter
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{
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[XamlCompilation(XamlCompilationOptions.Compile)]
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public partial class AbilityRacialBonusView : ContentView
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{
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public AbilityRacialBonusView()
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{
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InitializeComponent();
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}
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public AbilityViewModel Ability
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{
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get { return (AbilityViewModel)GetValue(AbilityProperty); }
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set { SetValue(AbilityProperty, value); }
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}
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public static readonly BindableProperty AbilityProperty = BindableProperty.Create(
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nameof(Ability),
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typeof(AbilityViewModel),
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typeof(AbilityRacialBonusView),
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defaultValue: default(AbilityViewModel));
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}
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}
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