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					 1 changed files with 21 additions and 27 deletions
				
			
		|  | @ -24,25 +24,38 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|         public ClassEquipmentItem Equipment { get { return _Equipment; } set { SetProperty(ref _Equipment, value); } } |         public ClassEquipmentItem Equipment { get { return _Equipment; } set { SetProperty(ref _Equipment, value); } } | ||||||
| 
 | 
 | ||||||
|         public ClassEvolutionItem _Evolution = null; |         public ClassEvolutionItem _Evolution = null; | ||||||
|         public ClassEvolutionItem Evolution { get { return _Evolution; } set { SetProperty(ref _Evolution, value); } } |         public ClassEvolutionItem Evolution { get { return _Evolution; } set { SetProperty(ref _Evolution, value); OnPropertyChanged(nameof(LeveledFeatures)); } } | ||||||
| 
 | 
 | ||||||
|         public List<ClassFeatureItem> _Features = null; |         public List<ClassFeatureItem> _Features = null; | ||||||
|         public List<ClassFeatureItem> Features { get { return _Features; } set { SetProperty(ref _Features, value); } } |         public List<ClassFeatureItem> Features { get { return _Features; } set { SetProperty(ref _Features, value); OnPropertyChanged(nameof(LeveledFeatures)); } } | ||||||
| 
 | 
 | ||||||
|         public string Name { get { return Class?.Name; } } |         public string Name { get { return Class?.Name; } } | ||||||
|         public string Description { get { return Class?.Description; } } |         public string Description { get { return Class?.Description; } } | ||||||
|         public string Markdown { get { return Class?.Markdown; } } |         public string Markdown { get { return Class?.Markdown; } } | ||||||
| 
 | 
 | ||||||
|         private List<ClassFeatureItem> _LeveledFeatures = null; |  | ||||||
|         public List<ClassFeatureItem> LeveledFeatures |         public List<ClassFeatureItem> LeveledFeatures | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|                 return _LeveledFeatures; |                 if (Evolution != null && Features != null) | ||||||
|             } |                 { | ||||||
|             set |                     var table = Evolution.ExtractSimpleTable(Evolution.Table); | ||||||
|             { | 
 | ||||||
|                 SetProperty(ref _LeveledFeatures, value); |                     if (table != null) | ||||||
|  |                     { | ||||||
|  |                         var feats = table[ColumnIndex(table, "Aptitudes"), 2]; | ||||||
|  |                         var leveledFeats = new List<ClassFeatureItem>(); | ||||||
|  |                         foreach (var feature in Features) | ||||||
|  |                         { | ||||||
|  |                             if (feats.Contains(feature.Id)) | ||||||
|  |                             { | ||||||
|  |                                 leveledFeats.Add(feature); | ||||||
|  |                             } | ||||||
|  |                         } | ||||||
|  |                         return leveledFeats; | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |                 return null; | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -57,24 +70,6 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|             } |             } | ||||||
|             return -1; |             return -1; | ||||||
|         } |         } | ||||||
|         public void InitLeveledFeatures() |  | ||||||
|         { |  | ||||||
|             if (Evolution != null) |  | ||||||
|             { |  | ||||||
|                 var table = Evolution.ExtractSimpleTable(Evolution.Table); |  | ||||||
|                  |  | ||||||
|                 var feats = table[ColumnIndex(table, "Aptitudes"), 2]; |  | ||||||
|                 var leveledFeats = new List<ClassFeatureItem>(); |  | ||||||
|                 foreach (var feature in Features) |  | ||||||
|                 { |  | ||||||
|                     if (feats.Contains(feature.Id)) |  | ||||||
|                     { |  | ||||||
|                         leveledFeats.Add(feature); |  | ||||||
|                     } |  | ||||||
|                 } |  | ||||||
|                 LeveledFeatures = leveledFeats; |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 | 
 | ||||||
|         public async Task LoadDetailsAsync() |         public async Task LoadDetailsAsync() | ||||||
|         { |         { | ||||||
|  | @ -85,7 +80,6 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|                 Equipment = await context.ClassEquipments.Where(c => c.ParentLink == Class.Id).FirstOrDefaultAsync(); |                 Equipment = await context.ClassEquipments.Where(c => c.ParentLink == Class.Id).FirstOrDefaultAsync(); | ||||||
|                 Evolution = await context.ClassEvolutions.Where(c => c.ParentLink == Class.Id).FirstOrDefaultAsync(); |                 Evolution = await context.ClassEvolutions.Where(c => c.ParentLink == Class.Id).FirstOrDefaultAsync(); | ||||||
|                 Features = await context.ClassFeatures.Where(c => c.ParentLink == Class.Id).ToListAsync(); |                 Features = await context.ClassFeatures.Where(c => c.ParentLink == Class.Id).ToListAsync(); | ||||||
|                 InitLeveledFeatures(); |  | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez