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Modif
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8d5d337626
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1 changed files with 21 additions and 27 deletions
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@ -24,25 +24,38 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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public ClassEquipmentItem Equipment { get { return _Equipment; } set { SetProperty(ref _Equipment, value); } }
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public ClassEvolutionItem _Evolution = null;
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public ClassEvolutionItem Evolution { get { return _Evolution; } set { SetProperty(ref _Evolution, value); } }
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public ClassEvolutionItem Evolution { get { return _Evolution; } set { SetProperty(ref _Evolution, value); OnPropertyChanged(nameof(LeveledFeatures)); } }
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public List<ClassFeatureItem> _Features = null;
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public List<ClassFeatureItem> Features { get { return _Features; } set { SetProperty(ref _Features, value); } }
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public List<ClassFeatureItem> Features { get { return _Features; } set { SetProperty(ref _Features, value); OnPropertyChanged(nameof(LeveledFeatures)); } }
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public string Name { get { return Class?.Name; } }
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public string Description { get { return Class?.Description; } }
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public string Markdown { get { return Class?.Markdown; } }
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private List<ClassFeatureItem> _LeveledFeatures = null;
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public List<ClassFeatureItem> LeveledFeatures
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{
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get
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{
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return _LeveledFeatures;
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}
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set
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if (Evolution != null && Features != null)
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{
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SetProperty(ref _LeveledFeatures, value);
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var table = Evolution.ExtractSimpleTable(Evolution.Table);
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if (table != null)
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{
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var feats = table[ColumnIndex(table, "Aptitudes"), 2];
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var leveledFeats = new List<ClassFeatureItem>();
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foreach (var feature in Features)
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{
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if (feats.Contains(feature.Id))
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{
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leveledFeats.Add(feature);
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}
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}
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return leveledFeats;
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}
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}
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return null;
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}
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}
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@ -57,24 +70,6 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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}
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return -1;
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}
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public void InitLeveledFeatures()
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{
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if (Evolution != null)
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{
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var table = Evolution.ExtractSimpleTable(Evolution.Table);
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var feats = table[ColumnIndex(table, "Aptitudes"), 2];
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var leveledFeats = new List<ClassFeatureItem>();
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foreach (var feature in Features)
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{
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if (feats.Contains(feature.Id))
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{
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leveledFeats.Add(feature);
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}
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}
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LeveledFeatures = leveledFeats;
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}
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}
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public async Task LoadDetailsAsync()
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{
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@ -85,7 +80,6 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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Equipment = await context.ClassEquipments.Where(c => c.ParentLink == Class.Id).FirstOrDefaultAsync();
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Evolution = await context.ClassEvolutions.Where(c => c.ParentLink == Class.Id).FirstOrDefaultAsync();
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Features = await context.ClassFeatures.Where(c => c.ParentLink == Class.Id).ToListAsync();
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InitLeveledFeatures();
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}
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}
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}
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