mirror of
				https://github.com/Nioux/AideDeJeu.git
				synced 2025-10-31 07:26:09 +00:00 
			
		
		
		
	Reparsing des propriétés
This commit is contained in:
		
							parent
							
								
									77728265dd
								
							
						
					
					
						commit
						36a43fe7b6
					
				
					 2 changed files with 144 additions and 42 deletions
				
			
		|  | @ -241,48 +241,150 @@ namespace AideDeJeu.Tools | ||||||
|                                         var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock; |                                         var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock; | ||||||
|                                         //DumpParagraphBlock(paragraphBlock); |                                         //DumpParagraphBlock(paragraphBlock); | ||||||
|                                         var str = paragraphBlock.Inline.ToContainerString(); |                                         var str = paragraphBlock.Inline.ToContainerString(); | ||||||
|                                         var match = regex.Match(str); |                                         //var match = regex.Match(str); | ||||||
|                                         var key = match.Groups["key"].Value; |                                         //var key = match.Groups["key"].Value; | ||||||
|                                         var value = match.Groups["value"].Value; |                                         //var value = match.Groups["value"].Value; | ||||||
|                                         switch (key) |                                         //switch (key) | ||||||
|  |                                         //{ | ||||||
|  |                                             //case "NameVO": | ||||||
|  |                                             //    monster.NameVO = value; | ||||||
|  |                                             //    break; | ||||||
|  |                                             //case "SizeAlignment": | ||||||
|  |                                         if(str.StartsWith("Classe d'armure ")) | ||||||
|                                         { |                                         { | ||||||
|                                             case "NameVO": |                                             monster.ArmorClass = str; | ||||||
|                                                 monster.NameVO = value; |  | ||||||
|                                                 break; |  | ||||||
|                                             case "SizeAlignment": |  | ||||||
|                                                 { |  | ||||||
|                                                     var regexx = new Regex("(?<type>.*) de taille (?<size>.*), (?<alignment>.*)"); |  | ||||||
|                                                     var matchh = regexx.Match(value); |  | ||||||
|                                                     monster.Alignment = matchh.Groups["alignment"].Value; |  | ||||||
|                                                     monster.Size = matchh.Groups["size"].Value; |  | ||||||
|                                                     monster.Type = matchh.Groups["type"].Value; |  | ||||||
|                                                 } |  | ||||||
|                                                 break; |  | ||||||
|                                             case "ArmorClass": |  | ||||||
|                                                 monster.ArmorClass = value; |  | ||||||
|                                                 break; |  | ||||||
|                                             case "HitPoints": |  | ||||||
|                                                 monster.HitPoints = value; |  | ||||||
|                                                 break; |  | ||||||
|                                             case "Speed": |  | ||||||
|                                                 monster.Speed = value; |  | ||||||
|                                                 break; |  | ||||||
|                                             case "SavingThrows": |  | ||||||
|                                                 monster.SavingThrows = value; |  | ||||||
|                                                 break; |  | ||||||
|                                             case "Skills": |  | ||||||
|                                                 monster.Skills = value ; |  | ||||||
|                                                 break; |  | ||||||
|                                             case "Senses": |  | ||||||
|                                                 monster.Senses = value; |  | ||||||
|                                                 break; |  | ||||||
|                                             case "Languages": |  | ||||||
|                                                 monster.Languages = value; |  | ||||||
|                                                 break; |  | ||||||
|                                             case "Challenge": |  | ||||||
|                                                 monster.Challenge = value; |  | ||||||
|                                                 break; |  | ||||||
|                                         } |                                         } | ||||||
|  |                                         else if (str.StartsWith("Points de vie ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.HitPoints = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Vitesse ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Speed = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Résistance aux dégâts ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.DamageResistances = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Résistances aux dégâts ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.DamageResistances = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Résistance contre les dégâts ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.DamageResistances = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Résistances contre les dégâts ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.DamageResistances = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Immunité contre les dégâts ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.DamageImmunities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Immunité contre des dégâts ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.DamageImmunities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Immunité aux dégâts ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.DamageImmunities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Immunité à l'état ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.ConditionImmunities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Immunités à l'état ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.ConditionImmunities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Immunité contre l'état ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.ConditionImmunities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Immunité contre les états ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.ConditionImmunities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Immunités contre les états ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.ConditionImmunities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Vulnérabilité ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.DamageVulnerabilities = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Sens ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Senses = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Langue ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Languages = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Dangerosité ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Challenge = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Jets de sauvegarde ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Challenge = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Jet de sauvegarde ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Challenge = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Compétences ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Skills = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Compétence ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Skills = str; | ||||||
|  |                                         } | ||||||
|  |                                         else if (str.StartsWith("Langues ")) | ||||||
|  |                                         { | ||||||
|  |                                             monster.Languages = str; | ||||||
|  |                                         } | ||||||
|  |                                         else | ||||||
|  |                                         { | ||||||
|  |                                             if (monster.Alignment != null) | ||||||
|  |                                             { | ||||||
|  |                                                 App.Current.MainPage.DisplayAlert("Erreur de parsing", str, "OK"); | ||||||
|  |                                             } | ||||||
|  |                                             //Debug.Assert(monster.Alignment == null, str); | ||||||
|  |                                             var regexx = new Regex("(?<type>.*) de taille (?<size>.*), (?<alignment>.*)"); | ||||||
|  |                                             var matchh = regexx.Match(str); | ||||||
|  |                                             monster.Alignment = matchh.Groups["alignment"].Value; | ||||||
|  |                                             monster.Size = matchh.Groups["size"].Value; | ||||||
|  |                                             monster.Type = matchh.Groups["type"].Value; | ||||||
|  |                                         } | ||||||
|  |                                                 //break; | ||||||
|  |                                         //    if(str.st "ArmorClass": | ||||||
|  |                                         //        monster.ArmorClass = value; | ||||||
|  |                                         //        break; | ||||||
|  |                                         //    case "HitPoints": | ||||||
|  |                                         //        monster.HitPoints = value; | ||||||
|  |                                         //        break; | ||||||
|  |                                         //    case "Speed": | ||||||
|  |                                         //        monster.Speed = value; | ||||||
|  |                                         //        break; | ||||||
|  |                                         //    case "SavingThrows": | ||||||
|  |                                         //        monster.SavingThrows = value; | ||||||
|  |                                         //        break; | ||||||
|  |                                         //    case "Skills": | ||||||
|  |                                         //        monster.Skills = value ; | ||||||
|  |                                         //        break; | ||||||
|  |                                         //    case "Senses": | ||||||
|  |                                         //        monster.Senses = value; | ||||||
|  |                                         //        break; | ||||||
|  |                                         //    case "Languages": | ||||||
|  |                                         //        monster.Languages = value; | ||||||
|  |                                         //        break; | ||||||
|  |                                         //    case "Challenge": | ||||||
|  |                                         //        monster.Challenge = value; | ||||||
|  |                                         //        break; | ||||||
|  |                                         //} | ||||||
|                                     } |                                     } | ||||||
|                                 } |                                 } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -587,7 +587,7 @@ plus 3 (1d6) dégâts de feu. | ||||||
| | ---   | ---   | ---   | ---   | ---   | ---   | | | ---   | ---   | ---   | ---   | ---   | ---   | | ||||||
| |10 (+0)| 8 (-1)|16 (+3)| 3 (-4)|10 (+0)| 6 (-2)| | |10 (+0)| 8 (-1)|16 (+3)| 3 (-4)|10 (+0)| 6 (-2)| | ||||||
| 
 | 
 | ||||||
| - Immunité contre l'étatà terre | - Immunité contre l'état à terre | ||||||
| - Sens vision dans le noir 18 m, Perception passive 10 | - Sens vision dans le noir 18 m, Perception passive 10 | ||||||
| - Langue — | - Langue — | ||||||
| - Dangerosité 2 (450 PX) | - Dangerosité 2 (450 PX) | ||||||
|  | @ -10287,7 +10287,7 @@ Touché : 4 (1d4+2) dégâts perforants. | ||||||
| 
 | 
 | ||||||
| ## Capacités | ## Capacités | ||||||
| 
 | 
 | ||||||
| - Immunité limitée à la magie. Le rakshasa ne peut | * Immunité limitée à la magie. Le rakshasa ne peut | ||||||
| pas être affecté ou détecté par des sorts de niveau 6 | pas être affecté ou détecté par des sorts de niveau 6 | ||||||
| ou moins, à moins qu'il ne le souhaite. Il obtient un | ou moins, à moins qu'il ne le souhaite. Il obtient un | ||||||
| avantage lors des jets de sauvegarde contre tous les | avantage lors des jets de sauvegarde contre tous les | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Yan Maniez
						Yan Maniez