mirror of
				https://github.com/Nioux/AideDeJeu.git
				synced 2025-10-30 23:16:09 +00:00 
			
		
		
		
	Reparsing des propriétés
This commit is contained in:
		
							parent
							
								
									77728265dd
								
							
						
					
					
						commit
						36a43fe7b6
					
				
					 2 changed files with 144 additions and 42 deletions
				
			
		|  | @ -241,48 +241,150 @@ namespace AideDeJeu.Tools | |||
|                                         var paragraphBlock = ininblock as Markdig.Syntax.ParagraphBlock; | ||||
|                                         //DumpParagraphBlock(paragraphBlock); | ||||
|                                         var str = paragraphBlock.Inline.ToContainerString(); | ||||
|                                         var match = regex.Match(str); | ||||
|                                         var key = match.Groups["key"].Value; | ||||
|                                         var value = match.Groups["value"].Value; | ||||
|                                         switch (key) | ||||
|                                         //var match = regex.Match(str); | ||||
|                                         //var key = match.Groups["key"].Value; | ||||
|                                         //var value = match.Groups["value"].Value; | ||||
|                                         //switch (key) | ||||
|                                         //{ | ||||
|                                             //case "NameVO": | ||||
|                                             //    monster.NameVO = value; | ||||
|                                             //    break; | ||||
|                                             //case "SizeAlignment": | ||||
|                                         if(str.StartsWith("Classe d'armure ")) | ||||
|                                         { | ||||
|                                             case "NameVO": | ||||
|                                                 monster.NameVO = value; | ||||
|                                                 break; | ||||
|                                             case "SizeAlignment": | ||||
|                                                 { | ||||
|                                                     var regexx = new Regex("(?<type>.*) de taille (?<size>.*), (?<alignment>.*)"); | ||||
|                                                     var matchh = regexx.Match(value); | ||||
|                                                     monster.Alignment = matchh.Groups["alignment"].Value; | ||||
|                                                     monster.Size = matchh.Groups["size"].Value; | ||||
|                                                     monster.Type = matchh.Groups["type"].Value; | ||||
|                                                 } | ||||
|                                                 break; | ||||
|                                             case "ArmorClass": | ||||
|                                                 monster.ArmorClass = value; | ||||
|                                                 break; | ||||
|                                             case "HitPoints": | ||||
|                                                 monster.HitPoints = value; | ||||
|                                                 break; | ||||
|                                             case "Speed": | ||||
|                                                 monster.Speed = value; | ||||
|                                                 break; | ||||
|                                             case "SavingThrows": | ||||
|                                                 monster.SavingThrows = value; | ||||
|                                                 break; | ||||
|                                             case "Skills": | ||||
|                                                 monster.Skills = value ; | ||||
|                                                 break; | ||||
|                                             case "Senses": | ||||
|                                                 monster.Senses = value; | ||||
|                                                 break; | ||||
|                                             case "Languages": | ||||
|                                                 monster.Languages = value; | ||||
|                                                 break; | ||||
|                                             case "Challenge": | ||||
|                                                 monster.Challenge = value; | ||||
|                                                 break; | ||||
|                                             monster.ArmorClass = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Points de vie ")) | ||||
|                                         { | ||||
|                                             monster.HitPoints = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Vitesse ")) | ||||
|                                         { | ||||
|                                             monster.Speed = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Résistance aux dégâts ")) | ||||
|                                         { | ||||
|                                             monster.DamageResistances = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Résistances aux dégâts ")) | ||||
|                                         { | ||||
|                                             monster.DamageResistances = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Résistance contre les dégâts ")) | ||||
|                                         { | ||||
|                                             monster.DamageResistances = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Résistances contre les dégâts ")) | ||||
|                                         { | ||||
|                                             monster.DamageResistances = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Immunité contre les dégâts ")) | ||||
|                                         { | ||||
|                                             monster.DamageImmunities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Immunité contre des dégâts ")) | ||||
|                                         { | ||||
|                                             monster.DamageImmunities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Immunité aux dégâts ")) | ||||
|                                         { | ||||
|                                             monster.DamageImmunities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Immunité à l'état ")) | ||||
|                                         { | ||||
|                                             monster.ConditionImmunities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Immunités à l'état ")) | ||||
|                                         { | ||||
|                                             monster.ConditionImmunities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Immunité contre l'état ")) | ||||
|                                         { | ||||
|                                             monster.ConditionImmunities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Immunité contre les états ")) | ||||
|                                         { | ||||
|                                             monster.ConditionImmunities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Immunités contre les états ")) | ||||
|                                         { | ||||
|                                             monster.ConditionImmunities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Vulnérabilité ")) | ||||
|                                         { | ||||
|                                             monster.DamageVulnerabilities = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Sens ")) | ||||
|                                         { | ||||
|                                             monster.Senses = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Langue ")) | ||||
|                                         { | ||||
|                                             monster.Languages = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Dangerosité ")) | ||||
|                                         { | ||||
|                                             monster.Challenge = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Jets de sauvegarde ")) | ||||
|                                         { | ||||
|                                             monster.Challenge = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Jet de sauvegarde ")) | ||||
|                                         { | ||||
|                                             monster.Challenge = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Compétences ")) | ||||
|                                         { | ||||
|                                             monster.Skills = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Compétence ")) | ||||
|                                         { | ||||
|                                             monster.Skills = str; | ||||
|                                         } | ||||
|                                         else if (str.StartsWith("Langues ")) | ||||
|                                         { | ||||
|                                             monster.Languages = str; | ||||
|                                         } | ||||
|                                         else | ||||
|                                         { | ||||
|                                             if (monster.Alignment != null) | ||||
|                                             { | ||||
|                                                 App.Current.MainPage.DisplayAlert("Erreur de parsing", str, "OK"); | ||||
|                                             } | ||||
|                                             //Debug.Assert(monster.Alignment == null, str); | ||||
|                                             var regexx = new Regex("(?<type>.*) de taille (?<size>.*), (?<alignment>.*)"); | ||||
|                                             var matchh = regexx.Match(str); | ||||
|                                             monster.Alignment = matchh.Groups["alignment"].Value; | ||||
|                                             monster.Size = matchh.Groups["size"].Value; | ||||
|                                             monster.Type = matchh.Groups["type"].Value; | ||||
|                                         } | ||||
|                                                 //break; | ||||
|                                         //    if(str.st "ArmorClass": | ||||
|                                         //        monster.ArmorClass = value; | ||||
|                                         //        break; | ||||
|                                         //    case "HitPoints": | ||||
|                                         //        monster.HitPoints = value; | ||||
|                                         //        break; | ||||
|                                         //    case "Speed": | ||||
|                                         //        monster.Speed = value; | ||||
|                                         //        break; | ||||
|                                         //    case "SavingThrows": | ||||
|                                         //        monster.SavingThrows = value; | ||||
|                                         //        break; | ||||
|                                         //    case "Skills": | ||||
|                                         //        monster.Skills = value ; | ||||
|                                         //        break; | ||||
|                                         //    case "Senses": | ||||
|                                         //        monster.Senses = value; | ||||
|                                         //        break; | ||||
|                                         //    case "Languages": | ||||
|                                         //        monster.Languages = value; | ||||
|                                         //        break; | ||||
|                                         //    case "Challenge": | ||||
|                                         //        monster.Challenge = value; | ||||
|                                         //        break; | ||||
|                                         //} | ||||
|                                     } | ||||
|                                 } | ||||
| 
 | ||||
|  |  | |||
|  | @ -587,7 +587,7 @@ plus 3 (1d6) dégâts de feu. | |||
| | ---   | ---   | ---   | ---   | ---   | ---   | | ||||
| |10 (+0)| 8 (-1)|16 (+3)| 3 (-4)|10 (+0)| 6 (-2)| | ||||
| 
 | ||||
| - Immunité contre l'étatà terre | ||||
| - Immunité contre l'état à terre | ||||
| - Sens vision dans le noir 18 m, Perception passive 10 | ||||
| - Langue — | ||||
| - Dangerosité 2 (450 PX) | ||||
|  | @ -10287,7 +10287,7 @@ Touché : 4 (1d4+2) dégâts perforants. | |||
| 
 | ||||
| ## Capacités | ||||
| 
 | ||||
| - Immunité limitée à la magie. Le rakshasa ne peut | ||||
| * Immunité limitée à la magie. Le rakshasa ne peut | ||||
| pas être affecté ou détecté par des sorts de niveau 6 | ||||
| ou moins, à moins qu'il ne le souhaite. Il obtient un | ||||
| avantage lors des jets de sauvegarde contre tous les | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Yan Maniez
						Yan Maniez