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Attributes

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Yan Maniez 2019-04-14 20:42:13 +02:00
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@ -23,9 +23,196 @@ ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Berserker](hd_monsters_berserker.md)'
Source: (SRD p397)
Attributes: {}
Attributes:
Name: Berserker
Markdown: >+
# <!--Name-->Berserker<!--/Name-->
- CEO: <!--AltName-->[Berserker](hd_monsters_berserker.md)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
## Special Features
**_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
## Actions
**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 9 (1d12 + 3) slashing damage.
AltName: '[Berserker](hd_monsters_berserker.md)'
Source: (SRD p397)
Size: Medium
Type: humanoid (any race)
Alignment: any chaotic alignment
ArmorClass: 13 (hide armor)
HitPoints: 67 (9d8 + 27)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)
AttributesDictionary: >+
{}
Name: Berserker
Markdown: >+
# <!--Name-->Berserker<!--/Name-->
- CEO: <!--AltName-->[Berserker](hd_monsters_berserker.md)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
## Special Features
**_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
## Actions
**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 9 (1d12 + 3) slashing damage.
AltName: '[Berserker](hd_monsters_berserker.md)'
Source: (SRD p397)
Size: Medium
Type: humanoid (any race)
Alignment: any chaotic alignment
ArmorClass: 13 (hide armor)
HitPoints: 67 (9d8 + 27)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)