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			@ -23,9 +23,241 @@ Name: Cult Fanatic
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Fanatique de secte](hd_monsters_fanatique_de_secte.md)'
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Attributes: {}
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Attributes:
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  Name: Cult Fanatic
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  Markdown: >+
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    # <!--Name-->Cult Fanatic<!--/Name-->
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    - CEO: <!--AltName-->[Fanatique de secte](hd_monsters_fanatique_de_secte.md)<!--/AltName-->
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    -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
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    - **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->
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    - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
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    - **Speed** <!--Speed-->30 ft.<!--/Speed-->
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    |STR|DEX|CON|INT|WIS|CHA|
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    |---|---|---|---|---|---|
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    |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|
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    - **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->
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    - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
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    - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
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    - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
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    ## Special Features
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    **_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.
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    **_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
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    * **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
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    * **1st level (4 slots):** _[command](srd_spells_command.md)_, _[inflict wounds](srd_spells_inflict_wounds.md)_, _[shield of faith](srd_spells_shield_of_faith.md)_
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    * **2nd level (3 slots):** _[hold person](srd_spells_hold_person.md)_, _[spiritual weapon](srd_spells_spiritual_weapon.md)_
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    ## Actions
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    **_Multiattack_**. The fanatic makes two melee attacks.
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    **_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.
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    _Hit_: 4 (1d4 + 2) piercing damage.
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  AltName: '[Fanatique de secte](hd_monsters_fanatique_de_secte.md)'
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  Size: Medium
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  Type: humanoid (any race)
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  Alignment: any non-good alignment
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  ArmorClass: 13 (leather armor)
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  HitPoints: 33 (6d8 + 6)
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  Speed: 30 ft.
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  Strength: 11 (+0)
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  Dexterity: 14 (+2)
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  Constitution: 12 (+1)
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  Intelligence: 10 (+0)
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  Wisdom: 13 (+1)
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  Charisma: 14 (+2)
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  Skills: Deception +4, Persuasion +4, Religion +2
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  Senses: passive Perception 11
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  Languages: any one language (usually Common)
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  Challenge: 2 (450 XP)
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AttributesDictionary: >+
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  {}
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  Name: Cult Fanatic
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  Markdown: >+
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    # <!--Name-->Cult Fanatic<!--/Name-->
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    - CEO: <!--AltName-->[Fanatique de secte](hd_monsters_fanatique_de_secte.md)<!--/AltName-->
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    -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
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    - **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->
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    - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
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    - **Speed** <!--Speed-->30 ft.<!--/Speed-->
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    |STR|DEX|CON|INT|WIS|CHA|
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    |---|---|---|---|---|---|
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    |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|
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    - **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->
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    - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
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    - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
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    - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
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    ## Special Features
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    **_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.
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    **_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
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    * **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
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    * **1st level (4 slots):** _[command](srd_spells_command.md)_, _[inflict wounds](srd_spells_inflict_wounds.md)_, _[shield of faith](srd_spells_shield_of_faith.md)_
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    * **2nd level (3 slots):** _[hold person](srd_spells_hold_person.md)_, _[spiritual weapon](srd_spells_spiritual_weapon.md)_
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    ## Actions
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    **_Multiattack_**. The fanatic makes two melee attacks.
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    **_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.
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    _Hit_: 4 (1d4 + 2) piercing damage.
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  AltName: '[Fanatique de secte](hd_monsters_fanatique_de_secte.md)'
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  Size: Medium
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  Type: humanoid (any race)
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  Alignment: any non-good alignment
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  ArmorClass: 13 (leather armor)
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  HitPoints: 33 (6d8 + 6)
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  Speed: 30 ft.
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  Strength: 11 (+0)
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  Dexterity: 14 (+2)
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  Constitution: 12 (+1)
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  Intelligence: 10 (+0)
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  Wisdom: 13 (+1)
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  Charisma: 14 (+2)
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  Skills: Deception +4, Persuasion +4, Religion +2
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  Senses: passive Perception 11
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  Languages: any one language (usually Common)
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  Challenge: 2 (450 XP)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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