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	Attributes
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			@ -23,9 +23,196 @@ Name: Cultist
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Membre de secte](hd_monsters_membre_de_secte.md)'
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Attributes: {}
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Attributes:
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  Name: Cultist
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  Markdown: >+
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    # <!--Name-->Cultist<!--/Name-->
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    - CEO: <!--AltName-->[Membre de secte](hd_monsters_membre_de_secte.md)<!--/AltName-->
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    -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
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    - **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
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    - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
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    - **Speed** <!--Speed-->30 ft.<!--/Speed-->
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    |STR|DEX|CON|INT|WIS|CHA|
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    |---|---|---|---|---|---|
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    |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
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    - **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->
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    - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
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    - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
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    - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->
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    ## Special Features
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    **_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.
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    ## Actions
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    **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
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    _Hit_: 4 (1d6 + 1) slashing damage.
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  AltName: '[Membre de secte](hd_monsters_membre_de_secte.md)'
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  Size: Medium
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  Type: humanoid (any race)
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  Alignment: any non-good alignment
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  ArmorClass: 12 (leather armor)
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  HitPoints: 9 (2d8)
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  Speed: 30 ft.
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  Strength: 11 (+0)
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  Dexterity: 12 (+1)
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  Constitution: 10 (+0)
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  Intelligence: 10 (+0)
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  Wisdom: 11 (+0)
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  Charisma: 10 (+0)
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  Skills: Deception +2, Religion +2
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  Senses: passive Perception 10
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  Languages: any one language (usually Common)
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  Challenge: 1/8 (25 XP)
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AttributesDictionary: >+
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  {}
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  Name: Cultist
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  Markdown: >+
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    # <!--Name-->Cultist<!--/Name-->
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    - CEO: <!--AltName-->[Membre de secte](hd_monsters_membre_de_secte.md)<!--/AltName-->
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    -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
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    - **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
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    - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
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    - **Speed** <!--Speed-->30 ft.<!--/Speed-->
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    |STR|DEX|CON|INT|WIS|CHA|
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    |---|---|---|---|---|---|
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    |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
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    - **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->
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    - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
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    - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
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    - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->
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    ## Special Features
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    **_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.
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    ## Actions
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    **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
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    _Hit_: 4 (1d6 + 1) slashing damage.
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  AltName: '[Membre de secte](hd_monsters_membre_de_secte.md)'
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  Size: Medium
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  Type: humanoid (any race)
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  Alignment: any non-good alignment
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  ArmorClass: 12 (leather armor)
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  HitPoints: 9 (2d8)
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  Speed: 30 ft.
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  Strength: 11 (+0)
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  Dexterity: 12 (+1)
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  Constitution: 10 (+0)
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  Intelligence: 10 (+0)
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  Wisdom: 11 (+0)
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  Charisma: 10 (+0)
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  Skills: Deception +2, Religion +2
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  Senses: passive Perception 10
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  Languages: any one language (usually Common)
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  Challenge: 1/8 (25 XP)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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