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Attributes

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Yan Maniez 2019-04-14 20:42:13 +02:00
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@ -23,9 +23,250 @@ Name: Drow
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Drow](hd_monsters_drow.md)'
Attributes: {}
Attributes:
Name: Drow
Markdown: >+
# <!--Name-->Drow<!--/Name-->
- CEO: <!--AltName-->[Drow](hd_monsters_drow.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
## Special Features
**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: _[dancing lights](srd_spells_dancing_lights.md)_
1/day each: _[darkness](srd_spells_darkness.md), [faerie fire](srd_spells_faerie_fire.md)_
**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
## Actions
**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.
**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
AltName: '[Drow](hd_monsters_drow.md)'
Size: Medium
Type: humanoid (elf)
Alignment: neutral evil
ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)
AttributesDictionary: >+
{}
Name: Drow
Markdown: >+
# <!--Name-->Drow<!--/Name-->
- CEO: <!--AltName-->[Drow](hd_monsters_drow.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
## Special Features
**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: _[dancing lights](srd_spells_dancing_lights.md)_
1/day each: _[darkness](srd_spells_darkness.md), [faerie fire](srd_spells_faerie_fire.md)_
**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
## Actions
**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.
**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
AltName: '[Drow](hd_monsters_drow.md)'
Size: Medium
Type: humanoid (elf)
Alignment: neutral evil
ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)