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Attributes
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@ -22,9 +22,205 @@ Name: Elephant
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Éléphant](hd_monsters_elephant.md)'
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Attributes: {}
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Attributes:
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Name: Elephant
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Markdown: >+
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# <!--Name-->Elephant<!--/Name-->
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- CEO: <!--AltName-->[Éléphant](hd_monsters_elephant.md)<!--/AltName-->
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- <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->76 (8d12 + 24)<!--/HitPoints-->
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- **Speed** <!--Speed-->40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
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- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->-<!--/Languages-->
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- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
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## Special Features
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**_Trampling Charge_**. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
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## Actions
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**_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
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_Hit_: 19 (3d8 + 6) piercing damage.
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**_Stomp_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature.
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_Hit_: 22 (3d10 + 6) bludgeoning damage.
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AltName: '[Éléphant](hd_monsters_elephant.md)'
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Size: Huge
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Type: beast
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Alignment: unaligned
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ArmorClass: 12 (natural armor)
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HitPoints: 76 (8d12 + 24)
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Speed: 40 ft.
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Strength: 22 (+6)
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Dexterity: ' 9 (-1)'
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Constitution: 17 (+3)
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Intelligence: ' 3 (-4)'
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Wisdom: 11 (+0)
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Charisma: ' 6 (-2)'
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Senses: passive Perception 10
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Languages: '-'
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Challenge: 4 (1100 XP)
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AttributesDictionary: >+
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{}
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Name: Elephant
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Markdown: >+
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# <!--Name-->Elephant<!--/Name-->
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- CEO: <!--AltName-->[Éléphant](hd_monsters_elephant.md)<!--/AltName-->
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- <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->76 (8d12 + 24)<!--/HitPoints-->
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- **Speed** <!--Speed-->40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
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- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->-<!--/Languages-->
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- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
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## Special Features
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**_Trampling Charge_**. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
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## Actions
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**_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
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_Hit_: 19 (3d8 + 6) piercing damage.
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**_Stomp_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature.
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_Hit_: 22 (3d10 + 6) bludgeoning damage.
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AltName: '[Éléphant](hd_monsters_elephant.md)'
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Size: Huge
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Type: beast
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Alignment: unaligned
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ArmorClass: 12 (natural armor)
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HitPoints: 76 (8d12 + 24)
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Speed: 40 ft.
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Strength: 22 (+6)
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Dexterity: ' 9 (-1)'
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Constitution: 17 (+3)
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Intelligence: ' 3 (-4)'
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Wisdom: 11 (+0)
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Charisma: ' 6 (-2)'
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Senses: passive Perception 10
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Languages: '-'
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Challenge: 4 (1100 XP)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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