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Attributes
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@ -24,9 +24,205 @@ Name: Ghoul
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Goule](hd_monsters_goule.md)'
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Attributes: {}
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Attributes:
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Name: Ghoul
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Markdown: >+
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# <!--Name-->Ghoul<!--/Name-->
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- CEO: <!--AltName-->[Goule](hd_monsters_goule.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->Common<!--/Languages-->
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- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
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- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->
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## Special Features
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**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
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_Hit_: 9 (2d6 + 2) piercing damage.
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**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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AltName: '[Goule](hd_monsters_goule.md)'
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Size: Medium
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Type: undead
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Alignment: chaotic evil
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ArmorClass: 12
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HitPoints: 22 (5d8)
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Speed: 30 ft.
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Strength: 13 (+1)
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Dexterity: 15 (+2)
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Constitution: 10 (+0)
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Intelligence: ' 7 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 6 (-2)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Common
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Challenge: 1 (200 XP)
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DamageImmunities: poison
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ConditionImmunities: charmed, exhaustion, poisoned
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AttributesDictionary: >+
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{}
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Name: Ghoul
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Markdown: >+
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# <!--Name-->Ghoul<!--/Name-->
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- CEO: <!--AltName-->[Goule](hd_monsters_goule.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->Common<!--/Languages-->
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- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
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- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->
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## Special Features
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**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
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_Hit_: 9 (2d6 + 2) piercing damage.
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**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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AltName: '[Goule](hd_monsters_goule.md)'
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Size: Medium
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Type: undead
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Alignment: chaotic evil
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ArmorClass: 12
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HitPoints: 22 (5d8)
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Speed: 30 ft.
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Strength: 13 (+1)
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Dexterity: 15 (+2)
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Constitution: 10 (+0)
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Intelligence: ' 7 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 6 (-2)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Common
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Challenge: 1 (200 XP)
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DamageImmunities: poison
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ConditionImmunities: charmed, exhaustion, poisoned
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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