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Attributes
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@ -22,9 +22,196 @@ Name: Giant Sea Horse
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Hippocampe géant](hd_monsters_hippocampe_geant.md)'
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Attributes: {}
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Attributes:
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Name: Giant Sea Horse
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Markdown: >+
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# <!--Name-->Giant Sea Horse<!--/Name-->
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- CEO: <!--AltName-->[Hippocampe géant](hd_monsters_hippocampe_geant.md)<!--/AltName-->
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- <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->
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- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
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- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
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- **Languages** <!--Languages-->-<!--/Languages-->
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- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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## Special Features
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**_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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**_Water Breathing_**. The sea horse can breathe only underwater.
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## Actions
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**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 4 (1d6 + 1) bludgeoning damage.
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AltName: '[Hippocampe géant](hd_monsters_hippocampe_geant.md)'
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Size: Large
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Type: beast
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Alignment: unaligned
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ArmorClass: 13 (natural armor)
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HitPoints: 16 (3d10)
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Speed: 0 ft., swim 40 ft.
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Strength: 12 (+1)
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Dexterity: 15 (+2)
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Constitution: 11 (+0)
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Intelligence: ' 2 (-4)'
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Wisdom: 12 (+1)
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Charisma: ' 5 (-3)'
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Senses: passive Perception 11
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Languages: '-'
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Challenge: 1/2 (100 XP)
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AttributesDictionary: >+
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{}
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Name: Giant Sea Horse
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Markdown: >+
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# <!--Name-->Giant Sea Horse<!--/Name-->
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- CEO: <!--AltName-->[Hippocampe géant](hd_monsters_hippocampe_geant.md)<!--/AltName-->
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- <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->
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- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
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- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
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- **Languages** <!--Languages-->-<!--/Languages-->
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- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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## Special Features
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**_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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**_Water Breathing_**. The sea horse can breathe only underwater.
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## Actions
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**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 4 (1d6 + 1) bludgeoning damage.
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AltName: '[Hippocampe géant](hd_monsters_hippocampe_geant.md)'
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Size: Large
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Type: beast
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Alignment: unaligned
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ArmorClass: 13 (natural armor)
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HitPoints: 16 (3d10)
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Speed: 0 ft., swim 40 ft.
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Strength: 12 (+1)
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Dexterity: 15 (+2)
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Constitution: 11 (+0)
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Intelligence: ' 2 (-4)'
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Wisdom: 12 (+1)
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Charisma: ' 5 (-3)'
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Senses: passive Perception 11
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Languages: '-'
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Challenge: 1/2 (100 XP)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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