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Attributes

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Yan Maniez 2019-04-14 20:42:13 +02:00
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@ -22,9 +22,196 @@ Name: Giant Sea Horse
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Hippocampe géant](hd_monsters_hippocampe_geant.md)'
Attributes: {}
Attributes:
Name: Giant Sea Horse
Markdown: >+
# <!--Name-->Giant Sea Horse<!--/Name-->
- CEO: <!--AltName-->[Hippocampe géant](hd_monsters_hippocampe_geant.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
## Special Features
**_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
**_Water Breathing_**. The sea horse can breathe only underwater.
## Actions
**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 4 (1d6 + 1) bludgeoning damage.
AltName: '[Hippocampe géant](hd_monsters_hippocampe_geant.md)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 16 (3d10)
Speed: 0 ft., swim 40 ft.
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)
AttributesDictionary: >+
{}
Name: Giant Sea Horse
Markdown: >+
# <!--Name-->Giant Sea Horse<!--/Name-->
- CEO: <!--AltName-->[Hippocampe géant](hd_monsters_hippocampe_geant.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
## Special Features
**_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
**_Water Breathing_**. The sea horse can breathe only underwater.
## Actions
**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 4 (1d6 + 1) bludgeoning damage.
AltName: '[Hippocampe géant](hd_monsters_hippocampe_geant.md)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 16 (3d10)
Speed: 0 ft., swim 40 ft.
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)