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	Attributes
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			@ -22,9 +22,196 @@ Name: Goat
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Chèvre](hd_monsters_chevre.md)'
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Attributes: {}
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Attributes:
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  Name: Goat
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  Markdown: >+
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    # <!--Name-->Goat<!--/Name-->
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    - CEO: <!--AltName-->[Chèvre](hd_monsters_chevre.md)<!--/AltName-->
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    -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
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    - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
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    - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
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    - **Speed** <!--Speed-->40 ft.<!--/Speed-->
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    |STR|DEX|CON|INT|WIS|CHA|
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    |---|---|---|---|---|---|
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    |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
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    - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
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    - **Languages** <!--Languages-->-<!--/Languages-->
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    - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
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    ## Special Features
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    **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
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    **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
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    ## Actions
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    **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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    _Hit_: 3 (1d4 + 1) bludgeoning damage.
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  AltName: '[Chèvre](hd_monsters_chevre.md)'
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  Size: Medium
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  Type: beast
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  Alignment: unaligned
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  ArmorClass: 10
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  HitPoints: 4 (1d8)
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  Speed: 40 ft.
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  Strength: 12 (+1)
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  Dexterity: 10 (+0)
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  Constitution: 11 (+0)
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  Intelligence: ' 2 (-4)'
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  Wisdom: 10 (+0)
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  Charisma: ' 5 (-3)'
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  Senses: passive Perception 10
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  Languages: '-'
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  Challenge: 0 (10 XP)
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AttributesDictionary: >+
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  {}
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  Name: Goat
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  Markdown: >+
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    # <!--Name-->Goat<!--/Name-->
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    - CEO: <!--AltName-->[Chèvre](hd_monsters_chevre.md)<!--/AltName-->
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    -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
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    - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
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    - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
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    - **Speed** <!--Speed-->40 ft.<!--/Speed-->
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    |STR|DEX|CON|INT|WIS|CHA|
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    |---|---|---|---|---|---|
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    |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
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    - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
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    - **Languages** <!--Languages-->-<!--/Languages-->
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    - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
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    ## Special Features
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    **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
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    **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
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    ## Actions
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    **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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    _Hit_: 3 (1d4 + 1) bludgeoning damage.
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  AltName: '[Chèvre](hd_monsters_chevre.md)'
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  Size: Medium
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  Type: beast
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  Alignment: unaligned
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  ArmorClass: 10
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  HitPoints: 4 (1d8)
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  Speed: 40 ft.
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  Strength: 12 (+1)
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  Dexterity: 10 (+0)
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  Constitution: 11 (+0)
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  Intelligence: ' 2 (-4)'
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  Wisdom: 10 (+0)
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  Charisma: ' 5 (-3)'
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  Senses: passive Perception 10
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  Languages: '-'
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  Challenge: 0 (10 XP)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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