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Attributes

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Yan Maniez 2019-04-14 20:42:13 +02:00
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@ -24,9 +24,223 @@ Name: Grimlock
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Torve](hd_monsters_torve.md)'
Attributes: {}
Attributes:
Name: Grimlock
Markdown: >+
# <!--Name-->Grimlock<!--/Name-->
- CEO: <!--AltName-->[Torve](hd_monsters_torve.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (grimlock)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
- **Skills** <!--Skills-->Athletics +5, Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded<!--/ConditionImmunities-->
## Special Features
**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.
**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
## Actions
**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
AltName: '[Torve](hd_monsters_torve.md)'
Size: Medium
Type: humanoid (grimlock)
Alignment: neutral evil
ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 9 (-1)'
Wisdom: ' 8 (-1)'
Charisma: ' 6 (-2)'
Skills: Athletics +5, Perception +3, Stealth +3
Senses: blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13
Languages: Undercommon
Challenge: 1/4 (50 XP)
ConditionImmunities: blinded
AttributesDictionary: >+
{}
Name: Grimlock
Markdown: >+
# <!--Name-->Grimlock<!--/Name-->
- CEO: <!--AltName-->[Torve](hd_monsters_torve.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (grimlock)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
- **Skills** <!--Skills-->Athletics +5, Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded<!--/ConditionImmunities-->
## Special Features
**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.
**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
## Actions
**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
AltName: '[Torve](hd_monsters_torve.md)'
Size: Medium
Type: humanoid (grimlock)
Alignment: neutral evil
ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 9 (-1)'
Wisdom: ' 8 (-1)'
Charisma: ' 6 (-2)'
Skills: Athletics +5, Perception +3, Stealth +3
Senses: blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13
Languages: Undercommon
Challenge: 1/4 (50 XP)
ConditionImmunities: blinded
---
> [Monsters, NPC and Animals](srd_monsters.md)