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Attributes
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@ -27,9 +27,403 @@ Name: Lich
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Liche](hd_monsters_liche.md)'
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Attributes: {}
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Attributes:
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Name: Lich
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Markdown: >+
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# <!--Name-->Lich<!--/Name-->
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- CEO: <!--AltName-->[Liche](hd_monsters_liche.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any evil alignment<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|
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- **Saving Throws** <!--SavingThrows-->Con +10, Int +12, Wis +9<!--/SavingThrows-->
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- **Skills** <!--Skills-->Arcana +18, History +12, Insight +9, Perception +9<!--/Skills-->
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- **Senses** <!--Senses-->truesight 120 ft., passive Perception 19<!--/Senses-->
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- **Languages** <!--Languages-->Common plus up to five other languages<!--/Languages-->
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- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
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- **Damage Resistances** <!--DamageResistances-->cold, lightning, necrotic<!--/DamageResistances-->
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- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->
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## Special Features
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**_Legendary Resistance (3/Day)_**. If the lich fails a saving throw, it can choose to succeed instead.
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**_Rejuvenation_**. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
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**_Spellcasting_**. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
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* **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[prestidigitation](srd_spells_prestidigitation.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_
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* **1st level (4 slots):** _[detect magic](srd_spells_detect_magic.md)_, _[magic missile](srd_spells_magic_missile.md)_, _[shield](srd_spells_shield.md)_, _[thunderwave](srd_spells_thunderwave.md)_
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* **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[invisibility](srd_spells_invisibility.md)_, _[Melf's acid arrow](spells_vo.md#melfs-acid-arrow)_, _[mirror image](srd_spells_mirror_image.md)_
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* **3rd level (3 slots):** _[animate dead](srd_spells_animate_dead.md)_, _[counterspell](srd_spells_counterspell.md)_, _[dispel magic](srd_spells_dispel_magic.md)_, _[fireball](srd_spells_fireball.md)_
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* **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_
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* **5th level (3 slots):** _[cloudkill](srd_spells_cloudkill.md)_, _[scrying](srd_spells_scrying.md)_
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* **6th level (1 slot):** _[disintegrate](srd_spells_disintegrate.md)_, _[globe of invulnerability](srd_spells_globe_of_invulnerability.md)_
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* **7th level (1 slot):** _[finger of death](srd_spells_finger_of_death.md)_, _[plane shift](srd_spells_plane_shift.md)_
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* **8th level (1 slot):** _[dominate monster](srd_spells_dominate_monster.md)_, _[power word stun](srd_spells_power_word_stun.md)_
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* **9th level (1 slot):** _[power word kill](srd_spells_power_word_kill.md)_
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**_Turn Resistance_**. The lich has advantage on saving throws against any effect that turns undead.
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## Actions
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**_Paralyzing Touch_**. Melee Spell Attack: +12 to hit, reach 5 ft., one creature.
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_Hit_: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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## Legendary Actions
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The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.
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**_Cantrip_**. The lich casts a cantrip.
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**_Paralyzing Touch (Costs 2 Actions)_**. The lich uses its Paralyzing Touch.
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**_Frightening Gaze (Costs 2 Actions)_**. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
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**_Disrupt Life (Costs 3 Actions)_**. Each non‐undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
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AltName: '[Liche](hd_monsters_liche.md)'
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Size: Medium
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Type: undead
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Alignment: any evil alignment
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ArmorClass: 17 (natural armor)
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HitPoints: 135 (18d8 + 54)
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Speed: 30 ft.
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Strength: 11 (+0)
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Dexterity: 16 (+3)
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Constitution: 16 (+3)
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Intelligence: 20 (+5)
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Wisdom: 14 (+2)
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Charisma: 16 (+3)
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SavingThrows: Con +10, Int +12, Wis +9
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Skills: Arcana +18, History +12, Insight +9, Perception +9
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Senses: truesight 120 ft., passive Perception 19
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Languages: Common plus up to five other languages
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Challenge: 21 (33000 XP)
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DamageImmunities: poison; bludgeoning, piercing, and slashing from nonmagical attacks
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DamageResistances: cold, lightning, necrotic
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ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
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AttributesDictionary: >+
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{}
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Name: Lich
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Markdown: >+
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# <!--Name-->Lich<!--/Name-->
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- CEO: <!--AltName-->[Liche](hd_monsters_liche.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any evil alignment<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|
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- **Saving Throws** <!--SavingThrows-->Con +10, Int +12, Wis +9<!--/SavingThrows-->
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- **Skills** <!--Skills-->Arcana +18, History +12, Insight +9, Perception +9<!--/Skills-->
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- **Senses** <!--Senses-->truesight 120 ft., passive Perception 19<!--/Senses-->
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- **Languages** <!--Languages-->Common plus up to five other languages<!--/Languages-->
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- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
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- **Damage Resistances** <!--DamageResistances-->cold, lightning, necrotic<!--/DamageResistances-->
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- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->
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## Special Features
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**_Legendary Resistance (3/Day)_**. If the lich fails a saving throw, it can choose to succeed instead.
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**_Rejuvenation_**. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
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**_Spellcasting_**. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
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* **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[prestidigitation](srd_spells_prestidigitation.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_
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* **1st level (4 slots):** _[detect magic](srd_spells_detect_magic.md)_, _[magic missile](srd_spells_magic_missile.md)_, _[shield](srd_spells_shield.md)_, _[thunderwave](srd_spells_thunderwave.md)_
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* **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[invisibility](srd_spells_invisibility.md)_, _[Melf's acid arrow](spells_vo.md#melfs-acid-arrow)_, _[mirror image](srd_spells_mirror_image.md)_
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* **3rd level (3 slots):** _[animate dead](srd_spells_animate_dead.md)_, _[counterspell](srd_spells_counterspell.md)_, _[dispel magic](srd_spells_dispel_magic.md)_, _[fireball](srd_spells_fireball.md)_
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* **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_
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* **5th level (3 slots):** _[cloudkill](srd_spells_cloudkill.md)_, _[scrying](srd_spells_scrying.md)_
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* **6th level (1 slot):** _[disintegrate](srd_spells_disintegrate.md)_, _[globe of invulnerability](srd_spells_globe_of_invulnerability.md)_
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* **7th level (1 slot):** _[finger of death](srd_spells_finger_of_death.md)_, _[plane shift](srd_spells_plane_shift.md)_
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* **8th level (1 slot):** _[dominate monster](srd_spells_dominate_monster.md)_, _[power word stun](srd_spells_power_word_stun.md)_
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* **9th level (1 slot):** _[power word kill](srd_spells_power_word_kill.md)_
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**_Turn Resistance_**. The lich has advantage on saving throws against any effect that turns undead.
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## Actions
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**_Paralyzing Touch_**. Melee Spell Attack: +12 to hit, reach 5 ft., one creature.
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_Hit_: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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## Legendary Actions
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The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.
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**_Cantrip_**. The lich casts a cantrip.
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**_Paralyzing Touch (Costs 2 Actions)_**. The lich uses its Paralyzing Touch.
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**_Frightening Gaze (Costs 2 Actions)_**. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
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**_Disrupt Life (Costs 3 Actions)_**. Each non‐undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
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AltName: '[Liche](hd_monsters_liche.md)'
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Size: Medium
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Type: undead
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Alignment: any evil alignment
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ArmorClass: 17 (natural armor)
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HitPoints: 135 (18d8 + 54)
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Speed: 30 ft.
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Strength: 11 (+0)
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Dexterity: 16 (+3)
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Constitution: 16 (+3)
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Intelligence: 20 (+5)
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Wisdom: 14 (+2)
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Charisma: 16 (+3)
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SavingThrows: Con +10, Int +12, Wis +9
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Skills: Arcana +18, History +12, Insight +9, Perception +9
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Senses: truesight 120 ft., passive Perception 19
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Languages: Common plus up to five other languages
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Challenge: 21 (33000 XP)
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DamageImmunities: poison; bludgeoning, piercing, and slashing from nonmagical attacks
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DamageResistances: cold, lightning, necrotic
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ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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