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Attributes

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Yan Maniez 2019-04-14 20:42:13 +02:00
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@ -26,9 +26,268 @@ Name: Nalfeshnee
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Nalfeshnie](hd_monsters_nalfeshnie.md)'
Attributes: {}
Attributes:
Name: Nalfeshnee
Markdown: >+
# <!--Name-->Nalfeshnee<!--/Name-->
- CEO: <!--AltName-->[Nalfeshnie](hd_monsters_nalfeshnie.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 32 (5d10 + 5) piercing damage.
**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
_Hit_: 15 (3d6 + 5) slashing damage.
**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
AltName: '[Nalfeshnie](hd_monsters_nalfeshnie.md)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d10 + 96)
Speed: 20 ft., fly 30 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Con +11, Int +9, Wis +6, Cha +7
Senses: truesight 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 13 (10000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned
AttributesDictionary: >+
{}
Name: Nalfeshnee
Markdown: >+
# <!--Name-->Nalfeshnee<!--/Name-->
- CEO: <!--AltName-->[Nalfeshnie](hd_monsters_nalfeshnie.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 32 (5d10 + 5) piercing damage.
**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
_Hit_: 15 (3d6 + 5) slashing damage.
**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
AltName: '[Nalfeshnie](hd_monsters_nalfeshnie.md)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d10 + 96)
Speed: 20 ft., fly 30 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Con +11, Int +9, Wis +6, Cha +7
Senses: truesight 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 13 (10000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned
---
> [Monsters, NPC and Animals](srd_monsters.md)