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Attributes
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@ -23,9 +23,241 @@ Name: Priest
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Ecclésiastique](hd_monsters_ecclesiastique.md)'
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Attributes: {}
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Attributes:
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Name: Priest
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Markdown: >+
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# <!--Name-->Priest<!--/Name-->
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- CEO: <!--AltName-->[Ecclésiastique](hd_monsters_ecclesiastique.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->13 (chain shirt)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
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- **Speed** <!--Speed-->25 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|
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- **Skills** <!--Skills-->Medicine +7, Persuasion +3, Religion +4<!--/Skills-->
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- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
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- **Languages** <!--Languages-->any two languages<!--/Languages-->
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- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
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## Special Features
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**_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
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**_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
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* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
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* **1st level (4 slots):** _[cure wounds](srd_spells_cure_wounds.md)_, _[guiding bolt](srd_spells_guiding_bolt.md)_, _[sanctuary](srd_spells_sanctuary.md)_
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* **2nd level (3 slots):** _[lesser restoration](srd_spells_lesser_restoration.md)_, _[spiritual weapon](srd_spells_spiritual_weapon.md)_
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* **3rd level (2 slots):** _[dispel magic](srd_spells_dispel_magic.md)_, _[spirit guardians](srd_spells_spirit_guardians.md)_
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## Actions
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**_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
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_Hit_: 3 (1d6) bludgeoning damage.
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AltName: '[Ecclésiastique](hd_monsters_ecclesiastique.md)'
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Size: Medium
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Type: humanoid (any race)
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Alignment: any alignment
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ArmorClass: 13 (chain shirt)
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HitPoints: 27 (5d8 + 5)
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Speed: 25 ft.
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Strength: 10 (+0)
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Dexterity: 10 (+0)
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Constitution: 12 (+1)
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Intelligence: 13 (+1)
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Wisdom: 16 (+3)
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Charisma: 13 (+1)
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Skills: Medicine +7, Persuasion +3, Religion +4
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Senses: passive Perception 13
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Languages: any two languages
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Challenge: 2 (450 XP)
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AttributesDictionary: >+
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{}
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Name: Priest
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Markdown: >+
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# <!--Name-->Priest<!--/Name-->
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- CEO: <!--AltName-->[Ecclésiastique](hd_monsters_ecclesiastique.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->13 (chain shirt)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
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- **Speed** <!--Speed-->25 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|
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- **Skills** <!--Skills-->Medicine +7, Persuasion +3, Religion +4<!--/Skills-->
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- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
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- **Languages** <!--Languages-->any two languages<!--/Languages-->
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- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
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## Special Features
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**_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
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**_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
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* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
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* **1st level (4 slots):** _[cure wounds](srd_spells_cure_wounds.md)_, _[guiding bolt](srd_spells_guiding_bolt.md)_, _[sanctuary](srd_spells_sanctuary.md)_
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* **2nd level (3 slots):** _[lesser restoration](srd_spells_lesser_restoration.md)_, _[spiritual weapon](srd_spells_spiritual_weapon.md)_
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* **3rd level (2 slots):** _[dispel magic](srd_spells_dispel_magic.md)_, _[spirit guardians](srd_spells_spirit_guardians.md)_
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## Actions
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**_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
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_Hit_: 3 (1d6) bludgeoning damage.
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AltName: '[Ecclésiastique](hd_monsters_ecclesiastique.md)'
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Size: Medium
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Type: humanoid (any race)
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Alignment: any alignment
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ArmorClass: 13 (chain shirt)
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HitPoints: 27 (5d8 + 5)
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Speed: 25 ft.
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Strength: 10 (+0)
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Dexterity: 10 (+0)
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Constitution: 12 (+1)
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Intelligence: 13 (+1)
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Wisdom: 16 (+3)
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Charisma: 13 (+1)
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Skills: Medicine +7, Persuasion +3, Religion +4
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Senses: passive Perception 13
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Languages: any two languages
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Challenge: 2 (450 XP)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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