mirror of
https://github.com/Nioux/AideDeJeu.git
synced 2025-11-03 00:30:01 +00:00
Attributes
This commit is contained in:
parent
c7d5783b0b
commit
38fd06e8ca
3356 changed files with 661831 additions and 11695 deletions
|
|
@ -24,9 +24,340 @@ Name: Unicorn
|
|||
ParentName: Monsters, NPC and Animals
|
||||
NameLevel: 1
|
||||
AltName: '[Licorne](hd_monsters_licorne.md)'
|
||||
Attributes: {}
|
||||
Attributes:
|
||||
Name: Unicorn
|
||||
Markdown: >+
|
||||
# <!--Name-->Unicorn<!--/Name-->
|
||||
|
||||
|
||||
- CEO: <!--AltName-->[Licorne](hd_monsters_licorne.md)<!--/AltName-->
|
||||
|
||||
- <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
|
||||
|
||||
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
|
||||
|
||||
- **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->
|
||||
|
||||
- **Speed** <!--Speed-->50 ft.<!--/Speed-->
|
||||
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|
||||
|---|---|---|---|---|---|
|
||||
|
||||
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|
|
||||
|
||||
|
||||
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
|
||||
|
||||
- **Languages** <!--Languages-->Celestial, Elvish, Sylvan, telepathy 60 ft.<!--/Languages-->
|
||||
|
||||
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
|
||||
|
||||
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
|
||||
|
||||
- **Condition Immunities** <!--ConditionImmunities-->charmed, paralyzed, poisoned<!--/ConditionImmunities-->
|
||||
|
||||
|
||||
## Special Features
|
||||
|
||||
|
||||
**_Charge_**. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
|
||||
|
||||
|
||||
**_Innate Spellcasting_**. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
|
||||
|
||||
|
||||
At will: _[detect evil and good](srd_spells_detect_evil_and_good.md)_, _[druidcraft](srd_spells_druidcraft.md)_, _[pass without trace](srd_spells_pass_without_trace.md)_
|
||||
|
||||
|
||||
1/day each: _[calm emotions](srd_spells_calm_emotions.md)_, _[dispel evil and good](srd_spells_dispel_evil_and_good.md)_, _[entangle](srd_spells_entangle.md)_
|
||||
|
||||
|
||||
**_Magic Resistance_**. The unicorn has advantage on saving throws against spells and other magical effects.
|
||||
|
||||
|
||||
**_Magic Weapons_**. The unicorn's weapon attacks are magical.
|
||||
|
||||
|
||||
## Actions
|
||||
|
||||
|
||||
**_Multiattack_**. The unicorn makes two attacks: one with its hooves and one with its horn.
|
||||
|
||||
|
||||
**_Hooves_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
|
||||
|
||||
|
||||
_Hit_: 11 (2d6 + 4) bludgeoning damage.
|
||||
|
||||
|
||||
**_Horn_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
|
||||
|
||||
|
||||
_Hit_: 8 (1d8 + 4) piercing damage.
|
||||
|
||||
|
||||
**_Healing Touch (3/Day)_**. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
|
||||
|
||||
|
||||
**_Teleport (1/Day)_**. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
|
||||
|
||||
|
||||
## Legendary Actions
|
||||
|
||||
|
||||
The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.
|
||||
|
||||
|
||||
**_Hooves_**. The unicorn makes one attack with its hooves.
|
||||
|
||||
|
||||
**_Shimmering Shield (Costs 2 Actions)_**. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.
|
||||
|
||||
|
||||
**_Heal Self (Costs 3 Actions)_**. The unicorn magically regains 11 (2d8 + 2) hit points.
|
||||
|
||||
AltName: '[Licorne](hd_monsters_licorne.md)'
|
||||
Size: Large
|
||||
Type: celestial
|
||||
Alignment: lawful good
|
||||
ArmorClass: 12
|
||||
HitPoints: 67 (9d10 + 18)
|
||||
Speed: 50 ft.
|
||||
Strength: 18 (+4)
|
||||
Dexterity: 14 (+2)
|
||||
Constitution: 15 (+2)
|
||||
Intelligence: 11 (+0)
|
||||
Wisdom: 17 (+3)
|
||||
Charisma: 16 (+3)
|
||||
Senses: darkvision 60 ft., passive Perception 13
|
||||
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.
|
||||
Challenge: 5 (1800 XP)
|
||||
DamageImmunities: poison
|
||||
ConditionImmunities: charmed, paralyzed, poisoned
|
||||
AttributesDictionary: >+
|
||||
{}
|
||||
Name: Unicorn
|
||||
|
||||
Markdown: >+
|
||||
|
||||
# <!--Name-->Unicorn<!--/Name-->
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
- CEO: <!--AltName-->[Licorne](hd_monsters_licorne.md)<!--/AltName-->
|
||||
|
||||
|
||||
|
||||
- <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
|
||||
|
||||
|
||||
|
||||
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
|
||||
|
||||
|
||||
|
||||
- **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->
|
||||
|
||||
|
||||
|
||||
- **Speed** <!--Speed-->50 ft.<!--/Speed-->
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|
||||
|
||||
|
||||
|---|---|---|---|---|---|
|
||||
|
||||
|
||||
|
||||
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
|
||||
|
||||
|
||||
|
||||
- **Languages** <!--Languages-->Celestial, Elvish, Sylvan, telepathy 60 ft.<!--/Languages-->
|
||||
|
||||
|
||||
|
||||
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
|
||||
|
||||
|
||||
|
||||
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
|
||||
|
||||
|
||||
|
||||
- **Condition Immunities** <!--ConditionImmunities-->charmed, paralyzed, poisoned<!--/ConditionImmunities-->
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## Special Features
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Charge_**. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Innate Spellcasting_**. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
At will: _[detect evil and good](srd_spells_detect_evil_and_good.md)_, _[druidcraft](srd_spells_druidcraft.md)_, _[pass without trace](srd_spells_pass_without_trace.md)_
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1/day each: _[calm emotions](srd_spells_calm_emotions.md)_, _[dispel evil and good](srd_spells_dispel_evil_and_good.md)_, _[entangle](srd_spells_entangle.md)_
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Magic Resistance_**. The unicorn has advantage on saving throws against spells and other magical effects.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Magic Weapons_**. The unicorn's weapon attacks are magical.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## Actions
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Multiattack_**. The unicorn makes two attacks: one with its hooves and one with its horn.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Hooves_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
_Hit_: 11 (2d6 + 4) bludgeoning damage.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Horn_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
_Hit_: 8 (1d8 + 4) piercing damage.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Healing Touch (3/Day)_**. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Teleport (1/Day)_**. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## Legendary Actions
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Hooves_**. The unicorn makes one attack with its hooves.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Shimmering Shield (Costs 2 Actions)_**. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**_Heal Self (Costs 3 Actions)_**. The unicorn magically regains 11 (2d8 + 2) hit points.
|
||||
|
||||
|
||||
|
||||
AltName: '[Licorne](hd_monsters_licorne.md)'
|
||||
|
||||
Size: Large
|
||||
|
||||
Type: celestial
|
||||
|
||||
Alignment: lawful good
|
||||
|
||||
ArmorClass: 12
|
||||
|
||||
HitPoints: 67 (9d10 + 18)
|
||||
|
||||
Speed: 50 ft.
|
||||
|
||||
Strength: 18 (+4)
|
||||
|
||||
Dexterity: 14 (+2)
|
||||
|
||||
Constitution: 15 (+2)
|
||||
|
||||
Intelligence: 11 (+0)
|
||||
|
||||
Wisdom: 17 (+3)
|
||||
|
||||
Charisma: 16 (+3)
|
||||
|
||||
Senses: darkvision 60 ft., passive Perception 13
|
||||
|
||||
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.
|
||||
|
||||
Challenge: 5 (1800 XP)
|
||||
|
||||
DamageImmunities: poison
|
||||
|
||||
ConditionImmunities: charmed, paralyzed, poisoned
|
||||
|
||||
---
|
||||
> [Monsters, NPC and Animals](srd_monsters.md)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue