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		|  | @ -15,9 +15,181 @@ ParentName: Spells (SRD p) | |||
| NameLevel: 1 | ||||
| AltName: '[Confusion](hd_spells_confusion.md)' | ||||
| Source: (SRD p127) | ||||
| Attributes: {} | ||||
| Attributes: | ||||
|   Name: Confusion | ||||
|   Markdown: >+ | ||||
|     # <!--Name-->Confusion<!--/Name--> | ||||
| 
 | ||||
| 
 | ||||
|     - MDR: <!--AltName-->[Confusion](hd_spells_confusion.md)<!--/AltName--> | ||||
| 
 | ||||
|     - Source: <!--Source-->(SRD p127)<!--/Source--> | ||||
| 
 | ||||
|     -  <!--Level-->4<!--/Level-->th-level <!--Type-->enchantment<!--/Type--> | ||||
| 
 | ||||
|     - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> | ||||
| 
 | ||||
|     - **Range :** <!--Range-->90 feet<!--/Range--> | ||||
| 
 | ||||
|     - **Components :** <!--Components-->V, S, M (three nut shells)<!--/Components--> | ||||
| 
 | ||||
|     - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> | ||||
| 
 | ||||
|     - Classes: <!--Classes-->Bard, Druid, Sorcerer, Wizard<!--/Classes--> | ||||
| 
 | ||||
| 
 | ||||
|     ### Description | ||||
| 
 | ||||
| 
 | ||||
|     This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. | ||||
| 
 | ||||
| 
 | ||||
|     An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. | ||||
| 
 | ||||
| 
 | ||||
|     |d10|Behavior| | ||||
| 
 | ||||
|     |---|---| | ||||
| 
 | ||||
|     |1|The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.| | ||||
| 
 | ||||
|     |2-6|The creature doesn't move or take actions this turn.| | ||||
| 
 | ||||
|     |7-8|The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.| | ||||
| 
 | ||||
|     |9–10|The creature can act and move normally.| | ||||
| 
 | ||||
| 
 | ||||
|     At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. | ||||
| 
 | ||||
| 
 | ||||
|     **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. | ||||
| 
 | ||||
|   AltName: '[Confusion](hd_spells_confusion.md)' | ||||
|   Source: (SRD p127) | ||||
|   Level: 4 | ||||
|   Type: enchantment | ||||
|   CastingTime: 1 action | ||||
|   Range: 90 feet | ||||
|   Components: V, S, M (three nut shells) | ||||
|   Duration: Concentration, up to 1 minute | ||||
|   Classes: Bard, Druid, Sorcerer, Wizard | ||||
| AttributesDictionary: >+ | ||||
|   {} | ||||
|   Name: Confusion | ||||
| 
 | ||||
|   Markdown: >+ | ||||
| 
 | ||||
|     # <!--Name-->Confusion<!--/Name--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     - MDR: <!--AltName-->[Confusion](hd_spells_confusion.md)<!--/AltName--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     - Source: <!--Source-->(SRD p127)<!--/Source--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     -  <!--Level-->4<!--/Level-->th-level <!--Type-->enchantment<!--/Type--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     - **Range :** <!--Range-->90 feet<!--/Range--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     - **Components :** <!--Components-->V, S, M (three nut shells)<!--/Components--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     - Classes: <!--Classes-->Bard, Druid, Sorcerer, Wizard<!--/Classes--> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     ### Description | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     |d10|Behavior| | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     |---|---| | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     |1|The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.| | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     |2-6|The creature doesn't move or take actions this turn.| | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     |7-8|The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.| | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     |9–10|The creature can act and move normally.| | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|   AltName: '[Confusion](hd_spells_confusion.md)' | ||||
| 
 | ||||
|   Source: (SRD p127) | ||||
| 
 | ||||
|   Level: 4 | ||||
| 
 | ||||
|   Type: enchantment | ||||
| 
 | ||||
|   CastingTime: 1 action | ||||
| 
 | ||||
|   Range: 90 feet | ||||
| 
 | ||||
|   Components: V, S, M (three nut shells) | ||||
| 
 | ||||
|   Duration: Concentration, up to 1 minute | ||||
| 
 | ||||
|   Classes: Bard, Druid, Sorcerer, Wizard | ||||
| 
 | ||||
| --- | ||||
| > [Spells (SRD p)](srd_spells.md) | ||||
|  |  | |||
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