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Attributes

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Yan Maniez 2019-04-14 20:42:13 +02:00
parent c7d5783b0b
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@ -15,9 +15,115 @@ ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Flamme éternelle](hd_spells_flamme_eternelle.md)'
Source: (SRD p130)
Attributes: {}
Attributes:
Name: Continual Flame
Markdown: >+
# <!--Name-->Continual Flame<!--/Name-->
- MDR: <!--AltName-->[Flamme éternelle](hd_spells_flamme_eternelle.md)<!--/AltName-->
- Source: <!--Source-->(SRD p130)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (ruby dust worth 50 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->Until dispelled<!--/Duration-->
- Classes: <!--Classes-->Cleric, Wizard<!--/Classes-->
### Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
AltName: '[Flamme éternelle](hd_spells_flamme_eternelle.md)'
Source: (SRD p130)
Level: 2
Type: evocation
CastingTime: 1 action
Range: Touch
Components: V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard
AttributesDictionary: >+
{}
Name: Continual Flame
Markdown: >+
# <!--Name-->Continual Flame<!--/Name-->
- MDR: <!--AltName-->[Flamme éternelle](hd_spells_flamme_eternelle.md)<!--/AltName-->
- Source: <!--Source-->(SRD p130)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (ruby dust worth 50 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->Until dispelled<!--/Duration-->
- Classes: <!--Classes-->Cleric, Wizard<!--/Classes-->
### Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
AltName: '[Flamme éternelle](hd_spells_flamme_eternelle.md)'
Source: (SRD p130)
Level: 2
Type: evocation
CastingTime: 1 action
Range: Touch
Components: V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard
---
> [Spells (SRD p)](srd_spells.md)