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Attributes

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Yan Maniez 2019-04-14 20:42:13 +02:00
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@ -15,9 +15,151 @@ ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Désintégration](hd_spells_desintegration.md)'
Source: (SRD p135)
Attributes: {}
Attributes:
Name: Disintegrate
Markdown: >+
# <!--Name-->Disintegrate<!--/Name-->
- MDR: <!--AltName-->[Désintégration](hd_spells_desintegration.md)<!--/AltName-->
- Source: <!--Source-->(SRD p135)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a lodestone and a pinch of dust)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->
### Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by _[wall of force](spells_vo.hd#wall-of-force)_.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a _[true resurrection](spells_vo.hd#true-resurrection)_ or a _[wish](spells_vo.hd#wish)_ spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
**_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
AltName: '[Désintégration](hd_spells_desintegration.md)'
Source: (SRD p135)
Level: 6
Type: transmutation
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
Classes: Sorcerer, Wizard
AttributesDictionary: >+
{}
Name: Disintegrate
Markdown: >+
# <!--Name-->Disintegrate<!--/Name-->
- MDR: <!--AltName-->[Désintégration](hd_spells_desintegration.md)<!--/AltName-->
- Source: <!--Source-->(SRD p135)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a lodestone and a pinch of dust)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->
### Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by _[wall of force](spells_vo.hd#wall-of-force)_.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a _[true resurrection](spells_vo.hd#true-resurrection)_ or a _[wish](spells_vo.hd#wish)_ spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
**_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
AltName: '[Désintégration](hd_spells_desintegration.md)'
Source: (SRD p135)
Level: 6
Type: transmutation
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
Classes: Sorcerer, Wizard
---
> [Spells (SRD p)](srd_spells.md)