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Attributes
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@ -15,9 +15,124 @@ ParentName: Spells (SRD p)
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NameLevel: 1
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AltName: '[Terrain hallucinatoire](hd_spells_terrain_hallucinatoire.md)'
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Source: (SRD p152)
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Attributes: {}
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Attributes:
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Name: Hallucinatory Terrain
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Markdown: >+
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# <!--Name-->Hallucinatory Terrain<!--/Name-->
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- MDR: <!--AltName-->[Terrain hallucinatoire](hd_spells_terrain_hallucinatoire.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p152)<!--/Source-->
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- <!--Level-->4<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
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- **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->
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- **Range :** <!--Range-->300 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a stone, a twig, and a bit of green plant)<!--/Components-->
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- **Duration :** <!--Duration-->24 hours<!--/Duration-->
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- Classes: <!--Classes-->Bard, Druid, Warlock, Wizard<!--/Classes-->
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### Description
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You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.
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The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
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AltName: '[Terrain hallucinatoire](hd_spells_terrain_hallucinatoire.md)'
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Source: (SRD p152)
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Level: 4
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Type: illusion
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CastingTime: 10 minutes
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Range: 300 feet
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Components: V, S, M (a stone, a twig, and a bit of green plant)
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Duration: 24 hours
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Classes: Bard, Druid, Warlock, Wizard
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AttributesDictionary: >+
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{}
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Name: Hallucinatory Terrain
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Markdown: >+
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# <!--Name-->Hallucinatory Terrain<!--/Name-->
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- MDR: <!--AltName-->[Terrain hallucinatoire](hd_spells_terrain_hallucinatoire.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p152)<!--/Source-->
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- <!--Level-->4<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
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- **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->
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- **Range :** <!--Range-->300 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a stone, a twig, and a bit of green plant)<!--/Components-->
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- **Duration :** <!--Duration-->24 hours<!--/Duration-->
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- Classes: <!--Classes-->Bard, Druid, Warlock, Wizard<!--/Classes-->
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### Description
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You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.
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The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
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AltName: '[Terrain hallucinatoire](hd_spells_terrain_hallucinatoire.md)'
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Source: (SRD p152)
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Level: 4
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Type: illusion
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CastingTime: 10 minutes
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Range: 300 feet
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Components: V, S, M (a stone, a twig, and a bit of green plant)
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Duration: 24 hours
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Classes: Bard, Druid, Warlock, Wizard
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---
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> [Spells (SRD p)](srd_spells.md)
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