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Attributes
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@ -15,9 +15,133 @@ ParentName: Spells (SRD p)
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NameLevel: 1
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AltName: '[Tempête de grêle](hd_spells_tempete_de_grele.md)'
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Source: (SRD p155)
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Attributes: {}
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Attributes:
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Name: Ice Storm
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Markdown: >+
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# <!--Name-->Ice Storm<!--/Name-->
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- MDR: <!--AltName-->[Tempête de grêle](hd_spells_tempete_de_grele.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p155)<!--/Source-->
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- <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->300 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
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- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
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- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
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### Description
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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
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Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
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**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
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AltName: '[Tempête de grêle](hd_spells_tempete_de_grele.md)'
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Source: (SRD p155)
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Level: 4
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Type: evocation
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CastingTime: 1 action
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Range: 300 feet
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Components: V, S, M (a pinch of dust and a few drops of water)
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Duration: Instantaneous
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Classes: Druid, Sorcerer, Wizard
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AttributesDictionary: >+
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{}
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Name: Ice Storm
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Markdown: >+
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# <!--Name-->Ice Storm<!--/Name-->
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- MDR: <!--AltName-->[Tempête de grêle](hd_spells_tempete_de_grele.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p155)<!--/Source-->
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- <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->300 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
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- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
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- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
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### Description
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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
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Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
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**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
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AltName: '[Tempête de grêle](hd_spells_tempete_de_grele.md)'
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Source: (SRD p155)
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Level: 4
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Type: evocation
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CastingTime: 1 action
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Range: 300 feet
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Components: V, S, M (a pinch of dust and a few drops of water)
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Duration: Instantaneous
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Classes: Druid, Sorcerer, Wizard
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---
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> [Spells (SRD p)](srd_spells.md)
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