1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-11-01 16:05:42 +00:00

Attributes

This commit is contained in:
Yan Maniez 2019-04-14 20:42:13 +02:00
parent c7d5783b0b
commit 38fd06e8ca
3356 changed files with 661831 additions and 11695 deletions

View file

@ -15,9 +15,124 @@ ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)'
Source: (SRD p192)
Attributes: {}
Attributes:
Name: Wind Walk
Markdown: >+
# <!--Name-->Wind Walk<!--/Name-->
- MDR: <!--AltName-->[Marche sur le vent](hd_spells_marche_sur_le_vent.md)<!--/AltName-->
- Source: <!--Source-->(SRD p192)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (fire and holy water)<!--/Components-->
- **Duration :** <!--Duration-->8 hours<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->
### Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)'
Source: (SRD p192)
Level: 6
Type: transmutation
CastingTime: 1 minute
Range: 30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Classes: Druid
AttributesDictionary: >+
{}
Name: Wind Walk
Markdown: >+
# <!--Name-->Wind Walk<!--/Name-->
- MDR: <!--AltName-->[Marche sur le vent](hd_spells_marche_sur_le_vent.md)<!--/AltName-->
- Source: <!--Source-->(SRD p192)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (fire and holy water)<!--/Components-->
- **Duration :** <!--Duration-->8 hours<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->
### Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)'
Source: (SRD p192)
Level: 6
Type: transmutation
CastingTime: 1 minute
Range: 30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Classes: Druid
---
> [Spells (SRD p)](srd_spells.md)