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Filtres magic items
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3 changed files with 270 additions and 245 deletions
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@ -9,5 +9,6 @@ namespace AideDeJeuLib
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{
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{
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public string Type { get; set; }
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public string Type { get; set; }
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public string Rarity { get; set; }
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public string Rarity { get; set; }
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public string Attunement { get; set; }
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}
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}
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}
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}
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@ -72,6 +72,8 @@ namespace AideDeJeu.ViewModels
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MaxPrice,
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MaxPrice,
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MinWeight,
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MinWeight,
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MaxWeight,
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MaxWeight,
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Rarity,
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Attunement,
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}
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}
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public class Filter : BaseViewModel
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public class Filter : BaseViewModel
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@ -849,6 +851,8 @@ namespace AideDeJeu.ViewModels
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_Filters = new List<Filter>()
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_Filters = new List<Filter>()
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{
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{
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new Filter() { Key = FilterKeys.Type, Name = "Type", KeyValues = Types, _Index = 0 },
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new Filter() { Key = FilterKeys.Type, Name = "Type", KeyValues = Types, _Index = 0 },
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new Filter() { Key = FilterKeys.Rarity, Name = "Rareté", KeyValues = Rarity, _Index = 0 },
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new Filter() { Key = FilterKeys.Attunement, Name = "Harmonisation", KeyValues = Attunement, _Index = 0 },
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//new Filter() { Key = FilterKeys.MinPrice, Name = "Prix Minimum", KeyValues = Prices, _Index = 0 },
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//new Filter() { Key = FilterKeys.MinPrice, Name = "Prix Minimum", KeyValues = Prices, _Index = 0 },
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//new Filter() { Key = FilterKeys.MaxPrice, Name = "Prix Maximum", KeyValues = Prices, _Index = 9 },
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//new Filter() { Key = FilterKeys.MaxPrice, Name = "Prix Maximum", KeyValues = Prices, _Index = 9 },
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};
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};
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@ -864,14 +868,16 @@ namespace AideDeJeu.ViewModels
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{
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{
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var priceComparer = new PriceComparer();
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var priceComparer = new PriceComparer();
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var type = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Type).SelectedKey ?? "";
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var type = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Type).SelectedKey ?? "";
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//var minPrice = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MinPrice).SelectedKey ?? "0 pc";
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var rarity = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Rarity).SelectedKey ?? "";
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//var maxPrice = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MaxPrice).SelectedKey ?? "1 000 000 po";
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var attunement = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Attunement).SelectedKey ?? "";
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//token.ThrowIfCancellationRequested();
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//token.ThrowIfCancellationRequested();
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return items.Where(item =>
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return items.Where(item =>
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{
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{
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var magicitem = item as MagicItem;
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var magicitem = item as MagicItem;
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return magicitem != null &&
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return magicitem != null &&
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magicitem.Type.ToLower().Contains(type.ToLower()) &&
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magicitem.Type.ToLower().Contains(type.ToLower()) &&
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(string.IsNullOrEmpty(rarity) || (magicitem.Rarity != null && magicitem.Rarity.ToLower().Contains(rarity.ToLower()))) &&
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(string.IsNullOrEmpty(attunement) || (magicitem.Attunement != null && magicitem.Attunement.ToLower().Contains(attunement.ToLower()))) &&
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//priceComparer.Compare(equipment.Price, minPrice) >= 0 &&
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//priceComparer.Compare(equipment.Price, minPrice) >= 0 &&
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//priceComparer.Compare(equipment.Price, maxPrice) <= 0 &&
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//priceComparer.Compare(equipment.Price, maxPrice) <= 0 &&
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(
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(
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@ -886,7 +892,9 @@ namespace AideDeJeu.ViewModels
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public abstract List<KeyValuePair<string, string>> Types { get; }
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public abstract List<KeyValuePair<string, string>> Types { get; }
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//public abstract List<KeyValuePair<string, string>> Prices { get; }
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public abstract List<KeyValuePair<string, string>> Rarity { get; }
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public abstract List<KeyValuePair<string, string>> Attunement { get; }
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}
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}
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public class VFMagicItemFilterViewModel : MagicItemFilterViewModel
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public class VFMagicItemFilterViewModel : MagicItemFilterViewModel
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@ -906,19 +914,32 @@ namespace AideDeJeu.ViewModels
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new KeyValuePair<string, string>("Sceptre", "Sceptre" ),
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new KeyValuePair<string, string>("Sceptre", "Sceptre" ),
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};
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};
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//public override List<KeyValuePair<string, string>> Prices { get; } = new List<KeyValuePair<string, string>>()
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public override List<KeyValuePair<string, string>> Rarity { get; } = new List<KeyValuePair<string, string>>()
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//{
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{
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// new KeyValuePair<string, string>("0 pc", "0 pc" ),
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new KeyValuePair<string, string>("", "Toutes" ),
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// new KeyValuePair<string, string>("1 pc", "1 pc" ),
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new KeyValuePair<string, string>("peu courant", "Peu courant" ),
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// new KeyValuePair<string, string>("1 pa", "1 pa" ),
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new KeyValuePair<string, string>("rare", "Rare" ),
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// new KeyValuePair<string, string>("1 po", "1 po" ),
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new KeyValuePair<string, string>("très rare", "Très rare" ),
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// new KeyValuePair<string, string>("10 po", "10 po" ),
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new KeyValuePair<string, string>("légendaire", "Légendaire" ),
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// new KeyValuePair<string, string>("100 po", "100 po" ),
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new KeyValuePair<string, string>("rareté variable", "Rareté variable" ),
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// new KeyValuePair<string, string>("1 000 po", "1 000 po" ),
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};
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// new KeyValuePair<string, string>("10 000 po", "10 000 po" ),
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// new KeyValuePair<string, string>("100 000 po", "100 000 po" ),
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public override List<KeyValuePair<string, string>> Attunement { get; } = new List<KeyValuePair<string, string>>()
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// new KeyValuePair<string, string>("1 000 000 po", "1 000 000 po" ),
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{
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//};
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new KeyValuePair<string, string>("", "Tout" ),
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new KeyValuePair<string, string>("requise", "Requise" ),
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new KeyValuePair<string, string>("lanceur de sorts", "Lanceur de sorts" ),
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new KeyValuePair<string, string>("barde", " Barde" ),
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new KeyValuePair<string, string>("clerc", " Clerc" ),
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new KeyValuePair<string, string>("druide", " Druide" ),
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new KeyValuePair<string, string>("ensorceleur", " Ensorceleur" ),
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new KeyValuePair<string, string>("magicien", " Magicien" ),
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new KeyValuePair<string, string>("sorcier", " Sorcier" ),
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new KeyValuePair<string, string>("paladin", " Paladin" ),
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new KeyValuePair<string, string>("alignement bon", "Alignement bon" ),
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new KeyValuePair<string, string>("alignement mauvais", "Alignement mauvais" ),
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new KeyValuePair<string, string>("nain", "Nain" ),
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};
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}
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}
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#endregion Equipments
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#endregion Equipments
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