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	Filtres magic items
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					 3 changed files with 270 additions and 245 deletions
				
			
		|  | @ -9,5 +9,6 @@ namespace AideDeJeuLib | |||
|     { | ||||
|         public string Type { get; set; } | ||||
|         public string Rarity { get; set; } | ||||
|         public string Attunement { get; set; } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -72,6 +72,8 @@ namespace AideDeJeu.ViewModels | |||
|         MaxPrice, | ||||
|         MinWeight, | ||||
|         MaxWeight, | ||||
|         Rarity, | ||||
|         Attunement, | ||||
|     } | ||||
| 
 | ||||
|     public class Filter : BaseViewModel | ||||
|  | @ -849,6 +851,8 @@ namespace AideDeJeu.ViewModels | |||
|                     _Filters = new List<Filter>() | ||||
|                     { | ||||
|                         new Filter() { Key = FilterKeys.Type, Name = "Type", KeyValues = Types, _Index = 0 }, | ||||
|                         new Filter() { Key = FilterKeys.Rarity, Name = "Rareté", KeyValues = Rarity, _Index = 0 }, | ||||
|                         new Filter() { Key = FilterKeys.Attunement, Name = "Harmonisation", KeyValues = Attunement, _Index = 0 }, | ||||
|                         //new Filter() { Key = FilterKeys.MinPrice, Name = "Prix Minimum", KeyValues = Prices, _Index = 0 }, | ||||
|                         //new Filter() { Key = FilterKeys.MaxPrice, Name = "Prix Maximum", KeyValues = Prices, _Index = 9 }, | ||||
|                     }; | ||||
|  | @ -864,14 +868,16 @@ namespace AideDeJeu.ViewModels | |||
|             { | ||||
|                 var priceComparer = new PriceComparer(); | ||||
|                 var type = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Type).SelectedKey ?? ""; | ||||
|                 //var minPrice = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MinPrice).SelectedKey ?? "0 pc"; | ||||
|                 //var maxPrice = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MaxPrice).SelectedKey ?? "1 000 000 po"; | ||||
|                 var rarity = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Rarity).SelectedKey ?? ""; | ||||
|                 var attunement = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Attunement).SelectedKey ?? ""; | ||||
|                 //token.ThrowIfCancellationRequested(); | ||||
|                 return items.Where(item => | ||||
|                 { | ||||
|                     var magicitem = item as MagicItem; | ||||
|                     return magicitem != null && | ||||
|                         magicitem.Type.ToLower().Contains(type.ToLower()) && | ||||
|                         (string.IsNullOrEmpty(rarity) || (magicitem.Rarity != null && magicitem.Rarity.ToLower().Contains(rarity.ToLower()))) && | ||||
|                         (string.IsNullOrEmpty(attunement) || (magicitem.Attunement != null && magicitem.Attunement.ToLower().Contains(attunement.ToLower()))) && | ||||
|                         //priceComparer.Compare(equipment.Price, minPrice) >= 0 && | ||||
|                         //priceComparer.Compare(equipment.Price, maxPrice) <= 0 && | ||||
|                         ( | ||||
|  | @ -886,7 +892,9 @@ namespace AideDeJeu.ViewModels | |||
| 
 | ||||
|         public abstract List<KeyValuePair<string, string>> Types { get; } | ||||
| 
 | ||||
|         //public abstract List<KeyValuePair<string, string>> Prices { get; } | ||||
|         public abstract List<KeyValuePair<string, string>> Rarity { get; } | ||||
| 
 | ||||
|         public abstract List<KeyValuePair<string, string>> Attunement { get; } | ||||
|     } | ||||
| 
 | ||||
|     public class VFMagicItemFilterViewModel : MagicItemFilterViewModel | ||||
|  | @ -906,19 +914,32 @@ namespace AideDeJeu.ViewModels | |||
|             new KeyValuePair<string, string>("Sceptre", "Sceptre" ), | ||||
|         }; | ||||
| 
 | ||||
|         //public override List<KeyValuePair<string, string>> Prices { get; } = new List<KeyValuePair<string, string>>() | ||||
|         //{ | ||||
|         //    new KeyValuePair<string, string>("0 pc", "0 pc" ), | ||||
|         //    new KeyValuePair<string, string>("1 pc", "1 pc" ), | ||||
|         //    new KeyValuePair<string, string>("1 pa", "1 pa" ), | ||||
|         //    new KeyValuePair<string, string>("1 po", "1 po" ), | ||||
|         //    new KeyValuePair<string, string>("10 po", "10 po" ), | ||||
|         //    new KeyValuePair<string, string>("100 po", "100 po" ), | ||||
|         //    new KeyValuePair<string, string>("1 000 po", "1 000 po" ), | ||||
|         //    new KeyValuePair<string, string>("10 000 po", "10 000 po" ), | ||||
|         //    new KeyValuePair<string, string>("100 000 po", "100 000 po" ), | ||||
|         //    new KeyValuePair<string, string>("1 000 000 po", "1 000 000 po" ), | ||||
|         //}; | ||||
|         public override List<KeyValuePair<string, string>> Rarity { get; } = new List<KeyValuePair<string, string>>() | ||||
|         { | ||||
|             new KeyValuePair<string, string>("", "Toutes" ), | ||||
|             new KeyValuePair<string, string>("peu courant", "Peu courant" ), | ||||
|             new KeyValuePair<string, string>("rare", "Rare" ), | ||||
|             new KeyValuePair<string, string>("très rare", "Très rare" ), | ||||
|             new KeyValuePair<string, string>("légendaire", "Légendaire" ), | ||||
|             new KeyValuePair<string, string>("rareté variable", "Rareté variable" ), | ||||
|         }; | ||||
| 
 | ||||
|         public override List<KeyValuePair<string, string>> Attunement { get; } = new List<KeyValuePair<string, string>>() | ||||
|         { | ||||
|             new KeyValuePair<string, string>("", "Tout" ), | ||||
|             new KeyValuePair<string, string>("requise", "Requise" ), | ||||
|             new KeyValuePair<string, string>("lanceur de sorts", "Lanceur de sorts" ), | ||||
|             new KeyValuePair<string, string>("barde", "  Barde" ), | ||||
|             new KeyValuePair<string, string>("clerc", "  Clerc" ), | ||||
|             new KeyValuePair<string, string>("druide", "  Druide" ), | ||||
|             new KeyValuePair<string, string>("ensorceleur", "  Ensorceleur" ), | ||||
|             new KeyValuePair<string, string>("magicien", "  Magicien" ), | ||||
|             new KeyValuePair<string, string>("sorcier", "  Sorcier" ), | ||||
|             new KeyValuePair<string, string>("paladin", "  Paladin" ), | ||||
|             new KeyValuePair<string, string>("alignement bon", "Alignement bon" ), | ||||
|             new KeyValuePair<string, string>("alignement mauvais", "Alignement mauvais" ), | ||||
|             new KeyValuePair<string, string>("nain", "Nain" ), | ||||
|         }; | ||||
|     } | ||||
| 
 | ||||
|     #endregion Equipments | ||||
|  |  | |||
										
											
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	 Yan Maniez
						Yan Maniez